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Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4 1st ed. [Mīkstie vāki]

  • Formāts: Paperback / softback, 301 pages, height x width: 254x178 mm, weight: 603 g, 400 Illustrations, black and white; XIII, 301 p. 400 illus., 1 Paperback / softback
  • Izdošanas datums: 16-Dec-2020
  • Izdevniecība: APress
  • ISBN-10: 1484265963
  • ISBN-13: 9781484265963
  • Mīkstie vāki
  • Cena: 55,83 €*
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  • Standarta cena: 65,69 €
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  • Formāts: Paperback / softback, 301 pages, height x width: 254x178 mm, weight: 603 g, 400 Illustrations, black and white; XIII, 301 p. 400 illus., 1 Paperback / softback
  • Izdošanas datums: 16-Dec-2020
  • Izdevniecība: APress
  • ISBN-10: 1484265963
  • ISBN-13: 9781484265963
Beginner to Intermediate level

Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. 

You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. 

By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.  

What You Will Learn

  • Gain the fundamentals of immersive design visualization
  • Master  design visualization with Autodesk Maya
  • Study interactive visualization with UE4
  • Create your immersive design portfolio 

Who This Book Is For 

Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.


About the Author ix
About the Technical Reviewer xi
Acknowledgments xiii
Chapter 1 Design for Creative and Immersive Technology
1(6)
AR, VR, and Emerging Technologies
1(1)
VR for Entertainment
2(1)
VR for Digital Architecture
3(1)
VR for Simulation and Training
4(1)
VR for Product Visualization
5(1)
VR for Space Exploration Simulation
6(1)
Chapter 2 Tools for Architectural Visualization
7(10)
Maya for Design Visualization
7(1)
Substance Painter for PBR Texturing
8(1)
Quixel Mixer
9(1)
Acquiring Materials from Quixel Megascans
10(1)
Immersive Design Visualization Using UE4
11(1)
Alternative Applications for Design
12(1)
Blender
12(1)
3DS Max
13(1)
Unity3D
14(3)
Chapter 3 Basic of 3D Modeling: Assets
17(86)
Basic Maya Controls
17(5)
Blocking Out an Asset
22(3)
Adding Symmetry
25(7)
Adding Duplicate Faces
32(8)
Using the Multi-Cut Tool
40(4)
Joining Objects
44(5)
Adding Details
49(10)
Isolating the Inner Object
59(8)
Removing Unwanted Faces
67(2)
Making Final Adjustments
69(9)
Starting the Detailing Phase
78(8)
Correcting Angle Problems
86(7)
Doing a Shader Test
93(3)
Reducing Poly Count
96(7)
Chapter 4 Interactive Visualization with UE4
103(14)
The Unreal Engine 4 Interface
103(8)
Level Editor
111(2)
Output Log
113(4)
Chapter 5 Creating Virtual Worlds
117(18)
Creating the Asset Library
117(1)
Creating a Basic Level Layout
118(12)
Adding Details
130(5)
Chapter 6 Creating UVs
135(16)
Unwrapping the Headset Asset
135(11)
Testing the Unwrapping
146(5)
Chapter 7 Lightmap Analysis and Correction
151(16)
Lightmap Analysis
152(7)
Using Lightmass Importance Volume
159(2)
Eliminating Baking Errors
161(2)
Baking the Scene
163(4)
Chapter 8 PBR Integrated Texturing
167(34)
Substance Painter
167(2)
Quixel Megascans
169(4)
PBR Texturing
173(6)
Texturing
179(5)
Applying Materials
184(6)
Dealing with Dirt
190(11)
Chapter 9 Material Design and Integration
201(18)
Exporting from Substance Painter
201(4)
Working with Materials in UE4
205(9)
Applying the Material to a Mesh
214(5)
Chapter 10 Real-Time Emissive Materials
219(14)
Master and Instanced Materials
219(4)
Creating Emissive Materials
223(10)
Chapter 11 Importing Assets in Detail
233(10)
Import Settings for Assets
233(4)
Generating Automatic Lightmap UVs and Other Settings
237(6)
Chapter 12 Creating a Level
243(12)
Importing a Quixel Megascans Texture
243(9)
Final Renders
252(3)
Chapter 13 Testing and Fixing Errors
255(10)
Lighting Problems
255(3)
Shadow Seam Problems
258(7)
Chapter 14 Design Visualization Capstone Project: Aesthetic Development
265(10)
Extending the Level
265(5)
Adding Final Touches
270(5)
Chapter 15 Immersive Design Portfolio
275(19)
Cleaning up and Previewing Our Scene
275(2)
Interactive Simulation
277(11)
Portfolio Presentation
288(6)
Conclusion 294(3)
Index 297
Dr. Abhishek Kumar is an assistant professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement. Dr. Kumar has published a number of research papers indexed in Scopus and Web of Science and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, and composition).





He holds eight patents in the field of computer science, design and IoT. Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of the Arts,the University of Edinburgh, and Wizcraft MIME and FXPHD, Australia.





He is passionate about the media and entertainment industry, and has directed two animation short films. Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, and Australia). His alumni have worked on movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 and 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.