Preface |
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ix | |
Acknowledgments |
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xv | |
Editors Biographies |
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xvii | |
Contributors |
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xix | |
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1 | (28) |
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1.1 Introduction to Augmented Reality |
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3 | (3) |
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1.2 How Augmented Reality Works with Technology |
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6 | (2) |
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1.3 Hardware Components to Power Augmented Reality |
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8 | (5) |
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1.4 Augmented Reality Business Applications |
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13 | (3) |
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1.5 Tools Available for Augmented Reality and Recognition |
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16 | (8) |
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24 | (1) |
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25 | (4) |
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2 Industry 4.0: Augmented and Virtual Reality in Education |
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29 | (24) |
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30 | (2) |
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32 | (12) |
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44 | (7) |
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2.4 Conclusion and Future Scope |
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51 | (1) |
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52 | (1) |
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52 | (1) |
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3 Augmented Reality Changing the Food and Beverage Industries |
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53 | (18) |
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54 | (1) |
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3.2 Applications of AR in the Food and Beverage Industries |
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55 | (4) |
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3.3 Technologies Used and Impact on Industries |
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59 | (5) |
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3.4 Conclusion and Future of Food |
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64 | (1) |
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65 | (1) |
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66 | (5) |
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4 Augmented Reality: A Boon for the Teaching and Learning Process |
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71 | (28) |
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73 | (1) |
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73 | (4) |
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4.3 Augmented Reality in Education |
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77 | (2) |
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4.4 Utilisation of AR in Education |
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79 | (4) |
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4.5 AR in Learning and Educational Domain |
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83 | (1) |
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4.6 Multidisciplinary Use of AR |
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84 | (1) |
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4.7 Place of AR in Classroom Learning |
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85 | (1) |
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4.8 Experiences of AR in the Classroom |
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86 | (3) |
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4.9 Place of Augmented Reality in Teaching |
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89 | (1) |
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90 | (1) |
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4.11 Using AR for Learning and Development |
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91 | (5) |
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4.12 Future Augmented Reality in Education |
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96 | (1) |
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97 | (2) |
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5 New Horizons for Learning: Augmented Reality in Education |
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99 | (24) |
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P. Janardhana Kumar Reddy |
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100 | (1) |
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101 | (2) |
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5.3 Directions of AR in Academic Environments |
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103 | (2) |
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5.4 Technologies for Augmented Reality |
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105 | (1) |
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5.5 Need and Significance of AR in Education |
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106 | (1) |
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5.6 National Education Policy 2019 and Implementation of AR |
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107 | (1) |
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5.7 Training to Faculty Members |
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108 | (2) |
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5.8 Planning and Administration for Implementation |
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110 | (2) |
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5.9 Augmented Reality Education Apps |
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112 | (1) |
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5.10 Augmented Reality Applications for Education |
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112 | (2) |
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5.11 Coordinated Utilization of AR Applications |
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114 | (4) |
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5.12 Reasons for using Augmented Reality in Learning |
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118 | (1) |
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119 | (1) |
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119 | (4) |
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6 Gamification for Education 5.0 |
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123 | (20) |
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124 | (2) |
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6.2 Augmented Reality Games for Education |
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126 | (1) |
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127 | (2) |
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6.4 General Software Tools for Gamification |
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129 | (1) |
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6.5 Case Studies and Tools for Gamification |
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130 | (8) |
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138 | (1) |
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139 | (1) |
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139 | (4) |
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7 Augmented Reality Apps: A Developer's Perception |
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143 | (18) |
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144 | (1) |
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144 | (1) |
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7.3 AR/VR -- The Big Picture |
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145 | (1) |
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7.4 Augmented Reality Powered Devices |
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145 | (1) |
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7.5 Rules and Constraints to be Followed |
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146 | (2) |
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7.6 Augmented Reality Libraries |
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148 | (1) |
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7.7 Hardware ARCore Co-relation |
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149 | (1) |
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7.8 Mapping and Other Key Concepts |
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150 | (1) |
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151 | (1) |
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7.10 Development of a Simple Augmented Reality Application |
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152 | (8) |
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160 | (1) |
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References and Other Resources |
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160 | (1) |
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8 Modernized Healthcare Using Augmented Reality |
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161 | (18) |
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162 | (2) |
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8.2 AR Applications in Healthcare |
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164 | (4) |
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8.3 AR Technologies in the Healthcare Sector |
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168 | (5) |
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8.4 Conclusion and Future Scope |
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173 | (1) |
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174 | (1) |
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175 | (4) |
Appendix |
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179 | (2) |
Index |
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181 | |