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E-grāmata: HCI International 2022 - Late Breaking Posters: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I

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Volume CCIS 1654 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022.
 
A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire ?eld of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
HCI Theory and Practice.- Can Eye Tracking with Pervasive Webcams
Replace Dedicated Eye Trackers? An Experimental Comparison of Eye-Tracking
Performance.- The Orientation to Physicality and Physical Objects in the
Digitalized World.- Extended, Distributed, and Predictive: Sketches of a
Generative Theory of Interaction for HCI.- Leveraging Temporal Causal
Discovery Framework to Explore Event-Related EEG Connectivity.- Mirror
Neurons as a Potential Confounder in Thought-Based Device Control using Brain
Computer Interfaces with fNIRS.- An Experimental Method for Studying Complex
Choices.- Gaze-Enhanced User Interface for Real-Time Video
Surveillance.- Cyber Security Table-Top Exercise Gamification with Dynamic
Scenario for Qualification Assessment.- Motivating Subscription of
Video-on-demand in Mainland China A Push-Pull-Mooring Perspective.- Targeted
Training Improves Security Culture.- Identification of Physical-Digital
Ecosystem Personalization Factors.- Design of a Portable Interface for
Vibrotactile Feedback Applications.- Predicting Gender via Eye
Movements.- Creative Design Diffusion Model under Agglomerate
EffectTransformation of Creative Clusters from Weak Connection to Strong
Connection.- BrainActivity1: A Framework of EEG Data Collection and Machine
Learning Analysis for College Students.- Accessibility, Usability, and UX
Design.- Kick-starting Ready-to-Go Assets to Speed up Motion Design
Development for Mobile Devices.- LICOR: Beyond the Design System - A Proposal
to Empower Teams to Develop Software in Compliance with the Principles of
Accessibility, Usability, and Privacy by Design in the Extreme Contexts and
Challenging Domains Post-COVID-19.- Design for Positive UX: from Experience
Categories to Psychological Needs.- Do ICT Competence in and ICT Service Use
Affect Life Satisfaction? Focusing on Mobile ICT Services.- Understanding
Users' Perception of Cute Aesthetics in Mobile Interface Design.- The Impact
of Personality on Gamification Interfaces.- Human-Computer Interaction
Challenges and Opportunities in the Arab World Design Education.- A Novel
System Based on a Smart Toy Responding to Childs Facial Expressions:
Potential Use in Early Treatment of Autism Spectrum Disorders.- Assistive
Technology on Demand (AToD) + Morphic 2.0 - Changing What is Possible with
Assistive Technologies and Who Can Benefit.- Research on the Design of Series
Emoticons Based on the User Cognition Experiment.- Empathy Between Designers
in the Design Synthesis Stage.- Model Proposal of Designerly Ways of Material
Thinking from the Viewpoints of Sustainable Transitions.- Tactile Cognition
and Art Product Design for The Blind Based on Emotional Interaction.- HCI
Research and Design across Cultures.- Comparison of Online Transportation
Policy Problems Between Major Cities in Indonesia.- The Cross-Cultural
Acceptance of Japanese Animation, Analysis of Social Media.- Character
Evaluation and Derivative Product Design of "Hetalia" Based on Kansei
Image.- Understanding Agendas of Unmanned Stores: The Case of South
Korea.- Cultural Discourse on Keyboards: The Selection of
Alphabets.- Research on Visual Design of Tibetan Medicine Mud Mask based on
HTML5 Technology -- Taking Tibetan Medicine Mud Mask as an Example.- Research
on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology --
Taking Tibetan Medicine Mud Mask as an Example.- Cultural Heritage Experience
Design.- A Deep Learning Approach to Search the Artwork in Art Museums
Utilizing Instagram Hashtags.- A Deep Learning Approach to Search the Artwork
in Art Museums Utilizing Instagram Hashtags.- Computer Reshaping the View of
ObjectsThe Operational Aesthetics of Generative Art.- Digital Chuimsae:
Evolution of Korean Traditional Performing Arts.- Metaverse-Driven
Interactive Performing Arts Contents Development.- Cultural Heritage through
Educational Robots: Using a Ukrainian Folk Tale with a Programmable Robot in
Early Childhood Education.- Research on Data Storytelling Strategies for
Cultural Heritage Transmission and Dissemination.- A Study of Visitor
Interaction with Virtual Museum.- Exploring the Applications of Computational
Thermochromic Embroidery Interfaces.- Case Study of Interactive Art
Intervening in Psychotherapy.- Analysis of the Attainable Design Paths of
Non-heritage Cultural Tourism Immersion Experience - An Example of the Tujia
City Living Room Project in Enshi Prefecture.- Web-based Authoring Tool for
Virtual Exhibitions.- HCI for Health and Wellbeing.- Detecting Early Warning
Indicators of Covid-19 Pandemic in the Context of United States: An
Exploratory Data Analysis.- Bringing Innovation to the Medical Sector Through
the Role of the Medical Designer: a Study on the Error Factor of Pump-Syringe
Devices and a UX/UI Design Proposal.- Empathic Smart Conversational Agent for
Enhanced Recovery from Abdominal Surgery at Home.- Empathic Smart
Conversational Agent for Enhanced Recovery from Abdominal Surgery at
Home.- Management of Electronic Medical Records. Decision-Making Tool. MINSA
Hospital Case Peru.- An Integrated Approach to Support Health Monitoring of
Older Adults.- Using Gamified Interactive Experience to Relieve Psychological
Pressure in the Post-Pandemic Era.- How Service Design Thinking Supports
Internal Brand Building within Organization: a Case Study of Co-Design
Experiments with Medical Business Domain.- Improving User Experience of
Assistive Technology through Codesign and 3D Printing: A Case Study from
Cancer Treatments.- The Persuasive Impact of Animation in Health Care
Sciences Services: A Rhetoric-based Literature Study.- Development of
mHealth-apps for Hearing Aids Requirements and Assessments of a First
Prototype.- Research on Emotional Design of Human Body Temperature Screening
Instrument Based on AHP Method.- A Study on Functional Satisfaction with
Smart Health Care Air Purification Product in the Post-epidemic
Era.- Virtual, Augmented, and Mixed Reality.- An XR Optical Camouflage
Technology.- Reinforcement Learning for Exploring Pedagogical Strategies in
Virtual Reality Training.- Measuring Decubitus Wounds using Augmented Reality
Glasses - A User Interface Study.- Tiny Hands Are Cute: Adaptive Virtual
Hands to Accurately Select Nail-size Arms Reach Virtual Objects in Dense
Immersive VR.- VR for Rehabilitation: the Therapist Interaction and
Experience.- Cruel Parallel: Towards the Designing of a Dynamic Game
Adaptation for VR-based Survival Horror Games.- Using Augmented Reality to
Reinforce the Learning of Installation of Electrical Equipment and
Machines.- AugmentedReality and 3D Balance Learning.- Varying Stressors in a
Game with a Purpose Changes Human Stress Levels.- Using Virtual Reality to
Investigate the Emergence of Gaze Conventions in Interpersonal
Coordination.- Using Virtual Reality to Investigate the Emergence of Gaze
Conventions in Interpersonal Coordination.- A Study on Software Proposals for
Optimization of Augmented Reality Glasses.- Augmented Reality System with a
3DCG Character Running on a Spinning Analog Record.- Design Case
Studies.- ColorTable: Manipulating Tasting Experiences, Impact of Light Color
on Food Flavor Perception.- Desktop Calculator for Multiple Analysis of
Environmental Risk.- A Study of Moba Game APP Design Methods Based on Design
Psychology.- Computational Simulation of Stress - Deformation Analysis in
Machinery Related to the Food Industry.- SonoUno Web: An Innovative User
Centred Web Interface.- Design and Development of a Searchable Database of
Veterinary Curriculum.- Development of Interactive Story Tales using MIT App
Inventor.- Building An Escape Room to Raise Awareness of Bullying and
Cyberbullying.- A Study of a System that Reduces the Burden of Expressing
Opinions by Gradually Changing the Face of the Dialogue Partner.- ABC
Inventory Control System Based on an Office Automation Tool.- Applying the
Shinayakana Systems Approach to the Design of Software in a Sustainability
Context.- Applying the Shinayakana Systems Approach to the Design of Software
in a Sustainability Context.- Reputation, Risk, and Trust on User Adoption of
Internet Search Engines: The Case of DuckDuckGo.- Providing Access to
Educational TV for Children using RFID Technology.- The Expression of
Multi-sensory User Experience on Interactive Packaging DesignEmotional
Design of Children's Food.- An Initial Attempt to Build a Natural Sounds
Library based on Heuristic Evaluation.