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E-grāmata: Human Perception and Digital Information Technologies: Animation, the Body, and Affect

Edited by (Goldsmiths, University of London)
  • Formāts: 262 pages
  • Izdošanas datums: 29-Feb-2024
  • Izdevniecība: Bristol University Press
  • Valoda: eng
  • ISBN-13: 9781529226195
  • Formāts - EPUB+DRM
  • Cena: 33,30 €*
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  • Formāts: 262 pages
  • Izdošanas datums: 29-Feb-2024
  • Izdevniecība: Bristol University Press
  • Valoda: eng
  • ISBN-13: 9781529226195

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Computational media govern our experiences by externalizing our knowledge and memories, mining data from our behaviour to influence our decision-making, and creating emotionally rewarding and sensory pleasures. But does that mean human perception is becoming a product of human-machine symbiosis in this new media ecology?



This ground-breaking collection explores the ways in which digital information technologies form and influence human perception and experience. Examining the relationship between technological reductionism and the body, it takes on board discursive perspectives from the humanities and brings digital media, affect, and body studies into conversation with one another.





Written by pioneering authors in the field, this book expands our understanding of human perception, animation, technology, and the body.

Recenzijas

"A lucidly imaginative and critical mapping of digital media culture via animation, the body, and affect. Essential reading for anybody with a nervous system in this digital age." Matthew Fuller, Goldsmiths, University of London









"With advancing technologies calling into question what is real, trustworthy or solid, there is perhaps no more important question than that of human perception. Taking questions of subjectivity, affect, and embodiment as key anchor points, this book provides crucial insights into how perception is animated and challenged by emerging information technologies." David Beer, University of York









This book spirals out from hand-drawn cells to neurotemporalities, strategic military maps, deep learning, and deep fakes, exploring a vast new galaxy of animation. Aden Evens, Dartmouth College

Introduction: Human Perception and Digital Information Technologies
Tomoko Tamari


Part
1. Animation and Consciousness


1. Pastures New: Atmospheres, Mud, and Moods Esther Leslie


2. The Neurodynamics of Technically Mediated Motion: Perceptual vs.
Conceptual Animation in Artworks of Nam June Paik and Bill Viola N.
Katherine Hayles


3. Moving Images and Human Perception: Affect in Hand-Drawn Animation and
Computer-Generated Imagery Tomoko Tamari


4. New Punctums, Proto-Perceptions, and Animated Entanglements Tony D.
Sampson


Part
2. Affective Experience and Expression


5. On Pixars Marvellous Astonishment: When Synthetic Bodies Meet
Photorealistic Worlds Eric S. Jenkins


6. Player and Avatar in Motion: Affective Encounters Daniela Bruns


Part
3. Data Visualization: Space and Time


7. Animation, Data, and the Plasticity of the Real: From the Military Survey
of Scotland to Synthetic Training Environments Pasi Väliaho


8. Chronoclasm: Real-Time Data Animation Sean Cubitt


Part
4. Image Formation and Embodiment


9. Deepfake Face-Swap Animations and Affect Mette-Marie Zacher Sųrensen


10. Deepfake Reality, Societies for Technical Feeling, and the
Phenomenotechnics of Animation Mark B.N. Hansen
Tomoko Tamari is Senior Lecturer in Sociology at Goldsmiths, University of London.