Atjaunināt sīkdatņu piekrišanu

Immersion and Participation in Punchdrunk's Theatrical Worlds [Hardback]

Series edited by (University of Leeds, UK), Series edited by (University of Leeds, UK), (Bournemouth University, UK), Series edited by (Michigan State University, USA)
  • Formāts: Hardback, 208 pages, height x width: 234x156 mm, weight: 472 g, 10 bw illus
  • Sērija : Performance and Design
  • Izdošanas datums: 28-May-2020
  • Izdevniecība: Methuen Drama
  • ISBN-10: 1350101958
  • ISBN-13: 9781350101951
Citas grāmatas par šo tēmu:
  • Hardback
  • Cena: 90,72 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Standarta cena: 106,73 €
  • Ietaupiet 15%
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Hardback, 208 pages, height x width: 234x156 mm, weight: 472 g, 10 bw illus
  • Sērija : Performance and Design
  • Izdošanas datums: 28-May-2020
  • Izdevniecība: Methuen Drama
  • ISBN-10: 1350101958
  • ISBN-13: 9781350101951
Citas grāmatas par šo tēmu:

Immersion and Participation in Punchdrunk's Theatrical World provides an intimate account of the company's award-winning productions and practices. Examining Pundrunk's role as pioneers of immersive theatre in the UK through a range of their productions including Sleep No More and The Drowned Man besides earlier works including Kaberoi, The Borough, Faust and The Duchess of Malfi, the book presents an original theoretical framework for understanding what it is that makes theatrical experience immersive.

Central to the book is a study of how the company's immersive experience is produced through careful design of interaction as a component of physical and digital scenography for participatory audiences. Based on detailed ethnographies of the making cultures of the company and their live and online audiences, the book interrogates the relationship between the detailed aesthetics of interaction and the experience of immersion in Punchdrunk's work. Reflecting on differences in the material cultures of digital and physical making and what they mean for interaction design in theatre, the book introduces a framework for understanding immersion and shows how Punchdrunk's work with audiences and immersion provides a blueprint for next-generation interaction design that meets challenges associated with scenography for interactive multimedia environments.

Papildus informācija

Long-listed for PQ Best Publication Award in Performance Design & Scenography 2023 (UK).This volume explores the craft of interaction design through Punchdrunks physical and digital scenography for participatory audiences.
List of Figures
vii
Introduction 1(12)
Immersion and the sublime
4(1)
The technological gaze in interactive systems
5(2)
Designing for agency, not agents
7(6)
1 Immersion in Punchdrunk's Theatre
13(30)
Working with Punchdrunk: sensing, making and thinking
19(7)
Scaling up: space, time, audiences
26(5)
Audience immersion on- and offline
31(5)
Theatres of action
36(7)
2 A Genealogy of the Immersive Aesthetic
43(30)
Key influences on the immersive aesthetic
45(3)
Anti-realist modernism in experimental theatre
48(9)
Complicity and participation
57(6)
Blended spaces and the vertigo of transformation
63(4)
Punchdrunk's emerging aesthetic
67(6)
3 Punchdrunk's Interactive Systems
73(24)
The shadow choreography and structure of Punchdrunk's worlds
79(6)
Emergence and order
85(6)
Art-work and algorithmic audiences
91(6)
4 Behind the Interface - Making Punchdrunk's Storyworlds
97(22)
Building storyworlds
101(5)
Devising and performing
106(13)
5 Audience Experience and Participation
119(22)
Analysing Punchdrunk audiences
120(4)
Active immersion
124(2)
The effects of anonymity
126(4)
Delinquent system aesthetics
130(11)
6 The Shape of Agency in Interactive Storyworlds
141(20)
Perspectives on agency in interactive systems
142(8)
Scenography as experience infrastructure in physical and virtual worlds
150(4)
The postdigital sublime: beyond the digital mythos
154(7)
7 Impure Futures
161(22)
Condemned to change
164(2)
The sublime versus efficiency
166(7)
Harnessing the un-modern
173(10)
Appendix 183(1)
Analysis of interview data 183(5)
Social media data 188(2)
References 190(7)
Index 197
Carina E. I. Westling is Lecturer in Cross-Platform Media at Bournemouth University, UK and researches immersive experience, interaction and mixed reality design.