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E-grāmata: Immersive Learning Research Network: 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10-13, 2024, Revised Selected Papers, Part II

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This book constitutes the proceedings of the10th International Conference on Immersive Learning, iLRN 2024, held in Glasgow, UK during June 1013, 2024.





The 30 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 144 submissions. They were categorized under the topical section as follows:





Part I:





Foundations in Immersive Learning Research and Theory; Assessment and Evaluation (A&E); Galleries, Libraries, Archives and Museums (GLAM); Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS); STEM Education (STEM); Medical & Healthcare Education (MHE); Workforce Development & Industry Training (WDIT); Self and Co-regulated Learning with Immersive Learning Environments (SCILE).





Part II:





Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects; Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency; Special Track 3: Literacy Equity and Immersive Learning.
Special Track 1: Immersive learning across Latin America State of
Research, Use Cases and Projects.- Metaverve Education Research across Latin
America A Systematic Mapping Study.- Building Extended Reality Learning
Communities in Universities The CIRE UNAH Case in Honduras.- Special Track 2:
Sustainable Development and Immerse Learning in the Climate
Emergency.- Amplifying Immersive Climate Learning within the Heritage
Sector.- Creating Authentic Historical Costumes to Augment Virtual Humans for
Cultural Heritage.- What the Amazon Cant Deliver Lessons Learned from
Virtual Reality Based Sustainability Education.- Immersive Learning of
Cerebral Visual Impairment Understanding Vision through Dynamic Immersive
Simulations.- Design and Development of XR Based Data Problem Solving Content
for Sustainable Development in Education.- Special Track 3: Literacy Equity
and Immersive Learning.- Outline of a Theoretical and Technological Approach
for Reducing Inequalities in the Design of a 360 Synchronous Interactive
Telepresence System.- Mind Perception of Avatars A Focus Group Study.