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Human-Computer Interaction. Design Practice in Contemporary Societies: Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 2631, 2019, Proceedings, Part III 2019 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 535 pages, height x width: 235x155 mm, weight: 842 g, 215 Illustrations, color; 55 Illustrations, black and white; XX, 535 p. 270 illus., 215 illus. in color., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 11568
  • Izdošanas datums: 28-Jun-2019
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030226352
  • ISBN-13: 9783030226350
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 535 pages, height x width: 235x155 mm, weight: 842 g, 215 Illustrations, color; 55 Illustrations, black and white; XX, 535 p. 270 illus., 215 illus. in color., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 11568
  • Izdošanas datums: 28-Jun-2019
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030226352
  • ISBN-13: 9783030226350
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.





A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.





The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:





Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.





Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.





Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
Design for social challenges.- A Usability Evaluation of Diabetes Mobile
Applications.- Comparative Review of Research on Health Information
Technology in Biomedical Informatics and Human-Computer Interaction.- The
clothing design for the elderly care.- Designing inclusive user experience
for impaired people. An RtD driven proposal for Albanian urban spaces.-
Exploring Methods and Guidelines for Child-Computer Interaction Research with
Refugee Children.- A Review of the Gaps and Opportunities of Nudity and Skin
Detection Algorithmic Research for the Purpose of Combating Adolescent
Sexting Behaviors.- ADAPT- The Approach to Accessible and Affordable Housing
Solutions for People with Disability and Aging in Place.- Towards a
multi-modal transportation scenario: an analysis about elderly needs.-
Monetize This? Marketized-Commons Platforms, New Opportunities and
Challenges for Collective Action.- PiChat: Smartphone Application to Expand
the Social Network for the Elderly.- Design of Human-Computer Interaction
Products for the user with Mood Disorder.- Design for culture and
entertainment.- Multiple Representations of the UI, Score and Scale for
Musical Performance System and Score DB.- Enhancing Cultural Engagement: A
Heuristic Evaluation of World Cultural Heritage Websites.- Development of an
Embodied Group Entrainmacent Response System to Express Interaction-Activated
Communication.- Typography in interactive poetry: Gestures and their
contributions to reading multiplicities.- Impact Analysis of Order of
Presentation on Champion Book Selection in Bibliobattle.- Desertesejo
(2000/2014): notes on the restoration process.- Collaborative design of urban
spaces uses: from the citizen idea to the educational virtual development.-
Optimizing user experience in amusement parks and enhancing their active role
in urban spaces through new technology.- Design for intelligent urban
environments.-
The Semiotics of Toilet Signs.- Proposal for Encouraging Tourists to Stroll
by Restricting Information Sharing Location to Destinations.- Proposal of
Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation
Guidance.- Verification of a psychological effect of hiding speedometer when
exceeding a speed limit.- Tangible Map: Designing and Assessing Spatial
Information Retrieval through a Tactile Interface.- Directing a Target Person
among Multiple Users using the Motion Effects of an Image-based Avatar.-
Analyzing social impact evaluation tools applied to design thinking: a
proposal for improving user experience in urban spaces through social
innovation.- Preliminary Comparison of a Curved Public Display vs a Flat
Public Display.- Research on Innovative Design of Urban Smart Lighting
Equipment based on User Experience.- Design and evaluation case studies.- The
Relationship between Technology Self-Efficacy Beliefs and User Satisfaction
User Experience Perspective.- A Digital Twin-Based Multi-Modal UI Adaptation
Framework for Assistance Systems in Industry 4.0.- Preliminary Experiment for
Navigation on Tactile Display using DC Motor.- Analysis of a Programming
Process Sharing the Card Type Programming Tool Pro-Tan.- Study on Career
Education for the Age of Computerization with Benefit of Inconvenience.- User
experience and perceived usability of traditional and multimodal interfaces
for scientific information seeking.- Participatory Design of System Messages
in Petroleum Fields Management Software.- Workstations of the Future for
Transformational Gains in Solving Complex Problems.- VujaDessin: A Sketch
Learning Support System Using a Blurred Motif Object.- Tool UTAUT applied to
measure interaction experience with NAO Robot.- Keep System Status Visible:
Impact of Notifications on the Perception of Personal Data Transparency.