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Human-Computer Interaction: 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 1315, 2023, Revised Selected Papers 2024 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 320 pages, height x width: 235x155 mm, 96 Illustrations, color; 28 Illustrations, black and white; XVII, 320 p. 124 illus., 96 illus. in color., 1 Paperback / softback
  • Sērija : Communications in Computer and Information Science 1877
  • Izdošanas datums: 23-Apr-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 303157981X
  • ISBN-13: 9783031579813
  • Mīkstie vāki
  • Cena: 127,23 €*
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  • Formāts: Paperback / softback, 320 pages, height x width: 235x155 mm, 96 Illustrations, color; 28 Illustrations, black and white; XVII, 320 p. 124 illus., 96 illus. in color., 1 Paperback / softback
  • Sērija : Communications in Computer and Information Science 1877
  • Izdošanas datums: 23-Apr-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 303157981X
  • ISBN-13: 9783031579813
This book constitutes the referred proceedings of the 9th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2023, held in Buenos Aires, Argentina, during September 1315, 2023.





The 23 full papers presented in this book were carefully reviewed and selected from 84 submissions. They cover a variety of topics related to HCI such as: Emotional Interfaces, Usability, Video Games and Gamification, Computational Thinking, Internet of Things (IoT), Software Engineering, ICT in Education, Augmented and Mixed Virtual Reality for Education, Emotional Interfaces, Adaptive Instructional Systems, Accessibility, Artificial Intelligence in HCI, Industry 4. 0 and HCI, Infotainment Systems, Intelligent Systems, Collaborative Work and Learning, Cognition, and Interaction, among others.
A case study on teaching HCI to interactive art practitioners and
learning from them.- A Multidisciplinary Approach to Developing a Digital
Game to Enhance Social Cognition Skills in Adolescents with ASD.- A
Multidisciplinary Approach to Developing a Digital Game to Enhance Social
Cognition Skills in Adolescents with ASD.- Adaptive Videogames for Education
An Initial Study.- An Approach to Cluster Scenarios According to their
Similarity using Natural Language Processing.- Applying Design Thinking with
Virtual Reality Applications as a Support for Bachelor Students with
Disabilities.- Approach for the feature models definition in software lines
based on collaborative work.- Automation of Granollers Heuristic Evaluation
Method Using a Developed Support System A Case Study.- Computational playful
strategy to measure the level of technological acceptance by older
adults.- Design Thinking Empowering Innovation and Transformation in Industry
4.0 Lessons Learned from Early Adoption in SMEs.- Development and Evaluation
of a Non Conventional Interaction Wearable Device.- DUXAIT NG A Software for
the Planning and Execution of User Experience Evaluations and
Experiments.- Eye Tracking-Based Platform for Programming Teaching.- Facial
Emotion Recognition with AI.- Human-Computer Interaction Research in Ibero
America A bibliometric analysis.- Migration of legacy Java desktop
applications to collaborative Web.- Mistakes Hold the Key: Reducing Errors in
a Crowdsourced Tumor Annotation Task by Optimizing the Training
Strategy.- Personalization and Accessibility in a Digital Repository.- Prompt
Engineering An Alternative for Video Game Development.- Redesign of the
Dashboard of a Web Telemetry System for decision support.- Scenarios, shared
understanding, and group decision support to foster innovation
networks.- Social Presence and User Experience The Influence of the Immersive
Virtual Classroom in Synchronous Distance Learning.- The Adoption of Industry
4.0 Practices for Small and Medium-sized Companies A systematic mapping study.