Atjaunināt sīkdatņu piekrišanu

E-grāmata: Immersive Office 365: Bringing Mixed Reality and HoloLens into the Digital Workplace

  • Formāts: PDF+DRM
  • Izdošanas datums: 26-Sep-2020
  • Izdevniecība: APress
  • Valoda: eng
  • ISBN-13: 9781484258453
Citas grāmatas par šo tēmu:
  • Formāts - PDF+DRM
  • Cena: 59,47 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: PDF+DRM
  • Izdošanas datums: 26-Sep-2020
  • Izdevniecība: APress
  • Valoda: eng
  • ISBN-13: 9781484258453
Citas grāmatas par šo tēmu:

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

Bring mixed reality into your office workplace by building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on how you collaborate together. This book shows you how to access your Office 365 data using the Microsoft Graph API, and then helps you present that data in a 3D modeling visualization using the Microsoft HoloLens 2 as a mixed reality device. 

This book covers the growing number of tools and techniques you can use to access and visualize data on a Microsoft HoloLens 2 device. Foremost is the Graph API, giving access to the full range of data in Office 365. Also covered are Unity and Visual Studio, the development environments from which you can create mixed reality applications for Microsoft HoloLens 2. You will learn how to load data from and save data to your Office 365 platform based on several interesting use cases. You will be able to extend your digital workplace into a 3D space powered by Microsoft HoloLens 2.

Whether you know Office 365 and want to move toward mixed reality, or whether you know the Microsoft HoloLens 2 and want to build functionality around Office 365 data, this book helps you step up and accomplish your goal of bridging between mixed reality and Office 365. 


What You Will Learn
  • Create immersive experiences using Microsoft HoloLens 2 and Office 365
  • Access Office 365 data programmatically using the Microsoft Graph API
  • Control your immersive experiences using natural gestures and eye tracking
  • Understand and correctly use different visualization models
  • Implement design patterns to write better code in Unity
  • Know how to access services using web requests via DLLs

Who This Book Is For

Developers who want to expand their knowledge of the Office 365 platform into the world of mixed reality by creating immersive experiences and 3D visualizations using the Microsoft HoloLens 2 and similar devices, and mixed reality developers who want to extend their repertoire toward serving everyday business needs of workers in corporate office environments


Intermediate-Advanced user level
About the Author xi
About the Technical Reviewer xiii
Acknowledgments xv
Introduction xvii
Chapter 1 Immersive Experiences
1(18)
Realities
1(5)
Virtual Reality
2(1)
Augmented Reality
3(1)
Mixed Reality
3(1)
The Future of Digital Reality
4(1)
Devices
4(1)
Modern Workplace
5(1)
Visualization
6(1)
HoloLens
6(7)
Mixed Reality Device
6(1)
History
6(1)
Next Generation Device
7(1)
Eye Tracking
8(1)
Field of View
8(1)
Gestures
8(3)
MEM Display Technology
11(2)
HoloLens Emulator
13(1)
Use Cases
13(6)
Data Visualization
13(1)
Collaboration
14(2)
Extending Your View
16(1)
Analyzing Data
17(2)
Chapter 2 Controlling Data
19(42)
Office 365
19(5)
Teams in the Modern Digital Workplace
19(1)
Teams Channels
20(1)
Additional Apps in Teams
21(1)
Users and Roles
22(1)
Content and People
23(1)
Microsoft Graph
24(17)
Overview of Microsoft Graph
25(1)
App Registration
26(3)
Authentication
29(6)
Permissions and Scopes
35(2)
Permissions in Our Application
37(4)
Content Retrieval
41(20)
Microsoft Graph API
41(2)
Throttling
43(1)
Batch Processing
43(4)
Graph Explorer
47(2)
Microsoft Graph Client Library
49(2)
User
51(1)
Teams
52(4)
People
56(2)
Insights
58(3)
Chapter 3 Environment and Configuration
61(26)
Visual Studio
61(4)
Unity Hub
65(2)
Unity
67(2)
Mixed Reality Toolkit
69(1)
Windows Device Portal
70(8)
Microsoft HoloLens 2
78(4)
Microsoft HoloLens 2 Emulator
82(5)
Chapter 4 Unity
87(34)
Interface and Environment
87(7)
Mixed Reality Project
94(5)
GameObject
99(1)
Components
100(3)
Behaviors
103(3)
Component Properties
106(2)
Camera
108(2)
Gaze Provider
110(1)
Spatial Understanding
110(2)
Our First Hologram
112(2)
Build and Deploy
114(5)
Hello World!
119(2)
Chapter 5 Unity Advanced
121(24)
Threading
121(2)
Coroutines
123(2)
Plugins
125(20)
Chapter 6 HoloLens
145(28)
Tools and Packages
145(4)
Unity Store
145(2)
Importing Assets
147(1)
Mixed Reality Toolkit
147(2)
Interaction
149(23)
Objects and Object Container
150(1)
Input System
151(4)
Input Event Life Cycle
155(1)
Gaze
156(3)
Pointers and Focus
159(1)
Hand Gestures
160(4)
Near Interaction
164(5)
Interactable
169(1)
Eye Tracking
170(2)
Run Your Application
172(1)
Chapter 7 HoloLens Development
173(24)
Application Architecture
173(11)
Scripting Lifetime
173(3)
Custom Events
176(4)
Time and Framerate
180(2)
Unity DOTS
182(2)
Debugging
184(13)
Lifecycle of Application
184(1)
Debugging with Unity
184(3)
Debugging at Your Device or Emulator
187(7)
Performance monitoring
194(3)
Chapter 8 Visualization
197(26)
Data Visualization
197(6)
Presentation and visualization
199(1)
Information Based on Location
200(1)
Underlying Relationships
201(1)
Be Interactive with Data Through Visualization
201(1)
Connected with Your Space
202(1)
Work and Experience Together
203(1)
Social Networks
203(2)
Models
205(18)
Force-Directed Graph Model
205(18)
Chapter 9 Building a Social App
223(34)
App Architecture
223(1)
Accessing Unified Graph API
224(33)
Authentication
224(4)
NuGet Packages
228(1)
Authentication
229(5)
Get Users
234(6)
Related People
240(4)
Get a Team
244(2)
Get Joined Teams
246(2)
Getting Team Members
248(2)
Adding a Team Member
250(4)
Test Our Application
254(3)
Chapter 10 Model Implementation
257(20)
Include the Libraries
257(5)
Data Queue
262(1)
Data Model
263(4)
Extend the GraphController
267(3)
Extend the Node
270(2)
Result in HoloLens
272(5)
Chapter 11 Interact with the Model
277(26)
Hand Menu
277(6)
Draggable Container
283(2)
Draggable Model
285(1)
Draggable Containers
286(4)
Move People Between Containers
290(4)
Remove a Person from a Collection
294(8)
Conclusion
302(1)
Index 303
Alexander Meijers is a professional who inspires, motivates, and supports others while helping them to innovate. His goal is to help organizations achieve more by creating, improving, and working smarter as well as shortening business processes and improving the environment for employees. As a Global XR Tech lead and Microsoft Windows MVP for Mixed Reality, and working for Avanade, Alexander understands business issues and translates them into logical solutions using technology. He supports companies in applying emerging experiences during their journey to transition to digital. He works with technologies such as virtual, augmented, and mixed reality in combination with cloud services such as the Mixed Reality services and Azure Digital Twins from the Microsoft Azure platform, Office 365, and Dynamics 365. Alexander's primary focus is in manufacturing, utilities, and the engineering and construction sector. However, he certainly does not stay away from other sectors. He engages in speaking, blogging, and is an organizer of local and global events such as the Mixed Reality User Group in the Netherlands and globally with the Global XR Talks and Global XR Bootcamp that are part of the GlobalXR.Community.