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E-grāmata: Human-Computer Interaction: 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19-21, 2019, Revised Selected Papers

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This book constitutes the proceedings of the 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019, held in Puebla, Mexico, in June 2019.

The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI.

A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy
Linguistic Approach.- A reformation proposal of the Process phase in the
computer-supported collaborative learning.- A serious game proposal to
reinforce reading comprehension in scholars.- A Study for the Identification
of a Full-Body Gesture Language for Enabling Natural User Interaction.- A
visual analytics framework case study: Understanding Colombia's National
Administrative Department of Statistics datasets.- Alcohol Detection in a
Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests.- An
Architecture of Reactive Interfaces Proposal.- An Augmented Reality-Based
Application Relying on the use of Tangible User Interfaces for English
Teaching to Children between 10 and 12 years.- Artificial Neural Networks for
the Study of Cosmic Rays.- Automation of usability inspections for websites.-
Children Detection on Passenger Seat Using UCD and IDP: An Initial
Prototype.- Collaborative Content ProductionModel to Reduce Digital Divide.-
Design of Home Energy Management System using IoT Data Flow.- Digital
Competence in initial teacher training: construction and pilot test of an
evaluation tool/instrument.- Exploratory factory analysis of a digital
competency questionnaire for research.- Formal Protocol for the Creation of a
Database of physiological and behavioral signals for the Automatic
Recognition of Emotions.- Fostering Teenagers Motivation Towards Peace
Culture Workshops Using Gamification.- Guidelines to Evaluate the Usability
and User Experience of Learning Support Platforms: A Systematic Review.-
Identification of Patterns in Children with ADHD Based on Brain Waves.-
Organizing Knowledge on Nonverbal Communication Mediated through Haptic
Technology.- Parallel Simulation of Digital Logic Circuits using Message
Passing via CSP as an educational tool.- Prevention of Diabetes Mellitus
Through the Use of Mobile Technology (mHealth): Case Study.- Self-Reported
Methods for User Satisfaction Evaluation: A bibliometric analysis.- Software
system for the support of mouse tracking tests.- Storytelling with holograms
for the development of reading competence.- Structure of a guide for
usability evaluation in virtual learning environments.- The Human and the
Context components in the Design of Automatic Sign Language Recognition
Systems.- The RASE model applied to the development of communicative
competence online.- Towards a technological strategy for using sources of
reliable information on the Internet.- Towards Reinforcing Generic
Competences in Higher Education Students Using Gamification.- Usability in
ICTs for Industry 4.0.