About the Author |
|
xiii | |
Acknowledgments |
|
xv | |
Foreword |
|
xvii | |
|
Introduction |
|
xxi | |
|
Chapter 1 Designing with Accessibility in Mind |
|
|
1 | (20) |
|
Changing Attitudes to Disabled People |
|
|
3 | (1) |
|
Medical/Social Model of Disability |
|
|
4 | (5) |
|
We Can All Create More Inclusive Experiences |
|
|
9 | (10) |
|
|
11 | (1) |
|
NFL Image Color Rush Uniforms |
|
|
12 | (2) |
|
Red-Green Color Blindness |
|
|
14 | (1) |
|
Blue-Yellow Color Blindness |
|
|
15 | (1) |
|
|
15 | (4) |
|
|
19 | (1) |
|
|
20 | (1) |
|
Chapter 2 Accessibility, Content, HTML, JavaScript, CSS, and the Land of Accessible Rich Internet Applications |
|
|
21 | (22) |
|
|
22 | (2) |
|
|
24 | (2) |
|
|
26 | (6) |
|
Information Architecture Helps Build Better Experiences |
|
|
27 | (3) |
|
|
30 | (1) |
|
The Benefits of Knowing Basic HTML and CSS |
|
|
30 | (1) |
|
Understanding Code and How to Code Is Understanding Pixels |
|
|
31 | (1) |
|
|
32 | (1) |
|
|
33 | (2) |
|
Use Container Elements for Layout Only |
|
|
34 | (1) |
|
Use Other HTML Elements the Way They're Intended |
|
|
34 | (1) |
|
|
35 | (1) |
|
Examples of Accessibility Do's and Don'ts for HTML |
|
|
35 | (5) |
|
|
40 | (2) |
|
|
42 | (1) |
|
Chapter 3 If It's Annoying, It's Probably not Accessible |
|
|
43 | (18) |
|
The Annoyances and Solutions |
|
|
45 | (13) |
|
A Page Taking Too Long to Load |
|
|
46 | (1) |
|
|
46 | (2) |
|
|
48 | (1) |
|
|
49 | (1) |
|
Uncertainty Related to Buttons and Links |
|
|
50 | (1) |
|
|
51 | (7) |
|
|
58 | (1) |
|
|
59 | (2) |
|
Chapter 4 Compliance and Accessibility |
|
|
61 | (22) |
|
A Step in the Right Direction |
|
|
61 | (3) |
|
|
62 | (1) |
|
Other US Digital Accessibility Legislation |
|
|
62 | (1) |
|
|
62 | (1) |
|
|
63 | (1) |
|
|
63 | (1) |
|
|
63 | (1) |
|
|
64 | (1) |
|
Web Content Accessibility Timeline |
|
|
64 | (1) |
|
|
65 | (14) |
|
Perceivable: Providing Text Alternatives |
|
|
66 | (8) |
|
Operable: Components and Navigation |
|
|
74 | (3) |
|
Understandable: Error Identification |
|
|
77 | (1) |
|
|
78 | (1) |
|
ADA'S Impact on Web Accessibility |
|
|
79 | (3) |
|
|
80 | (1) |
|
|
80 | (1) |
|
|
81 | (1) |
|
Beyonce---Parkwood Entertainment 2019 |
|
|
81 | (1) |
|
|
82 | (1) |
|
Chapter 5 Building a Vision for the Future: Design Strategies for Accessibility |
|
|
83 | (16) |
|
User Experience Starts the Moment a Project Begins |
|
|
84 | (2) |
|
AirBnb and News Deeply Case Study |
|
|
86 | (1) |
|
|
87 | (3) |
|
|
87 | (1) |
|
|
88 | (1) |
|
|
89 | (1) |
|
Principles for Inclusivity |
|
|
90 | (1) |
|
Design Tips for More Inclusive Designs |
|
|
91 | (4) |
|
Designing Accessible Content |
|
|
95 | (3) |
|
|
96 | (2) |
|
|
98 | (1) |
|
Chapter 6 Inclusive Design Research |
|
|
99 | (22) |
|
Recruiting People with Disabilities |
|
|
101 | (1) |
|
Focus the Recruiting Strategy |
|
|
101 | (1) |
|
|
102 | (5) |
|
20 UX Research Methods in Brief |
|
|
104 | (3) |
|
Generative Research vs. Evaluative Research |
|
|
107 | (1) |
|
How We Made the Digital Services Georgia Platform More |
|
|
|
|
108 | (1) |
|
|
109 | (10) |
|
|
113 | (6) |
|
|
119 | (2) |
|
Chapter 7 Assistive Technologies |
|
|
121 | (24) |
|
Who, What, Where, When, Why, and How |
|
|
122 | (1) |
|
What Is Assistive Technology? |
|
|
122 | (3) |
|
Adaptive Technology vs. Assistive Technology |
|
|
123 | (2) |
|
|
125 | (7) |
|
|
132 | (1) |
|
|
133 | (2) |
|
Using a Keyboard to Navigate Within Web Pages |
|
|
133 | (1) |
|
Searching for Text When You Start to Type |
|
|
134 | (1) |
|
|
135 | (1) |
|
|
136 | (7) |
|
|
137 | (6) |
|
The Future of Assistive Technology |
|
|
143 | (1) |
|
|
144 | (1) |
|
Chapter 8 Planning and Implementing Inclusive Designs |
|
|
145 | (12) |
|
Creating a Culture of Inclusivity/Accessibility |
|
|
146 | (5) |
|
Avoiding Discrimination and Legal Complaints |
|
|
148 | (1) |
|
Reaching a Wider Audience |
|
|
148 | (1) |
|
|
149 | (1) |
|
|
150 | (1) |
|
|
150 | (1) |
|
Writing Higher-Quality Code |
|
|
151 | (1) |
|
|
151 | (2) |
|
Incorporating Accessibility into Design Systems |
|
|
153 | (1) |
|
Implementing Accessibility |
|
|
154 | (1) |
|
|
155 | (2) |
|
Chapter 9 Usability Testing |
|
|
157 | (30) |
|
Knowing Your Product Is Good Enough |
|
|
157 | (11) |
|
|
159 | (4) |
|
|
163 | (1) |
|
|
164 | (4) |
|
Accessibility Originates with UX: A BBC iPlayer Case Study |
|
|
168 | (18) |
|
|
172 | (1) |
|
|
173 | (7) |
|
|
180 | (6) |
|
|
186 | (1) |
|
Chapter 10 Beyond the Web |
|
|
187 | (32) |
|
|
187 | (1) |
|
|
188 | (1) |
|
|
189 | (1) |
|
Technology Designed for Disabled People Can Help Everyone |
|
|
189 | (4) |
|
|
191 | (1) |
|
|
192 | (1) |
|
Inventions Out of Necessity |
|
|
193 | (5) |
|
Access + Ability at the Cooper Hewitt |
|
|
193 | (3) |
|
Vision Aid, BrainPort Vision Pro, 2017 |
|
|
196 | (1) |
|
Braille Display, HumanWare Brailliant Bl 40, 2011 |
|
|
197 | (1) |
|
Future of Mixed Realities and Accessibility |
|
|
198 | (2) |
|
|
199 | (1) |
|
|
199 | (1) |
|
|
199 | (1) |
|
Using Virtual Reality Technologies |
|
|
200 | (2) |
|
|
200 | (1) |
|
|
201 | (1) |
|
|
202 | (8) |
|
Education and Skill Teaching |
|
|
202 | (1) |
|
New and Formerly "Impossible" Experiences |
|
|
203 | (1) |
|
|
203 | (1) |
|
Motor Skills and Muscle Recovery |
|
|
203 | (1) |
|
Improved Gaming Experiences for Deaf People |
|
|
204 | (1) |
|
|
204 | (1) |
|
|
204 | (1) |
|
Talk 1 XR Access, What Does It Mean? |
|
|
205 | (1) |
|
Talk 2 XR and Accessibility |
|
|
206 | (1) |
|
Talk 3 SeeingVR, A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision |
|
|
207 | (1) |
|
Talk 4 Living in an Augmented World |
|
|
207 | (1) |
|
Talk 5 Movers and Shakers |
|
|
208 | (2) |
|
Artificial Intelligence and Accessibility |
|
|
210 | (3) |
|
You Try It: Bonus Exercise |
|
|
213 | (4) |
|
Step 1 Set Up Your Microphone |
|
|
214 | (1) |
|
Step 2 Present with Captions |
|
|
214 | (1) |
|
|
215 | (1) |
|
|
216 | (1) |
|
|
217 | (2) |
|
Appendix A Accessible Heuristics |
|
|
219 | (46) |
|
10 General Rules of thumb for Accessible Design |
|
|
219 | (2) |
|
|
221 | (11) |
|
Periodic Table of Semantics by Gerard Cohen |
|
|
232 | (1) |
|
Assistive Technologies and Adaptive Strategies |
|
|
232 | (1) |
|
Reading Disabilities and ICT: Examples of Assistive Technologies and |
|
|
|
|
233 | (2) |
|
Blindness: Examples of Assistive Technologies and Adaptive Strategies |
|
|
235 | (5) |
|
Low Vision: Examples of Assistive Technologies and Adaptive Strategies |
|
|
239 | (1) |
|
Math and ICT: Examples of Assistive Technologies and Adaptive Strategies |
|
|
240 | (1) |
|
Speech and Language: Examples of Assistive Technologies and |
|
|
|
|
241 | (1) |
|
|
242 | (6) |
|
International Laws Web Accessibility |
|
|
248 | (3) |
|
|
251 | (1) |
|
Designing with Accessibility in Mind |
|
|
251 | (1) |
|
|
252 | (1) |
|
Web Content Accessibility Guidelines |
|
|
253 | (1) |
|
International Resources for Accessibility |
|
|
253 | (1) |
|
|
253 | (1) |
|
|
254 | (1) |
|
|
254 | (1) |
|
Planning and Implementation |
|
|
255 | (1) |
|
|
255 | (1) |
|
|
256 | (1) |
|
|
257 | (1) |
|
|
257 | (1) |
|
|
258 | (1) |
|
Content and Writing for Accessibility |
|
|
258 | (1) |
|
Accessibility Consultants (The Author does not endorse or recommend products or services. Please do your own research into companies) |
|
|
259 | (1) |
|
|
260 | (5) |
|
|
260 | (5) |
Index |
|
265 | |