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Application and Design of Innovative Learning Software |
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A Model of a Cooperative Learning Technique in a Flipped International Marketing Management Classroom |
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3 | (10) |
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Noviati Aning Rizki Mustika Sari |
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Combining EEG Feedback on Student Performance and Self-efficacy |
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13 | (10) |
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Design of Reciprocal Teaching-Collaborative Learning Approach in Enhancing Students' Reading Comprehension Skill |
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23 | (10) |
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Mathematic Learning Efficiency Analysis of Story-Based Situated Learning in Low-Achieving Elementary School Students |
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33 | (7) |
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Implementation of an Individual English Oral Training Robot System |
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40 | (10) |
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Pilot Study of Information Literacy Competency of the Elderly: A Case Study of Multimedia Instant Messaging Applications |
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50 | (9) |
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Study on Development of Mobile App Design as Learning Media in Student Internship Support: Toward Strengthening Tie and Realistic Feedback in University-Industry Cooperation |
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59 | (12) |
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Science, Technology, Engineering, Arts and Design, and Mathematics |
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3D Digital Design to Support Elementary School Students' Spatial Visualization Skills: A Preliminary Analysis |
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71 | (6) |
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Developing the Scale of Technology Product Imagination Disposition |
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77 | (7) |
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Development of a VR STEAM Welding Project Course |
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84 | (9) |
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Enhancing Students' Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy |
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93 | (7) |
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A LUPDA Assessment Model for Activities in STEAM Education |
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100 | (9) |
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Augmented and Virtual Reality in Education |
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A Testing Case of Simulation Learning in Nursing by Virtual Reality - Subcutaneous Injection Training |
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109 | (10) |
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Experiential Learning Through Controlling and Monitoring a Real-Time 3D House Using Lab VIEW in a Virtual Laboratory |
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119 | (9) |
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Students' Attitude Toward Learning and Practicing English in a VR Environment |
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128 | (9) |
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The Impact of Applying Virtual Reality Technology to Spatial Ability Learning in Elementary School Students |
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137 | (10) |
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Educational Data Mining and Learning Analytics |
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Competence Mining to Improve Training Programs |
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147 | (11) |
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Personnel Learning Behavior in the Workplace: A Study of Workplace Habits |
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158 | (9) |
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Required English Communication Skill Levels of Mechanical Engineers at the Workplace in Taiwan |
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167 | (5) |
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Research on the Implementation Status and Learning Satisfaction of Off-campus Internship Courses in the Department of Mechanical Engineering of the University of Technology |
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172 | (10) |
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Reviewing the Changes in Core Competencies for Undergraduates in Technological Universities |
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182 | (7) |
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Theoretical and Designing Framework of Constructivist Learning Environment Model that Enhance Creative Thinking and Creative Expression of Science for Medical Illustration Students |
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189 | (7) |
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Tracking At-Risk Student Groups from Teaching and Learning Activities in Engineering Education |
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196 | (10) |
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Christopher Chung Lim Kwan |
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Where Are the Students? A Study of Norwegian Technology Students' Perceptions of Emerging Trends in Higher Education |
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206 | (13) |
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Emerging Issues and Trends in Education |
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A Study of Learner's Computational Thinking Using Constructivist Universal Design Learning Package for Kindergarten Education |
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219 | (8) |
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Constructing an Information Search Platform Using Data Mining to Improve Student Learning |
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227 | (9) |
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Digitalization of a Systematic Literature Review Process - Lean Startup and Data Analytics Solution for Scholars |
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236 | (9) |
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Effect of Facebook Use on Social Comparison Perceptions |
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245 | (10) |
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Hands-on Statistical Methods: A Case Study with Hidden Markov Models Using Simulations and Experiments |
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255 | (8) |
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Integrating Big Data in Introductory Statistics Education - Challenges for Instructors and Students |
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263 | (5) |
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Integration of LUPDA Theory and STEAM with Computational Thinking Concepts to Develop Assessment Principles for an AI Based STEAM Activity |
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268 | (9) |
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Project Management for Innovation Projects - State of Art |
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277 | (12) |
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Innovative Learning in Education |
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A Comparative Study on Ethics Guidelines for Artificial Intelligence Across Nations |
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289 | (7) |
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Analysis on the Application of AI Technology in Online Education Under the Public Epidemic Crisis |
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296 | (10) |
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Design Aspects of a Virtual Reality Learning Environment to Assess Knowledge Transfer in Science |
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306 | (11) |
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Research on Evaluation of Smart Learning Environment in Universities Based on AHP-FCE: A Case Study of Central China Normal University |
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317 | (11) |
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The Development of Simulation Web-Based Learning Environment to Enhance Ill-Structured Problem Solving for Engineering Students |
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328 | (10) |
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The Study of Learner Context for the Development of Constructivist Learning Environment Model Combined with Mixed Reality Flipped Classroom to Enhance Creative Thinking in Product Design for the High School Students |
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338 | (11) |
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Transparent Player Model: Adaptive Visualization of Learner Model in Educational Games |
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349 | (12) |
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Online Course and Web-Based Environment |
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A Study of Learner's Mental Model and Motivation Using Constructivism Online Learning Environment to Promote Programming in Rural School |
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361 | (6) |
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Building an Online Learning Question Map Through Mining Discussion Content |
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367 | (6) |
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|
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Creating Interactive Non-formal Learning Opportunities in Resource-Deprived Distant Learning Institutions |
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373 | (12) |
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Designing Framework of Constructivist Web-Based Learning Environment Model to Enhance Creative Thinking in Engineering Design Process for Grade 8th |
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385 | (6) |
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|
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Designing Framework of Constructivist Web-Based Learning Environments Model to Enhance Scientific Thinking for Secondary Students |
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|
391 | (8) |
|
Autsanee Seenonlee Maneeratana |
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Development of Constructivist Web-Based Learning Environment Model to Enhance Problem-Solving and Transfer of Learning on Student in Industrial: Integration Between Pedagogy and Neuroscience |
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399 | (10) |
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Digital Accessibility of Online Educational Platforms: Identifying Barriers for Blind Student's Interaction |
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409 | (10) |
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Effect Analysis and Method Suggestions of Online Learning Under the Public Epidemic Crisis |
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419 | (9) |
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Effective Blended Learning - A Taxonomy of Key Factors Impacting Design Decisions |
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428 | (14) |
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Effective Utilization of the Constructivist Web-Based Learning Environment Model to Enhance Human Learning Efficiency Based on Brain-Based Learning |
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442 | (11) |
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Effects of AI Scaffolding on ZPD in MOOC Instructional RPGs |
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453 | (12) |
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Survey Results of Learner Context in the Development of Constructivist Learning Environment Model to Enhance Creative Thinking with Massive Open Online Course (MOOCS) for Higher Education |
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465 | (10) |
|
Benjaporn Sathanarugsawait |
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The Development of Constructivist Web-Based Learning Environments to Enhance Learner's Information Processing and Reduce Cognitive Load |
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475 | (8) |
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Theoretical and Designing Framework of Constructivist Web-Based Learning Environment Model to Problem Solving |
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|
483 | (10) |
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|
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Technology-Enhanced Learning |
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A Study of Students' Context-Aware to Be Used as a Basis for Designing and Developing a Model of Mobile-Based Learning Environment to Enhance Computational Problem Solving in Programming for the High School Students |
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|
493 | (11) |
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Assistive Technologies for Students with Dyslexia: A Systematic Literature Review |
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|
504 | (10) |
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Assistive Technology for ADHD: A Systematic Literature Review |
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|
514 | (10) |
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Chinese Students' Motivations to Adopt E-Learning |
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|
524 | (12) |
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|
Designing Freirean-Inspired Community Relevant STEAM Curriculum for Underserved Students in Pakistan Using Action Research Process |
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|
536 | (11) |
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Digital Natives and Educational Traditions. What Changes When Exchanging Textbook Content with Internet Search? |
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547 | (10) |
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Experiences Using Three App Prototyping Tools with Different Levels of Fidelity from a Product Design Student's Perspective |
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557 | (10) |
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How Engineering Design Ability Improve via Project-Based Truss Tower STEM Course? |
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567 | (9) |
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Improving Student Learning Satisfaction in Lectures in English as a Medium of Instruction with Speech-Enabled Language Translation Application |
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|
576 | (6) |
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Model of Technology Enhanced Affective Learning |
|
|
582 | (9) |
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|
|
Outcomes of Problem-Solving Using Constructivist Learning Environment to Enhance Learners' Problem Solving |
|
|
591 | (7) |
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|
|
Removing Digital Natives from Technological Illiteracy with the Weblog |
|
|
598 | (12) |
|
|
The Use of E-learning Tools and Log Data in a Course on Basic Logic |
|
|
610 | (11) |
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Towards a Knowledge Conversion Platform to Support Information Systems Analysis and Design Industry Ready Graduates |
|
|
621 | (12) |
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|
Author Index |
|
633 | |