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Immersion and Participation in Punchdrunk's Theatrical Worlds [Mīkstie vāki]

Series edited by (University of Leeds, UK), Series edited by (University of Leeds, UK), (Bournemouth University, UK), Series edited by (Michigan State University, USA)
  • Formāts: Paperback / softback, 208 pages, height x width x depth: 232x152x14 mm, weight: 321 g, 10 bw illus
  • Sērija : Performance and Design
  • Izdošanas datums: 28-May-2020
  • Izdevniecība: Methuen Drama
  • ISBN-10: 135010194X
  • ISBN-13: 9781350101944
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  • Mīkstie vāki
  • Cena: 29,92 €*
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  • Formāts: Paperback / softback, 208 pages, height x width x depth: 232x152x14 mm, weight: 321 g, 10 bw illus
  • Sērija : Performance and Design
  • Izdošanas datums: 28-May-2020
  • Izdevniecība: Methuen Drama
  • ISBN-10: 135010194X
  • ISBN-13: 9781350101944
Citas grāmatas par šo tēmu:
Longlisted for the PQ Best Publication Award in Performance Design & Scenography 2023

Immersion and Participation in Punchdrunks Theatrical Worlds is a detailed account of the company's award-winning productions and their historical context. Examining Punchdrunk's role as pioneers of immersive theatre in the UK through a range of their productions including Sleep No More and The Drowned Man besides theatrical works such as Faust, The Duchess of Malfi and Kabeiroi, and cross-platform productions like The Moon Slave, The Borough and The Oracles, the book presents an original framework for understanding immersion in theatrical and mixed reality experiences.

Central to the book is a study of how immersive experience is produced in interaction with physical and digital scenography for participatory audiences. Through ethnographies of the company, their designers, actors, producers and audiences, the book interrogates the relationship between the aesthetics of interaction and the experience of immersion in Punchdrunks work. The theoretical framework that the book introduces affords analyses of material cultures and the influence of technology on interaction design in theatre and beyond, and offers a blueprint for next-generation immersive design and scenography for interactive multimedia environments.

Papildus informācija

Long-listed for PQ Best Publication Award in Performance Design & Scenography 2023 (UK).This volume explores the craft of interaction design through Punchdrunks physical and digital scenography for participatory audiences.
List of Figures
vii
Introduction 1(12)
Immersion and the sublime
4(1)
The technological gaze in interactive systems
5(2)
Designing for agency, not agents
7(6)
1 Immersion In Punchdrunk's Theatre
13(30)
Working with Punchdrunk: sensing, making and thinking
19(7)
Scaling up: space, time, audiences
26(5)
Audience immersion on- and offline
31(5)
Theatres of action
36(7)
2 A Genealogy Of The Immersive Aesthetic
43(30)
Key influences on the immersive aesthetic
45(3)
Anti-realist modernism in experimental theatre
48(9)
Complicity and participation
57(6)
Blended spaces and the vertigo of transformation
63(4)
Punchdrunk's emerging aesthetic
67(6)
3 Punchdrunk's Interactive Systems
73(24)
The shadow choreography and structure of Punchdrunk's worlds
79(6)
Emergence and order
85(6)
Art-work and algorithmic audiences
91(6)
4 Behind The Interface - Making Punchdrunk's Storyworlds
97(22)
Building storyworlds
101(5)
Devising and performing
106(13)
5 Audience Experience And Participation
119(22)
Analysing Punchdrunk audiences
120(4)
Active immersion
124(2)
The effects of anonymity
126(4)
Delinquent system aesthetics
130(11)
6 The Shape Of Agency In Interactive Storyworlds
141(20)
Perspectives on agency in interactive systems
142(8)
Scenography as experience infrastructure in physical and virtual worlds
150(4)
The postdigital sublime: beyond the digital mythos
154(7)
7 Impure Futures
161(22)
Condemned to change
164(2)
The sublime versus efficiency
166(7)
Harnessing the un-modern
173(10)
Appendix 183(1)
Analysis of interview data 183(5)
Social media data 188(2)
References 190(7)
Index 197
Carina E. I. Westling is Lecturer in Cross-Platform Media at Bournemouth University, UK and researches immersive experience, interaction and mixed reality design.