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E-grāmata: HCI in Business, Government and Organizations: 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I

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  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 14038
  • Izdošanas datums: 20-Jul-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031359699
  • Formāts - PDF+DRM
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  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 14038
  • Izdošanas datums: 20-Jul-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031359699

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This two-volume set of HCIBGO 2023, constitutes the refereed proceedings of the 10h International Conference on HCI in Business, Government and Organizations, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions.
The HCIBGO 2023 proceedings focuses in topics such as artificial intelligence and machine learning, blockchain, service design, live streaming in electronic commerce, visualization, and workplace design.

Advancing Technology and Management in Public Sector Organizations and
Governance.- Virtual Reality for Smart Government Requirements,
Opportunities, and Challenges.- Measuring the Effectiveness of U.S.
Government Security Awareness Programs: A Mixed-Methods Study.-
Stakeholder-in-the-Loop Fair Decisions: A Framework to Design Decision
Support Systems in Public and Private Organizations.- Theoretical Model of
Electronic Management for the Development of Human Potential in a Local
Government - Peru Case.- Enhancing Transparency for Benefit Payments in the
Digital Age: Perspectives from Government Officials and Citizens in
Thailand.- An Assessment of the Green Innovation, Environmental Regulation,
Energy Consumption, and CO2 Emissions Dynamic Nexus in China.- Introduction
to Ontologies for Defense Business Analytics.- Learning by Reasoning: An
Explainable Hierarchical Association Regularized Deep Learning Method for
Disease Prediction.- Government Initiative to Reduce the Failed or
Unsuccessful Delivery Orders Attempts in the Last Mile Logistics Operation.-
Mobile Commerce and e-Commerce: User Experience and Business Perspectives.- a
Cross-Border E-Commerce Platform.- Key Successful Factors of E-commerce
Platform Operations.- On the Role of User Interface Elements in the Hotel
Booking Intention: Analyzing a Gap in State-of-the-art Research.- The
Mediation Role of Compatible Advantage in Mobile Wallet Usage.- Research on
the Optimization Design of Mobile Sales Cart Service Process.- E-commerce and
Covid-19: An Analysis of Payment Transactions and Consumer Preferences.-
Consumers Intentions to Use Mobile Food Applications.- Influence of
Artificial Intelligence Recommendation on Consumers' Purchase Intention under
the Information Cocoon Effect.- The Dynamic Update of Mobile Apps: A Research
Design with HMM Method.- An Analysis of Survey Results on the User Interface
Experiences of E-wallet Services.- Acceptance of Mobile Payment: A
Cross-Cultural Examination between Mainland China, Taiwan, and Germany.-
Types of Mobile Retail Consumers Shopping Behaviors from the Perspective of
Time.- The Study of Different Types of Menus Layout Design on the E-Commerce
Platform via Eye-Tracking.- Use of Disruptive Technologies to Enhance
Customer Experience.- Gamification in Organizational Contexts - A Systematic
Literature Review.- The Impact of Gender and Visual Presentation of
Advertising on User Experience in Mobile Shopping Apps.- What Do User
Experience Professionals Discuss Online? Topic Modeling of a User Experience
Q&A Community.- The Study of User Experience within Advertising in Virtual
Reality.- Increasing Customer Interaction of an Online Magazine for Beauty
and Fashion Articles within a Media and Tech Company.- Achieve Your Goal
Without Dying in the Attempt: Developing an Area-based Support for Nomadic
Work.- Digital Showroom in 3DWeb, the Scene Effect on Object Placement.-
Exploiting 3DWeb to Enhance Online Shopping: Toward an Update of Usability
Heuristics.- Booking Shore Excursions for Cruises. The Role of Virtual
360-degree Presentations.- Analyzing Customer Experience and Willingness to
Use towards Virtual Human Products: Real Person Generated vs. Computer
Program Generated.- When Virtual Influencers are Used as Endorsers: Will
Match-up and Attractiveness Affect Consumer Purchase Intention?