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E-grāmata: Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces [Taylor & Francis e-book]

  • Formāts: 288 pages, 100 Tables, color; 70 Halftones, color
  • Izdošanas datums: 07-Sep-2012
  • Izdevniecība: Focal Press
  • ISBN-13: 9780240820989
Citas grāmatas par šo tēmu:
  • Taylor & Francis e-book
  • Cena: 235,68 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 336,68 €
  • Ietaupiet 30%
  • Formāts: 288 pages, 100 Tables, color; 70 Halftones, color
  • Izdošanas datums: 07-Sep-2012
  • Izdevniecība: Focal Press
  • ISBN-13: 9780240820989
Citas grāmatas par šo tēmu:

Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.

* Practical guide for designers of entertainment spaces on how to create convincing and effective immersive worlds (whether theme parks, museums, shopping malls, lifestyle stores, or entertainment venues) * Lavish photos:  Peek into immersive worlds in the stunning photos that line the pages of the book * Practical charts and tables offer clear and concise summaries of key concepts * Inspiration to stimulate design process with real world examples * Interviews with expert voices in the field covering practical hard-won techniques



Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.

* Practical guide for designers of entertainment spaces on how to create convincing and effective immersive worlds (whether theme parks, museums, shopping malls, lifestyle stores, or entertainment venues) * Lavish photos: Peek into immersive worlds in the stunning photos that line the pages of the book * Practical charts and tables offer clear and concise summaries of key concepts * Inspiration to stimulate design process with real world examples * Interviews with expert voices in the field covering practical hard-won techniques



Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.

Acknowledgements ix
Preface xi
Chapter 1 The Nature of Themed and Immersive Spaces
3(32)
Immersive Worlds
4(1)
What Is a World?
4(9)
Aspects of Space
13(9)
Principles of Space
22(5)
Placemaking
27(4)
The World and the Designer
31(4)
Chapter 2 Designing Effective, Immersive, and Creative Spaces
35(28)
Provocation---The Blank Space
36(1)
Meaning
36(8)
Inspiration
44(4)
Stories
48(4)
Design Stories
52(11)
Chapter 3 Atmosphere, Mood, and Effective Spaces
63(38)
Atmosphere
64(4)
Theming
68(13)
Elements of Design
81(8)
Principles of Form
89(5)
Effective Spaces
94(1)
Operations
95(6)
Chapter 4 Authenticity, Believability, Realism
101(34)
Taking Space Beyond the Space
102(4)
Authenticity
106(6)
Into the Depth
112(13)
The Bigger Picture
125(10)
Chapter 5 The Guest, Experience, and Immersion
135(42)
Immersion
136(7)
The Immersive World
143(7)
The Guest
150(5)
Story and Experience
155(22)
Research Break
165(12)
Chapter 6 The Brand and the Senses
177(30)
Big Ideas
178(9)
The Brand
187(10)
The Power of the Senses
197(10)
Chapter 7 Material Culture, Technology, and Interactivity
207(30)
Material Culture
208(6)
Technology
214(8)
Movement and Flow
222(6)
Interactivity
228(9)
Chapter 8 Loyalty, Tradition, Change, and the Future
237(20)
Loyalty
238(1)
Tradition
239(8)
Change
247(8)
Future Stories
255(2)
Further Reading 257(4)
Key Terms 261(2)
Image Credits 263(4)
Index 267
Scott Lukas is a key writer, speaker, and consultant on Themed Entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games and other contemporary consumer spaces. In the last five years, he has become a recognizable industry speaker and has provided keynote addresses and workshops in Germany, Orlando and California, including at the Themed Entertainment Association conference and Disney/ABC/Pixar events. He has been recognized with four teaching awards in his field.