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HCI International 2021 - Posters: 23rd HCI International Conference, HCII 2021, Virtual Event, July 2429, 2021, Proceedings, Part III 1st ed. 2021 [Mīkstie vāki]

  • Formāts: Paperback / softback, 654 pages, height x width: 235x155 mm, weight: 1027 g, 52 Illustrations, black and white; XX, 654 p. 52 illus., 1 Paperback / softback
  • Sērija : Communications in Computer and Information Science 1421
  • Izdošanas datums: 03-Jul-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030786447
  • ISBN-13: 9783030786441
  • Mīkstie vāki
  • Cena: 46,91 €*
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  • Formāts: Paperback / softback, 654 pages, height x width: 235x155 mm, weight: 1027 g, 52 Illustrations, black and white; XX, 654 p. 52 illus., 1 Paperback / softback
  • Sērija : Communications in Computer and Information Science 1421
  • Izdošanas datums: 03-Jul-2021
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030786447
  • ISBN-13: 9783030786441
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. 

HCII 2021 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process.

The 238 poster papers presented in these three volumes are organized in topical sections as follows: Part I: ?HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: ?interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; sand privacy issues in HCI; AI and machine learning in HCI. Part III: ?interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.


Interacting and Learning.- Interacting and Playing.- Interacting and
Driving.- Digital Wellbeing, eHealth and mHealth.- Interacting and
Shopping.- HCI, Safety and Sustainability.- HCI in the Time of Pandemic.