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Human Aspects of IT for the Aged Population. Technologies, Design and User Experience: 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 1924, 2020, Proceedings, Part I 2020 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 390 pages, height x width: 235x155 mm, weight: 640 g, 81 Illustrations, color; 40 Illustrations, black and white; XXIX, 390 p. 121 illus., 81 illus. in color., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 12207
  • Izdošanas datums: 21-Jun-2020
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030502511
  • ISBN-13: 9783030502515
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 390 pages, height x width: 235x155 mm, weight: 640 g, 81 Illustrations, color; 40 Illustrations, black and white; XXIX, 390 p. 121 illus., 81 illus. in color., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 12207
  • Izdošanas datums: 21-Jun-2020
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030502511
  • ISBN-13: 9783030502515

This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic.
The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.
ITAP 2020 includes a total of 104 regular papers which are organized in topical sections named: Involving Older Adults in HCI Methodology , User Experience and Aging, Aging and Mobile and Wearable Devices, Health and Rehabilitation Technologies, Well-being, Persuasion, Health Education and Cognitive Support, Aging in Place, Cultural and Entertainment Experiences for Older Adults, Aging and Social Media, Technology Acceptance and Societal Impact.


Involving Older Adults in HCI Methodology.- Older Adults' Participation
in VIAS Mobile App Design.- Technology Development with Older People: The
Role of Unfettered Design.- A study of Green Printing Technology Application
for Product Value-added Design.- Using Academic Work Places to Involve Older
People in the Design of Digital Applications - Presentation of a
Methodological Framework to Advance Co-Design in Later life.- Enhancing
self-efficacy as a part of the design process.- Active Participation of Older
Adults in the Development of Stimulus Material in an Storytelling Context.- A
Study of the Rubber Mat Product Design for Electric Scooter.- Value and
values in inclusive design.-Part 2: User Experience and Aging.- Use of
Augmented Reality by Older Adults.- Age-Related Differences in Takeover
Request Modality Preferences and Attention Allocation during Semi-Autonomous
Driving.- Older People and Technology Use: The Importance of Using Video
Stimuli in Group Discussions.- Embodied Interaction Design to Promote
Creative Social Engagement for Older Adults.- The Effect of Sensory Feedback
on Time Perception of Interface Indicator from Age Difference.- Multimodal
Coexistence Environment Design to Assist User Testing and Iterative Design Of
HiGame Emotional Interaction Design for Elderly.- Visual Attention of Younger
and Older Drivers in Takeover Tasks of Highly Automated Driving.- Practical
Evaluation of the Emergency Usability Lab for Testing the Usability of
Medical Devices in Emergency Situations.-  Just because you're older:
Seniors respond to telecom sales practices in Canada.- A Contextual Usability
Exploration of Cash and Ticket Machines.- Aging and Mobile and Wearable
Devices.- Assessing Alternative Text Presentation and Tablet Device Usage for
Low Vision Leisure Reading.- Understanding Continuous Wearable Technology Use
Behavior for Fitness and SelfHealth Management Among Middle-Aged and Elderly
People.- Digital Mobile Technology Enhancing Social Connectedness among Older
Adults in Sweden.- Wearable Technologies: Acceptance Model for Smartwatch
Adoption among Older Adults.- Exploring the Feasibility of the Elderly in the
Space Guidance of Tactile Feedback Technology.- Attitudinal and Behavioral
Differences between Older and Younger Adults using Mobile Devices.-
Identification Issues Associated with the Use of Wearable Accelerometers in
Lifelogging.- Older Women Living in Unfavorable Contexts and Tablets in
Uruguay: A Design for Access and Use of Inclusive Information.- Smartwatch
Use among Older Adults: Findings from Two Large Surveys.