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How Video Game Designers Use Math [Hardback]

  • Formāts: Hardback, 32 pages, height x width x depth: 236x177x10 mm, Colour photographs, Illustrations
  • Sērija : Math in the Real World
  • Izdošanas datums: 30-Jan-2009
  • Izdevniecība: Chelsea House Publishers
  • ISBN-10: 1604136030
  • ISBN-13: 9781604136036
  • Hardback
  • Cena: 32,60 €
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  • Formāts: Hardback, 32 pages, height x width x depth: 236x177x10 mm, Colour photographs, Illustrations
  • Sērija : Math in the Real World
  • Izdošanas datums: 30-Jan-2009
  • Izdevniecība: Chelsea House Publishers
  • ISBN-10: 1604136030
  • ISBN-13: 9781604136036
Outlines the ways video game designers use math to determine what the audience wants from a game, design characters, map out settings, and create colors.

From Pac-Man to Xbox, people love playing video games. But many are unaware of the importance math plays when it comes to designing these addictive games. How Video Game Designers Use Math guides readers through the math concepts designers use to create and produce their games.

Concepts and skills emphasized include:

  • Number Sense and Operations
  • Problem Solving
  • Estimation
  • Measurement
  • Data Analysis
  • Algebraic Thinking
  • Geometry and Spatial Sense.
Jill Egan is a freelance writer and editor. She holds a master's degree from the Bank Street College of Education, USA.

Rhea A. Stewart, M.A., Specialist in Mathematics, Science, and Technology Education