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E-grāmata: Human-Computer Interaction - INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part III

  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 14144
  • Izdošanas datums: 24-Aug-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031422867
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  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 14144
  • Izdošanas datums: 24-Aug-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031422867
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The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.

 The 71 full papers and 58  short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
 

Natural Language Processing and AI Explainability.- Exploring Natural
Language Processing Methods for Interactive Behaviour Modelling.- Garbage
In, Garbage Out: Mitigating Human Biases in Data Entry by Means of
Artificial Intelligence.- Is Overreliance on AI Provoked by Study
Design?.- RePaLM: A Data-driven AI Assistant for Making Stronger Pattern
Choices.- Online Collaboration and Cooperative work.- A Systematic Literature
Review of Online Collaborative Story Writing.- Algorithmic Management for
Community Health Worker in Sub-Saharan Africa: Curse or
Blessing?.- Explorative Study of Perceived Social Loafing in VR Group
Discussion: A Comparison between The Poster Presentation Environment and The
Typical Conference Environment.- Recommendation Systems and AI
Explainability.- Blending Conversational Product Advisors and Faceted
Filtering in a Graph-Based Approach.- Everyday-Inspired Movies: Towards the
Design of Movie Recommender Systems based on Everyday Life through Personal
Social Media.- Towards a practice-led research agenda for user interface
design of recommender systems.- WeHeart: A Personalized Recommendation Device
for Physical Activity Encouragement and Preventing Cold Start in Cardiac
Rehabilitation.- Social AI.- A solution to a problem that didnt exist?:
Exploring Attitudes Towards Smart Streetlight Systems.- AI in the Human Loop:
The Impact of Differences in Digital Assistant Roles on the Personal Values
of Users.- Evaluation of the Roles of Intelligent Technologies in Shared
Activity Spaces of Neighborhood Communities.- Problematizing Empowerment in
HCAI.- Social and Ubiquitous Computing I.- Draw Fast, Guess Slow:
Characterizing Interactions in Cooperative Partially Observable Settings with
Online Pictionary as a Case Study.- Experience by Cohabitation: Living in a
Smart Home Initiated by Your Partner.- Towards aSocio-technical Understanding
of Police-citizen Interactions.- Social and Ubiquitous Computing II.- A
Survey of Computer-Supported Remote Collaboration on Physical
Objects.- Collaborative TV Control: Towards Co-Experience and Social
Connectedness.- Introducing Sharemote: A Tangible Interface for Collaborative
TV Control.- Social Media and Digital Learning.- A Mixed-Methods Analysis of
Womens Health Misinformation on Social Media.- Evaluating the Effects of
Culture and Relationship Strength on Misinformation Challenging Behaviours
Within the UK.- Exploring Indigenous Knowledge through Virtual Reality: A
Co-Design Approach with the Penan Community of Long Lamai.- Factors
influencing social media forgiveness behavior and cyber violence tendency
among Chinese youth: Moderating ef-fects of forgiveness climate and risk
perception.- Gender & Racism: Considerations for Digital Learning Among Young
Refugees and Asylum Seekers.- Understanding Users and Privacy
Issues.- Concerns of Saudi higher education students about security and
privacy of online digital technologies during the coronavirus
pandemic.- Exploring the Experiences of People who Inherited Digital Assets
from Deceased Users: a Search for Better Computing Solutions.- Hello, Fellow
Villager!: Perceptions and Impact of Displaying Users Locations on
Weibo.- Intimate Data: Exploring Perceptions of Privacy and Privacy-Seeking
Behaviors through the Story Completion Method.- User movement and 3D
Environments.- Eyes on teleporting: comparing locomotion techniques in
Virtual Reality with respect to presence, sickness and spatial
orientation.- Sample-based Human Movement Detection for Interactive Videos
Applied to Performing Arts.- Skillab - A Multimodal Augmented Reality
Environment for Learning Manual Tasks.- User Self-Report.- A Longitudinal
Analysis of Real-World Self-Report Data.- Awareness, Control and Impact in
Digital Wellbeing - Results from Explorative Self-Experiments.- Eliciting
Meaningful Collaboration Metrics: Design Implications for Self-Tracking
Technologies at Work.- Perception versus Reality: How User Self-Reflections
Compare to Actual Data.