Immersion and Participation in Punchdrunk's Theatrical World provides an intimate account of the company's award-winning productions and practices. Examining Pundrunk's role as pioneers of immersive theatre in the UK through a range of their productions including Sleep No More and The Drowned Man besides earlier works including Kaberoi, The Borough, Faust and The Duchess of Malfi, the book presents an original theoretical framework for understanding what it is that makes theatrical experience immersive.
Central to the book is a study of how the company's immersive experience is produced through careful design of interaction as a component of physical and digital scenography for participatory audiences. Based on detailed ethnographies of the making cultures of the company and their live and online audiences, the book interrogates the relationship between the detailed aesthetics of interaction and the experience of immersion in Punchdrunk's work. Reflecting on differences in the material cultures of digital and physical making and what they mean for interaction design in theatre, the book introduces a framework for understanding immersion and shows how Punchdrunk's work with audiences and immersion provides a blueprint for next-generation interaction design that meets challenges associated with scenography for interactive multimedia environments.
Papildus informācija
Long-listed for PQ Best Publication Award in Performance Design & Scenography 2023 (UK).This volume explores the craft of interaction design through Punchdrunks physical and digital scenography for participatory audiences.
|
|
vii | |
Introduction |
|
1 | (12) |
|
Immersion and the sublime |
|
|
4 | (1) |
|
The technological gaze in interactive systems |
|
|
5 | (2) |
|
Designing for agency, not agents |
|
|
7 | (6) |
|
1 Immersion in Punchdrunk's Theatre |
|
|
13 | (30) |
|
Working with Punchdrunk: sensing, making and thinking |
|
|
19 | (7) |
|
Scaling up: space, time, audiences |
|
|
26 | (5) |
|
Audience immersion on- and offline |
|
|
31 | (5) |
|
|
36 | (7) |
|
2 A Genealogy of the Immersive Aesthetic |
|
|
43 | (30) |
|
Key influences on the immersive aesthetic |
|
|
45 | (3) |
|
Anti-realist modernism in experimental theatre |
|
|
48 | (9) |
|
Complicity and participation |
|
|
57 | (6) |
|
Blended spaces and the vertigo of transformation |
|
|
63 | (4) |
|
Punchdrunk's emerging aesthetic |
|
|
67 | (6) |
|
3 Punchdrunk's Interactive Systems |
|
|
73 | (24) |
|
The shadow choreography and structure of Punchdrunk's worlds |
|
|
79 | (6) |
|
|
85 | (6) |
|
Art-work and algorithmic audiences |
|
|
91 | (6) |
|
4 Behind the Interface - Making Punchdrunk's Storyworlds |
|
|
97 | (22) |
|
|
101 | (5) |
|
|
106 | (13) |
|
5 Audience Experience and Participation |
|
|
119 | (22) |
|
Analysing Punchdrunk audiences |
|
|
120 | (4) |
|
|
124 | (2) |
|
|
126 | (4) |
|
Delinquent system aesthetics |
|
|
130 | (11) |
|
6 The Shape of Agency in Interactive Storyworlds |
|
|
141 | (20) |
|
Perspectives on agency in interactive systems |
|
|
142 | (8) |
|
Scenography as experience infrastructure in physical and virtual worlds |
|
|
150 | (4) |
|
The postdigital sublime: beyond the digital mythos |
|
|
154 | (7) |
|
|
161 | (22) |
|
|
164 | (2) |
|
The sublime versus efficiency |
|
|
166 | (7) |
|
|
173 | (10) |
Appendix |
|
183 | (1) |
Analysis of interview data |
|
183 | (5) |
Social media data |
|
188 | (2) |
References |
|
190 | (7) |
Index |
|
197 | |
Carina E. I. Westling is Lecturer in Cross-Platform Media at Bournemouth University, UK and researches immersive experience, interaction and mixed reality design.