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ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics: Volume 1 2024 ed. [Mīkstie vāki]

  • Formāts: Paperback / softback, 520 pages, height x width: 235x155 mm, 270 Illustrations, color; 80 Illustrations, black and white; XV, 520 p. 350 illus., 270 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes on Data Engineering and Communications Technologies 216
  • Izdošanas datums: 27-Sep-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031712242
  • ISBN-13: 9783031712241
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  • Mīkstie vāki
  • Cena: 180,78 €*
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  • Standarta cena: 212,69 €
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  • Formāts: Paperback / softback, 520 pages, height x width: 235x155 mm, 270 Illustrations, color; 80 Illustrations, black and white; XV, 520 p. 350 illus., 270 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes on Data Engineering and Communications Technologies 216
  • Izdošanas datums: 27-Sep-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031712242
  • ISBN-13: 9783031712241
Citas grāmatas par šo tēmu:

This three-volume book gathers peer-reviewed papers presented at the 21st International Conference on Geometry and Graphics (ICGG 2024), held in Kitakyushu, Japan, on August 5–9, 2024. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. The ICGG 2024 covered the following five topics taken over from ICGG 2022: Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, to which a Related Topic section was added in response to the growing body of research on Geometry and Graphics. Volume 1 collects papers on three of these topics: Theoretical Graphics and Geometry, Graphics Education, and Related Topics. Given its breadth of coverage, the book introduces engineers, architects, and designers interested in computer applications, graphics, and geometry to the latest advances in the field, with a particular focus on science, the arts, and mathematics education.

From Triangle Polarity to Simplex Inversion.- From Representation
Language to the 3D World: A Jour-Ney Towards 3D Printing A Case Study.-
Fregiers Theorem in Three Dimensions.- Projectivities and Collineations, a
Constructive Approach.- Quadratic Spinor Polynomials With Infinitely Many
Factorizations.- Geometric Illumination of Implicit Algebraic Surfaces.-
Rondo a Theory and Practice for Phenomenal Cube.- Polyhedral Realization As
Deltahedra Using Subgraph Isomorphism Test.- The Relationship Between Penrose
Triangle and Toroidal Impossible Object of Square Prisms.- Perfect Circles,
Amicable Triangles Extrema on Quasi-Main Cevians and Main Cevians,
Quasi-Bisectors and Bisectors of the Angle and Poles.- Maclaurin Trisectrices
As $t$-Affine Loci of the First Isogonic and Isodynamic Centers.- Duality in
Non-Polyhedral Bodies Part II Triplets of the Polyliner.- Outcome-Based
Education (OBE) Guided Project Based Teaching Research in Engineering
Drawing.- A Study of Descriptive Vector Statics.- Systemic Approach to
Intensification of the Educational Process for Graphical Specialties.