|
|
|
Training Agents: An Architecture for Reusability |
|
|
1 | (14) |
|
|
|
Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion |
|
|
15 | (10) |
|
|
|
Conversational Agents/NLP |
|
|
|
Natural Behavior of a Listening Agent |
|
|
25 | (12) |
|
|
|
|
Providing Computer Game Characters with Conversational Abilities |
|
|
37 | (15) |
|
|
|
|
|
|
Fight Flight, or Negotiate: Believable Strategies for Conversing Under Crisis |
|
|
52 | (13) |
|
|
|
|
|
Dialog Simulation for Background Characters |
|
|
65 | (10) |
|
|
|
|
|
Interface Toolkit: A New Tool for Building IVAs |
|
|
75 | (13) |
|
|
|
|
|
Autonomous Virtual Agents Learning a Cognitive Model and Evolving |
|
|
88 | (11) |
|
|
|
Using Real Objects to Communicate with Virtual Characters |
|
|
99 | (12) |
|
|
|
A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications |
|
|
111 | (9) |
|
|
|
|
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction |
|
|
120 | (14) |
|
|
|
|
|
|
|
Cognition, Reasoning and Behaviour |
|
|
|
A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters |
|
|
134 | (12) |
|
|
|
|
|
CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments |
|
|
146 | (6) |
|
|
When Emotion Does Not Mean Loss of Control |
|
|
152 | (14) |
|
|
|
Social Situated Agents in Virtual, Real and Mixed Reality Environments |
|
|
166 | (12) |
|
|
|
|
|
Do You See What Eyes See? Implementing Inattentional Blindness |
|
|
178 | (13) |
|
|
|
|
Social Causality and Responsibility: Modeling and Evaluation |
|
|
191 | (14) |
|
|
|
|
|
Teaching Virtual Characters How to Use Body Language |
|
|
205 | (10) |
|
|
|
Direction of Attention Perception for Conversation Initiation in Virtual Environments |
|
|
215 | (14) |
|
|
A Model of Attention and Interest Using Gaze Behavior |
|
|
229 | (12) |
|
|
|
|
|
|
Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent |
|
|
241 | (12) |
|
|
|
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans |
|
|
253 | (13) |
|
|
|
Modeling Dynamic Perceptual Attention in Complex Virtual Environments |
|
|
266 | (12) |
|
|
|
|
Storytelling/Interactive Narrative |
|
|
|
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems |
|
|
278 | (14) |
|
|
|
Proactive Mediation in Plan-Based Narrative Environments |
|
|
292 | (13) |
|
|
|
FearNot! - An Experiment in Emergent Narrative |
|
|
305 | (12) |
|
|
|
|
|
|
Intelligent Virtual Agents in Collaborative Scenarios |
|
|
317 | (12) |
|
|
|
|
|
A Conversational Agent as Museum Guide -- Design and Evaluation of a Real-World Application |
|
|
329 | (15) |
|
|
|
|
|
Using Ontology to Establish Social Context and Support Social Reasoning |
|
|
344 | (14) |
|
|
|
|
|
Integrating Social Skills in Task-Oriented 3D IVA |
|
|
358 | (13) |
|
|
|
|
|
Emotions/Affect/Personality |
|
|
|
Emergent Affective and Personality Model |
|
|
371 | (10) |
|
|
|
|
Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent |
|
|
381 | (13) |
|
|
|
|
|
The Significance of Textures for Affective Interfaces |
|
|
394 | (11) |
|
|
|
Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs |
|
|
405 | (13) |
|
|
|
|
|
|
|
Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament |
|
|
418 | (12) |
|
Hugo da Silva Correa Pinto |
|
|
|
Evaluation and Methodology |
|
|
|
Direct Manipulation Like Tools for Designing Intelligent Virtual Agents |
|
|
430 | (12) |
|
|
|
|
Social Communicative Effects of a Virtual Program Guide |
|
|
442 | (12) |
|
|
Maintaining the Identity of Dynamically Embodied Agents |
|
|
454 | (12) |
|
|
|
|
|
|
The Behavior Oriented Design of an Unreal Tournament Character |
|
|
466 | (12) |
|
|
|
MyTutor: A Personal Tutoring Agent |
|
|
478 | (11) |
|
|
|
|
Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism |
|
|
489 | (1) |
|
|
|
|
A Survey of Computational Emotion Research |
|
|
490 | (1) |
|
|
|
|
|
|
A Study on Generating and Matching Facial Control Point Using Radial Basis Function |
|
|
491 | (1) |
|
|
|
|
|
A Platform Independent Architecture for Virtual Characters and Avatars |
|
|
492 | (1) |
|
|
|
|
|
GAL: Towards Large Simulations with Tens of Agents |
|
|
493 | (1) |
|
|
|
|
|
Virtual Agents in a Simulation of an ISO-Company |
|
|
494 | (1) |
|
|
|
Appraisal for a Character-Based Story-World |
|
|
495 | (2) |
|
|
|
Evolving Emotional Behaviour for Expressive Performance of Music |
|
|
497 | (1) |
|
|
|
|
A Model of an Embodied Emotional Agent |
|
|
498 | (1) |
|
|
|
Agent Assistance for 3D World Navigation |
|
|
499 | (1) |
|
|
|
|
|
|
NeXuS: Delivering Perceptions to Situated Embodied Agents |
|
|
500 | (1) |
|
|
|
|
Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems |
|
|
501 | (1) |
|
Jackeline Spinola de Freitas |
|
|
|
|
A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment |
|
|
502 | (1) |
|
|
|
|
vBroker: Agents Teaching Stock Market |
|
|
503 | (1) |
|
|
|
|
|
Emergence of Representational Structures in Virtual Agents |
|
|
504 | (1) |
|
|
Author Index |
|
505 | |