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E-grāmata: Information Systems and Management in Media and Entertainment Industries

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This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint.

With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. 

Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.

Part I Content, Service, Application, and Artistic Viewpoint on IS&M in Media and Creativity Industries
An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study
3(22)
John R. Taylor
Multi-Screen Viewing and Contents: Understanding Connected TV
25(22)
Patricia Diego
Cristina Etayo
Enrique Guerrero
Information and Communication Technology for Government by Design: The New Digital Media, Actors, Creative Influences, and Fields of Play
47(36)
Shefali Virkar
Part II Management, Marketing, Business Aspects and Strategic Importance of IT and IS&M in Creative eMedia Industries
The Strategic Role of Communication Standards for Media Companies
83(18)
Thomas Hess
Antonia Koster
Christian Matt
"Own-It": Managing Intellectual Property Processes via the Activity Table in Creative Industries
101(18)
Dolores Modic
Nadja Damij
Creative Co-production: The Adaption of an Open Innovation Model in Creative Industries
119(14)
Kaveh Abhari
Elizabeth J. Davidson
Part III Social Media, Consumer, Audience, Human-Computer-Interaction, and User Viewpoints
Marshall McLuhan, Affordance, Mapping, and Human Computer Interaction in Interactive Media
133(16)
Robert Wellington
Towards a Personalised and Context-Dependent User Experience in Multimedia and Information Systems
149(24)
Matevz Pesek
Gregor Strle
Joze Guna
Emilija Stojmenova
Matevz Pogacnik
Matija Marolt
Using Social Media as a Mechanism to Consolidate the Organizational Memory---Insights from the Attention Based View of the Firm Theory
173(34)
Victor F.A. Barros
Isabel Ramos
Part IV Technology Perspective of the Usage of Media in IS&M in Media Industry and the Application of Media in IS&M across Domains: Technology, Processes, Workflows, Infrastructures and Global Production Pipelines
Systems Analysis as a Basis for Designing IT in the Media Industry
207(16)
Svenja Hagenhoff
Digital Production Pipeline for Virtual Cultural Heritage Applications Using Interactive Storytelling
223(22)
Luka Pavlic
Selma Rizvic
Domen Mongus
Automated Augmented Reality Content Creation for Print Media
245(20)
Rocco Raso
Sebastian Cucerca
Dirk Werth
Peter Loos
Part V Methods, Approaches, and Importance of IT and Information Systems and Management in Media--Media and Content as Part of IS&M across Application Domains
Issues of e-Collaboration and Knowledge Management in Media Industries
265(14)
Blaz Rodic
Model-Driven Design of eMedia: Virtual Technology Transfer Office
279(20)
Rumen Andreev
Daniela Borissova
Alexander Shikalanov
Tsvetelina Yorgova
The Impact of Fluid Publishing on Media Information Management---A Survey of Latest Journalistic Trends as Data-Driven Journalism, Journalism as Process and Metrics-Driven Journalism
299(20)
Bjorn Stockleben
Artur Lugmayr
Determining the Benefit of Interactive Videos in the Health Sector: Validating a Custom Measurement Instrument
319
Michael Langbauer
Franz Lehner
Nadine Amende