Atjaunināt sīkdatņu piekrišanu
  • Formāts - PDF+DRM
  • Cena: 61,35 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This book is about how to be a design academic. In another words, how to manage the various challenges, requirements, and processes that come with both the everyday and extra-ordinary parts of an academic role in design fields (from architecture, urban design, interior design and landscape architecture, to fashion, industrial, interaction and graphic design).

The book is organised in two parts – Part 1, Starting out and Part 2, Becoming a Leader. It includes real-life experiences of actual academics and offers a wide range of experiences of authors from early career researchers to full professors and heads of schools. It contains all aspects of academic life, including the highs and lows of teaching, research, leadership, and managing your working life and your career.

This book is perfect for academics, aspiring academics, and research students in a wide range of design fields.



This book is about how to be a design academic. In another words, how to manage the various challenges, requirements, and processes that come with both the everyday and extra-orginary parts of an academic role in design fields (from architecture, urban design, and other spatial design fields, to fashion, industrial, interaction and graphic design.
1. Being a Design Academic: From Beginning to Winning. Part 1: Starting
Out. Section 1: Crafting Your Unique Career Path.
2. Being a Design Academic:
Design Process, Practice, Thinking.
3. Industry to Academia: The Enhanced
Academic.
4. A "Non-Designer" in a Design School. Section 2: Being an
Effective Design Researcher.
5. Getting a PhD "How Hard Can It Be?.
6. The
Mindset of a New Design Academic. Section 3: Being an Effective Design
Educator.
7. A Guide to Design Intensives.
8. Using Video and Blended
Learning.
9. Reframing Learning via Technology: COVID-19 Hacks and
Reflections. Part 2: Becoming a Leader. Section 4: Leading Yourself.
10. How
to "Dare Greatly" in Academia.
11. Running the Academic Marathon: Planning
and Executing as Planned. Section 5: Leading Others.
12. Research Leadership.
13. Research Co-Design: Meaningful Collaboration in Research.
14. Design
Curricula: Navigating Process and People.
15. Student Engagement through
Mentoring. Section 6: Leading a Group or School.
16. Building a Research
Group: Urban Informatics 2006 to Now.
17. Leading a Design School: Practices
from Australia and the USA.
Alethea (Thea) Blackler (PhD) is Discipline Leader for Industrial Design, Interaction Design, Visual Communication and Fashion Design within the School of Design at QUT. Her principle area of research interest is intuitive interaction, in which she is one of the world leaders. She pioneered the first empirical work in the field, leading a federally funded Australian Research Council Discovery project on Facilitating Intuitive Interaction for Older People, as well as editing a journal issue and a book on intuitive interaction. She is also working in the area of older people and technology and design for dementia, and designing active play for young children. She has attracted and worked with external partners in government, community and industry on various projects and has had three Australian Research Council grants. She is a very experienced HDR supervisor, with 7 current PhD students and 13 PhD completions. She has published more than 80 peer reviewed papers, been invited to give presentations internationally and is the recipient of several awards, including a 2018 ig-nobel.

Evonne Miller is Professor of Design Psychology and Director of the QUT Design Lab in the School of Design, Creative Industries Faculty at Queensland University of Technology. Evonne has secured over $3.5M in competitive grant funding and over 100 peer-reviewed publications in the fields of urban design, population ageing, health and wellbeing, climate change and sustainability, disaster and resilience. Her research focuses on how to design environments built, technical, socio-cultural and natural that better engage and support all users, especially older people in residential aged care. Her 2020 book, Creating Great Places: Evidence-based urban design for health and wellbeing (Routledge, with A/Prof Deb Cushing) outlines how designers can create great places that are inclusive, sustainable, and salutogenic. Evonne has supervised over 20 PhD students, and has a special interest in mentoring early career researchers.