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Human-Centered Design, Operation and Evaluation of Mobile Communications: 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 2227, 2025, Proceedings, Part II [Mīkstie vāki]

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  • Formāts: Paperback / softback, 359 pages, height x width: 235x155 mm, 76 Illustrations, color; 33 Illustrations, black and white; XXV, 359 p. 109 illus., 76 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15824
  • Izdošanas datums: 30-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031930630
  • ISBN-13: 9783031930638
  • Mīkstie vāki
  • Cena: 46,91 €*
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  • Formāts: Paperback / softback, 359 pages, height x width: 235x155 mm, 76 Illustrations, color; 33 Illustrations, black and white; XXV, 359 p. 109 illus., 76 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15824
  • Izdošanas datums: 30-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031930630
  • ISBN-13: 9783031930638
This book constitutes the refereed proceedings of the 6th International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2025, held as part of the 27th International Conference, HCI International 2025, which was held in Gothenburg, Sweden, during June 2227, 2025.



The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.



The MOBILE 2025 proceedings were organized in the following topical sections- Mobile Usability, Experience and Personalization; Mobile Health, Inclusivity and Well-Being; Mobile Security, Protection and Risk Assessment; and, Mobile Applications for Culture, and Social Engagement.
Mobile Security, Protection and Risk Assessment


Enhancing Mobile Security through Biometric Authentication and Variation
Autoencoders for Zero-Day Attack Detection.- Hazard Analysis & Risk
Assessment of Smartphone Navigation Apps for Visually Impaired & Blind
People.- Clustering Method of IoT Terminals for Load Equalization to Realize
Massive Machine Type Communications.- Listening to Users: Privacy and
Security in Mobile Health Apps.- Integrating Wearable Technology for Enhanced
Sun Protection.- Securing Corporate Data on Personal Devices Using
Containerization and Other Security Techniques.- BehaveSec: A Mobile
Behavioural Biometric Authentication System.- Integrating Lightweight
Cryptography with Human-Computer Interaction Principles in Agricultural
Wireless Sensor Networks.- Development of a Mobile Application Based on the
Internet of Things (IOT) for the Creation of Closed Security Circuits in
Small Localities.- Community-Driven Crowdsensing: Feasibility of Establishing
a Validation Mechanism for Crowd-Sensed Street Elevation Data.- Taxation
Challenges in China's Mobile Communications Industry in the Context of the
Digital Economy.- Tax Risk Analysis and Response in China's Mobile
Communications Industry. 


Mobile Applications for Culture, and Social Engagement


Turning Paintings into Multimodal Digital Objects.- Democratizing Built
Environment Design through Location-Based Augmented Reality with Data
Sharing.- AI Interactive Role-Playing Game Design for Ink Digital Art Based
on Knowledge Graphs.- Translation Design Strategy of Mobile Phone Patterns
from the Perspective of Intangible Cultural Heritage Digitization.-
Empowering Food Heritage and Culinary Tourism through the Development of a
Mobile Application.- Facilitating the Digital Transformation of Traditional
Tourism: Design of a VR Travel Guide App Based on AHP-QFD-GRA Integrated
Theory.- A Knowledge Base for Arts and Inclusion - The Dataverse Data
Archival Platform as a Knowledge Base Management System Enabling Multimodal
Accessibility.- Factors Affecting Consumer Purchase Intention of the Cultural
and Creative Products on the Digital Museums Platform: An Empirical Study
Based on the UTAUT Model.- Application of Human-Centered Design in Citizen
Engagement in Wildfire Management.- Interactive Gamification of Tea Culture:
A Pet-Raising Approach for Digital Heritage.