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E-grāmata: Hey! Listen!: Hypertext Rhetoric and The Legend of Zelda

  • Formāts: 199 pages
  • Sērija : Studies in Gaming
  • Izdošanas datums: 18-Jan-2024
  • Izdevniecība: McFarland & Co Inc
  • Valoda: eng
  • ISBN-13: 9781476651798
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  • Formāts: 199 pages
  • Sērija : Studies in Gaming
  • Izdošanas datums: 18-Jan-2024
  • Izdevniecība: McFarland & Co Inc
  • Valoda: eng
  • ISBN-13: 9781476651798
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How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. In doing so, it also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy.

To accomplish these objectives, this book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.

Table of Contents


Acknowledgments

Preface

1.A Guide to Hypertext Rhetoric

11: Cybertexts and Hypertexts

12: Landow and Hypertexts

13: Rhetoric and Hypertexts

14: Agency and Hypertexts

2.A Guide to The Legend of Zelda

21: Zelda no Densetsu

22: The Narratology of Zelda

23: The Ludology of Zelda

24: Aonuma, Fujibayashi, and Zelda Studies

3.A Delivery in Breath of the Wild

31: Introduction to Breath of the Wild

32: Delivery as the Acknowledgment of Player Agency

33: Ludoludo Interpretations of Breath of the Wild

34: Naronaro Interpretations of Breath of the Wild

35: Hypertext Delivery in Other Video Games

4.Randomized Memories of A Link to the Past

41: Introduction to A Link to the Past

42: Memory as the Transference of Player Agency

43: Ludoludo Interpretations of A Link to the Past

44: Naronaro Interpretations of A Link to the Past

45: Hypertext Memory in Other Video Games

5.Restyling Ocarina of Time Through Hyperlinks

51: Introduction to Ocarina of Time

52: Style as the Practice of Player Agency

53: Ludoludo Interpretations of Ocarina of Time

54: Naronaro Interpretations of Ocarina of Time 3D

55: Hypertext Style in Other Video Games

6.Arranging the Barrier Skip in Wind Waker HD

61: Introduction to Wind Waker HD

62: Arrangement as the Structuring of Player Agency

63: Ludoludo Interpretations of Wind Waker HD

64: Naronaro Interpretations of Wind Waker HD

65: Hypertext Arrangement in Other Video Games

7.The Cycle of Invention in Skyward Sword

71: Introduction to Skyward Sword

72: Invention as the Catalyst of Player Agency

73: Ludoludo Interpretations of Skyward Sword

74: Naronaro Interpretations of Skyward Sword

75: Hypertext Invention in Other Video Games

Conclusion

81: Hey, Listen!

82: Achieving Player Agency in Hypertext Video Games

83: A Parting Sure to Follow

Works Cited and Works Consulted

Index
Andrew S. Latham is an associate professor of English at Midland College in Midland, Texas. He has presented at numerous conferences on video game rhetoric and hypertext rhetoric.