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Immersive Embodiment: Theatres of Mislocalized Sensation 2019 ed. [Hardback]

  • Formāts: Hardback, 255 pages, height x width: 210x148 mm, weight: 488 g, 30 Illustrations, black and white; XVII, 255 p. 30 illus., 1 Hardback
  • Sērija : Palgrave Studies in Performance and Technology
  • Izdošanas datums: 28-Nov-2019
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030279707
  • ISBN-13: 9783030279707
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  • Formāts: Hardback, 255 pages, height x width: 210x148 mm, weight: 488 g, 30 Illustrations, black and white; XVII, 255 p. 30 illus., 1 Hardback
  • Sērija : Palgrave Studies in Performance and Technology
  • Izdošanas datums: 28-Nov-2019
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030279707
  • ISBN-13: 9783030279707
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This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ‘immersive’ practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ‘knows’ an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another’s ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, or communities placing policymakers ‘inside’ vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.

1 Introduction: Immersion as `Perceptual Embodiment'
1(40)
The Paradox of `Presence' in Immersive Theatres
7(4)
Towards Reconciling the Problem of the Spectator's Presence `Elsewhere'
11(5)
Cognitive Studies, Theatre Scholarship and `Neuromania'
16(5)
Structure of the Book
21(9)
References
30(11)
Part I
2 Proto-Immersive Discourse and the `Theatrical Condition'
41(32)
Introduction: Bodily Denial in Art Theory
41(1)
Friedian/Diderotian Anti-theatricality
42(6)
`Entering' Paintings: Absorptive and Theatrical Immersion
48(6)
Immersed Bodies as `Laboratories of Doubt': Catherine
Richards, Carsten Holler, Lundahl &' Seitl
54(1)
Intersensory Conflict: Catherine Richards' Installations
55(4)
Staging Perplexity: Carsten Holler's Umkehrbrille, The Pinocchio Effect and The Forests
59(5)
Immersant-as-'Situated Self: Lundahl & Seitl's Symphony of a Missing Room (2009-2014)
64(1)
Conclusion
65(3)
References
68(5)
3 The Immersive Promise of Becoming [ with] the Other Body
73(26)
Introduction
73(2)
`Immersive' and `Immersion': Etymologies and Interdisciplinary Definitions
75(1)
Conceptualizing Immersed Bodies in Performance
76(3)
Immersed Bodies as a `Theatrical' Problem
79(3)
Immersive Technologies: Genealogies and Ontologies of `Immersion' in Media Theory
82(2)
Immersion as `Totalization'
84(2)
`Prioritizing' or Transcending Bodies'?: `Immersion' in the Virtual
86(5)
Conclusion
91(4)
References
95(4)
4 Body-Swapping: Self-Attribution and Body Transfer Illusions (BTIs)
99(60)
Introduction: If I Were You
99(4)
The Narratological Problem: A Survey of Body-Swapping in Fiction and Its Correlates in Digital Culture
103(5)
Actual and Virtual Body-Swapping: Out-of-Body Experiences (OBEs) and Subtle Bodies-as-Self Model
108(3)
The Philosophical Problem: Bodies of `Certainty'?
111(2)
The Expanded Umwelt: Adapting and Referring Human Sensations to Non-Human Others
113(4)
`Knowing' Neuroatypical and Self-Effacing Bodies'?
117(2)
The Physical Problem: Historic Body Illusions and `Proprioception'
119(1)
Proprioception, Phantom Limb Pain (PLP) and Selfhood
119(5)
The Rubber Hand Illusion (RHI): Intersensory Bias and Proprioceptive Drift
124(11)
Risk: Cyber-Therapy, Self-Protection and Virtual Proxies
135(2)
Conclusion
137(7)
References
144(15)
Part II
5 `Empathy Activism' and Bodying Difference in Postdigital Culture: Jane Gauntlett's In My Shoes and BeAnotherLab's The Machine to Be Another
159(28)
Introduction: VR Performance
159(3)
VR Auto-phenomenology: Mislocalized Sensation as Applied Perceptual Immersion
162(2)
Jane Gauntlett's In My Shoes: Origins
164(7)
Mentoring and Facilitation--First-Person Immersion and Person-Centred Planning (PCP)
171(3)
BeAnotherLab: The Machine to Be Another & the Library of Ourselves
174(4)
Conclusion: `Empathy', the sine qua non of Morality?
178(5)
References
183(4)
6 Touching with a Virtualized Hand: Analogue's Transports
187(30)
Introduction: Immersion and Tremor
187(2)
Transports: The Experience
189(2)
Transports: Genealogies
191(5)
Action Research: Transports Research & Development Process
196(5)
`Wizard of Oz' Testing
201(2)
User-Testing
203(4)
Evidence Gathering/Evaluation
207(3)
Conclusion
210(4)
References
214(3)
7 The Suffering Avatar: Vicarity and Resistance in Body-Tracked Multiplayer Gaming
217(24)
Introduction: Hvper-Intercorporeality and Immersion in Anvio's City Z (2017-)
217(4)
Virtualized Distress: Immersive Synchrony in Videogames and Beyond
221(9)
System Failure: Uncanny Avatars and Glitches as a Site of Recuperation
230(3)
Conclusion
233(1)
References
234(7)
Conclusion: The Theft of the Dragon Sabre---Bodies at Risk in Digital Reality 241(6)
Index 247
Liam Jarvis is a researcher, theatre maker and Senior Lecturer at the University of Essex, UK. Since 2007, he has been co-director of Analogue, whose work has toured the UK and Europe. His research and teaching have focused on immersion, embodiment and contemporary participatory practices in (post)digital culture. He has published numerous book chapters and articles in journals such as Performance Research and the International Journal of Performance Arts and Digital Media. He is currently co-convener of the Intermediality in Theatre & Performance Working Group at the International Federation for Theatre Research (IFTR) and a board member for Theatre-Rites.