|
Augmented and Virtual Reality in Education |
|
|
|
ARPiano Efficient Music Learning Using Augmented Reality |
|
|
3 | (15) |
|
|
|
|
Improving the Skills Training by Mixed Reality Simulation Learning: A Pilot Case Study of Nasogastric Tube Care |
|
|
18 | (10) |
|
|
|
Using Scaffolding Strategy and Real-Time Assessment Programming Tool to Develop a VR-Based Application |
|
|
28 | (8) |
|
|
|
|
Virtual Reality and Knowledge Rediscovery in Sub-Sahara Africa: A Review of Literature |
|
|
36 | (15) |
|
|
|
|
Understanding the Effects of Online Collaborative Knowledge-Building Activities on Pre-service Teachers' Views of "Learning": A Case Study Using Triple Cross-Validation Analysis |
|
|
51 | (10) |
|
|
|
Attitude Toward Online Peer-Assessment Activity: Experiential Learning Theory Viewpoint |
|
|
61 | (10) |
|
|
|
Sharing the World and Sharing the Word. Using Technology for Pre-service Teachers' International Collaboration |
|
|
71 | (10) |
|
|
Construction of Artificial Intelligence Mechanical Laboratory with Engineering Education Based on CDIO Teaching Strategies |
|
|
81 | (10) |
|
|
|
|
|
|
Design and Framework of Learning Systems |
|
|
|
Using Educational Websites and Platforms in Russia: Cognitive Needs of Children and Problems of Teachers |
|
|
91 | (10) |
|
|
|
Reducing Language Speaking Anxiety Among Adult EFL Learners with Interactive Holographic Learning Support System |
|
|
101 | (10) |
|
|
The Exploration of Facial Expression Recognition in Distance Education Learning System |
|
|
111 | (11) |
|
|
|
|
|
Designing and Implementing a Robot in a Digital Theater for Audience Involved Drama-Based Learning |
|
|
122 | (13) |
|
|
|
Mahesh Liyanawatta Instructional Strategies |
|
|
Using Constructivist Instructional Design for Flipped Classroom to Enhancing Cognitive Learning Performance |
|
|
135 | (11) |
|
|
|
|
|
Synthesis of Theoretical Framework of Constructivist Creative Thinking Massive Open Online Courses (MOOCs) for Higher Education |
|
|
146 | (7) |
|
Benjaporn Sathanarugsawait |
|
|
|
Learning Analytics and Education Data Mining |
|
|
|
Multimodal Learning Recommendation - Using Adaptive Neuron-Fuzzy Inference System for Microleaming |
|
|
153 | (12) |
|
|
|
|
|
Exploring Learners' Cognitive Behavior Using E-dictionaries: An Eye-Tracking Approach |
|
|
165 | (7) |
|
|
|
|
|
|
Understanding Inquiry-Based Searching Behaviors Using Scan Path Analysis: A Pilot Study |
|
|
172 | (6) |
|
|
|
|
Big Data Analysis in Drug Offense Crime to Advice Education Training Course in Police Academy |
|
|
178 | (11) |
|
|
|
|
|
|
Design and Development of Learning Innovation Enhancing Learning Potential Using Brain-Based Learning |
|
|
189 | (7) |
|
|
|
Designing of the Learning Innovation Enhance Learning Potential of the Learners Using Brain-Based Learning |
|
|
196 | (9) |
|
|
|
|
|
|
Exploring the Correlation Between Attention and Cognitive Load of Students When Attending Different Classes |
|
|
205 | (10) |
|
|
|
|
|
Human Connectedness to Nature: Comparison of Natural vs. Virtual Experiences |
|
|
215 | (8) |
|
|
|
|
Pedagogies to Innovative Technologies |
|
|
|
Developing the Capability Indicators for CNC Machine R&D Staff in Taiwan |
|
|
223 | (8) |
|
|
|
Enhancing Student Engagement: One Game at a Time |
|
|
231 | (10) |
|
|
|
eModeration: The Validation of a User Experience Evaluation Framework |
|
|
241 | (12) |
|
|
|
|
Synthesis of Designing Framework for Constructivist Learning Environments Model to Enhancing Programming Problem Solving for Connecting Internet of Thing Devices |
|
|
253 | (8) |
|
|
|
Multidisciplinary Learning Material and Effect in a Technological University -- A Case Study of Technology and Life Application in General Education |
|
|
261 | (11) |
|
|
|
Educational Technology in Resource-Constrained Environments: A Nigerian Case Study |
|
|
272 | (10) |
|
|
The Effect of STEAM Course Applied to Science Education on Learners' Self-efficacy |
|
|
282 | (6) |
|
|
|
|
Future Classroom Labs in Norwegian Pre-service Teacher Education |
|
|
288 | (5) |
|
|
Motion Capture Technology Supporting Cognitive, Psychomotor, and Affective-Social Learning |
|
|
293 | (8) |
|
|
|
|
Personalized and Adaptive Learning Teachers' Strategies in Digital and Flexible Online Studies |
|
|
301 | (6) |
|
Synnove Thomassen Andersen |
|
|
A Sentence-Wide Collocation Recommendation System with Error Detection for Academic Writing |
|
|
307 | (10) |
|
|
|
Features of Personalized Teaching a Foreign Language at Non-linguistic Faculties of the University |
|
|
317 | (12) |
|
|
|
|
|
Factors Related to the Use of Online Learning Resources: The Perception of Environmental and Contextual Barriers of Students with Special Educational Needs and Their Peers |
|
|
329 | (8) |
|
|
|
Development of Videos for Flipped Classroom. Using Self-study as Methodology to Improve the Quality: Presentation of a Work in Progress |
|
|
337 | (8) |
|
|
Social Media and Online Learning |
|
|
|
Exploring Influence of Cultural Constructs and Social Network on Cross-Cultural Learning |
|
|
345 | (6) |
|
|
|
|
Understanding the Extent of and Factors Involved in the Use of YouTube as an Informal Learning Tool by 11- to 13-Year-Old Children |
|
|
351 | (11) |
|
|
|
Social Media and the High School Environment |
|
|
362 | (9) |
|
|
|
The Online Learning Resources Definition and Students' Use in Higher Education Across Disciplines |
|
|
371 | (12) |
|
|
|
Technologies Enhanced Language Learning |
|
|
|
WASS: Web-Based Annotation and Search System to Facilitate English Vocabulary Learning in Vocational High School |
|
|
383 | (10) |
|
|
|
|
|
A Study on the Effect of Using Digital Games for Self-learning of English in Elementary School |
|
|
393 | (10) |
|
|
|
|
Mobile Applications for English Learning Performance Upgrade |
|
|
403 | (9) |
|
|
|
|
Exploring the Relationships Between EFL Learners' Usage of Technology and Their Approaches to Learning English |
|
|
412 | (11) |
|
|
|
|
|
|
|
|
Application and Design of Innovative Learning Software |
|
|
|
Exploration of Learning Effectiveness and Cognitive Load on Interactive and Non-interactive E-book Introducing into Nursing Education |
|
|
423 | (10) |
|
|
|
|
Exploring Learning Behavior Transformation Patterns in an AR English System: A Study of Gender Differences |
|
|
433 | (10) |
|
|
|
|
|
Exploration of Computational Thinking Based on Bebras Performance in Webduino Programming by High School Students |
|
|
443 | (10) |
|
|
|
|
Effects of Problem-Solving Strategy Based Interactive E-Book on Measurement Concepts |
|
|
453 | (10) |
|
|
|
|
Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System |
|
|
463 | (10) |
|
|
|
|
Augmented Reality Applied to Smartphones and Wearable Devices - Virtual Furniture Simulation System |
|
|
473 | (9) |
|
|
|
|
|
A Board Game Designing of Serious Mini Game in Complementary Colors |
|
|
482 | (8) |
|
|
|
The Study of Creativity, Creativity Style, Creativity Climate Applying Creativity Learning Strategies - An Example of Engineering Education |
|
|
490 | (10) |
|
|
|
|
The Effectiveness of Health Communication for Implement Multimedia E-Book into Large and Small Groups |
|
|
500 | (10) |
|
|
|
|
Exploring Perceived Value Creation of MOOCs Service Systems - A Preliminary Investigation |
|
|
510 | (8) |
|
|
|
The Creation of Interactive Visual Music with Kandinsky Abstract Arts |
|
|
518 | (10) |
|
|
|
|
|
Robot Assisted Reading: A Preliminary Study on the Robotic Storytelling Service to Children in the Library |
|
|
528 | (8) |
|
|
|
An Extensive Reading System Built on the Basis of Comprehensible Input Principles - A Key to Rescuing the Lower-Level EFL University Students' Vocabulary Ability |
|
|
536 | (13) |
|
|
|
|
Educational Data Analytics Techniques and Adaptive Learning Applications Research on Instructional Design Strategies for Training Students' Problem Solving Ability |
|
|
549 | (12) |
|
|
|
|
|
|
Research on Collaborative Filtering Recommendation of Learning Resource Based on Knowledge Association |
|
|
561 | (7) |
|
|
|
|
|
|
Research on Result Integration Mechanism Based on Crowd Wisdom to Achieve the Correlation of Resources and Knowledge Points |
|
|
568 | (10) |
|
|
|
|
|
|
Two-Stage Predictive Modeling for Identifying At-Risk Students |
|
|
578 | (6) |
|
|
|
|
|
Behavior Data Analysis for Physical Exercise Through Sports Bracelets |
|
|
584 | (10) |
|
|
|
|
AI Applications on Music Technology for Edutainment |
|
|
594 | (6) |
|
|
|
|
|
Building a Reconfigurable Subject-Free Learning Game System |
|
|
600 | (9) |
|
|
|
Innovative Thinking Education and Future Trend Development Discussion on the Teaching and Learning Innovation of Higher-Order Thinking |
|
|
609 | (7) |
|
|
|
|
An Adjustable Safety Device with Quick Return Structure for the Weightlifting Training |
|
|
616 | (9) |
|
|
|
An Innovative Trend of Sport Event in Environmental Perspective |
|
|
625 | (6) |
|
|
|
Concept Development of Personified Digital Prosthesis Teaching Model-Fused Application of Acupoint-Located Method by Anatomical Landmark and 3D Composition Method |
|
|
631 | (9) |
|
|
|
Exploration on Innovative Teaching and Information Technology Integration in College Physical Education |
|
|
640 | (9) |
|
Author Index |
|
649 | |