Atjaunināt sīkdatņu piekrišanu

E-grāmata: Immersive Learning Research Network: Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 - July 1, 2016 Proceedings

Edited by , Edited by , Edited by , Edited by , Edited by , Edited by
  • Formāts - PDF+DRM
  • Cena: 53,52 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This book constitutes the refereed proceedings of the Second International Conference of the  Immersive Learning Network,  iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.

The 16 revised full papers presented were carefully reviewed and selected from 45 submissions. They focus on providing opportunities for individuals from a wide variety of areas, creating effective learning experiences using immersive technologies by means of multiple types of special expertise and effort .

Virtual Worlds
Exploratory and Collaborative Learning Experience in Immersive Environments: Implementation and Findings from an Archaeological Domain
3(14)
Christian Gutl
Lisa Maria Tomes
Johanna Pirker
Vanessa Chang
Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors
17(12)
Beatrice Moissinac
Kimmy Hescock
Jon Dorbolo
Siew Sun Wong
Melinda Manore
Virtual Worlds and the 3D Web -- Time for Convergence?
29(16)
Hussein Bakri
Colin Allison
Alan Miller
Iain Oliver
Virtual Reality
Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students
45(14)
Daniela Janßen
Christian Tummel
Anja Richert
Ingrid Isenhardt
Virtual Reality for Early Education: A Study
59(14)
Adeola Fabola
Alan Miller
REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality
73(14)
Markos Mentzelopoulos
James Parrish
Paresh Kathrani
Daphne Economou
Customized Games, Off the Shelf Modifications
Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment
87(15)
Daniela Pedrosa
Jose Cravino
Leonel Morgado
Carlos Barreira
Mind, the Gap
102(11)
Paul McCullagh
Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder
113(9)
Matthew Schmidt
Dennis Beck
Inducing Emotional Response in Interactive Media: A Pilot Study
122(10)
Keenan M. Reimer
Foaad Khosmood
Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®
132(15)
Charles Raffety
Theodore Prawat
Jonathon Richter
Raymond F. Hamilton Jr.
Melisa Schelvan
Paulette Jones
Andrij Holian
Theoretical/Overviews
Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps
147(13)
Patrick M. O'Shea
Jennifer B. Elliott
Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children
160(11)
Carly A. Kocurek
Jennifer L. Miller
Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems
171(10)
Emmanuel Ferreyra Olivares
Pierre Albert
Joy van Helvert
Michael Gardner
Author Index 181