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ix | |
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xiii | |
Preface |
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xv | |
Acknowledgements |
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xvii | |
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1 | (24) |
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1.1 Interactive Storytelling |
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3 | (7) |
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5 | (1) |
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1.1.2 Narrative, Plot, and Story |
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6 | (2) |
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8 | (2) |
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1.2 History of Interactive Storytelling |
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10 | (3) |
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11 | (1) |
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1.2.2 Multicursal Literature |
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12 | (1) |
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13 | (8) |
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14 | (1) |
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14 | (1) |
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15 | (2) |
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17 | (1) |
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17 | (1) |
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1.3.5.1 Interactive Fiction |
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18 | (1) |
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19 | (2) |
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21 | (1) |
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22 | (3) |
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25 | (32) |
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2.1 Analysis of Storytelling |
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25 | (19) |
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2.1.1 Aristotle's Poetics |
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25 | (1) |
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2.1.1.1 Elements of Tragedy |
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26 | (1) |
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27 | (1) |
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27 | (2) |
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2.1.2 Visual Storytelling |
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29 | (1) |
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30 | (1) |
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31 | (1) |
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2.1.2.3 Video Games as Visual Art |
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31 | (2) |
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33 | (1) |
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2.1.3.1 Propp's Morphology of Russian Folktales |
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33 | (2) |
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2.1.3.2 Colby's Grammar of Alaska Natives' Folktales |
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35 | (2) |
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37 | (4) |
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2.1.4 Joseph Campbell and the Hero's Journey |
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41 | (1) |
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2.1.5 Kernels and Satellites |
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42 | (2) |
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2.2 Research on Interactive Storytelling |
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44 | (10) |
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2.2.1 Brenda Laurel and Interactive Drama |
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46 | (1) |
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2.2.2 Janet Murray and the Cyherbard |
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47 | (1) |
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2.2.3 Models for Interactive Storytelling |
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48 | (1) |
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2.2.4 Narrative Paradox and Other Research Challenges |
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49 | (3) |
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52 | (1) |
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52 | (1) |
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53 | (1) |
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53 | (1) |
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53 | (1) |
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54 | (1) |
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54 | (3) |
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57 | (24) |
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58 | (7) |
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3.1.1 Model-View-Controller |
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59 | (2) |
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3.1.2 Interactor's Interface |
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61 | (2) |
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3.1.3 Designer's Interface |
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63 | (1) |
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63 | (2) |
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3.2 Solving the Narrative Paradox |
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65 | (6) |
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3.2.1 Author-centric Approach |
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66 | (2) |
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3.2.2 Character-centric Approach |
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68 | (1) |
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69 | (2) |
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71 | (6) |
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3.3.1 Pioneering Storytelling Systems |
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71 | (2) |
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3.3.2 Crawford's IDS Systems |
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73 | (1) |
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3.3.3 Stern's and Mateas's Facade |
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74 | (1) |
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3.3.4 Experimental Systems |
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75 | (1) |
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76 | (1) |
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77 | (1) |
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78 | (3) |
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81 | (26) |
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82 | (7) |
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83 | (1) |
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4.1.2 Branching Storyworlds |
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84 | (3) |
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87 | (2) |
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4.2 Design Process and Tools |
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89 | (11) |
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4.2.1 Concepting the Storyworld |
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90 | (2) |
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92 | (1) |
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93 | (1) |
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4.2.1.3 Adapting Material from Other Media |
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94 | (1) |
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4.2.1.4 Transmedia Design |
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95 | (1) |
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4.2.1.5 Adams' Template for Requirements Specifications |
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96 | (1) |
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4.2.2 Iterative Design Process |
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97 | (1) |
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4.2.3 Evaluating Interactive Stories |
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98 | (2) |
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4.3 Relationship with the Interactor |
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100 | (3) |
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100 | (1) |
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101 | (2) |
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103 | (1) |
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103 | (4) |
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107 | (24) |
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5.1 Experiencing an Interactive Story |
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108 | (5) |
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5.1.1 Onboarding - From Amnesia to Awareness |
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109 | (1) |
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5.1.2 Supporting the Journey |
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110 | (1) |
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111 | (1) |
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5.1.4 Re-experiencing an Interactive Story |
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112 | (1) |
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113 | (4) |
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5.2.1 Theoretical and Perceived Agency |
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114 | (1) |
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5.2.2 Local and Global Agency |
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115 | (1) |
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115 | (1) |
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5.2.4 Limited Agency and No Agency |
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116 | (1) |
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116 | (1) |
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117 | (1) |
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117 | (1) |
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5.3.2 Models for Immersion |
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118 | (1) |
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119 | (1) |
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120 | (2) |
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122 | (1) |
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122 | (2) |
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124 | (1) |
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125 | (1) |
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126 | (1) |
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126 | (5) |
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131 | (1) |
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132 | (1) |
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133 | (1) |
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133 | (2) |
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135 | (3) |
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138 | (3) |
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6.2 Elemental Building Blocks |
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141 | (4) |
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141 | (1) |
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6.2.1.1 Schrodinger's Gun |
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142 | (1) |
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143 | (1) |
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144 | (1) |
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144 | (1) |
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145 | (5) |
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147 | (1) |
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148 | (1) |
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148 | (1) |
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149 | (1) |
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150 | (1) |
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151 | (2) |
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153 | (1) |
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153 | (2) |
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153 | (1) |
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154 | (1) |
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155 | (1) |
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7.2.1 Visual Considerations |
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155 | (2) |
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7.2.2 Developing a Language of Expression |
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157 | (1) |
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157 | (3) |
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157 | (2) |
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159 | (1) |
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7.4 Other Technological Prospects |
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160 | (102) |
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160 | (1) |
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160 | (102) |
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7.4.3 Artificial Intelligence |
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262 | (1) |
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7.5 Ethical Considerations |
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262 | (3) |
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163 | (1) |
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163 | (1) |
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164 | (1) |
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164 | (1) |
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165 | (1) |
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165 | (4) |
Bibliography |
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169 | (18) |
Ludography |
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187 | (105) |
Index |
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292 | |