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Why Fat Interface Characters Are Better e-Health Advisors |
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1 | (13) |
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14 | (14) |
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IVAs Recognizing Human Behavior |
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Imitation Learning and Response Facilitation in Embodied Agents |
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28 | (14) |
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Robust Recognition of Emotion from Speech |
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42 | (12) |
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Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System |
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54 | (14) |
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Exploitation in Affect Detection in Improvisational E-Drama |
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68 | (12) |
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Human Interpretation of IVA Behavior |
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An Exploration of Delsarte's Structural Acting System |
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80 | (13) |
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Perception of Blended Emotions: From Video Corpus to Expressive Agent |
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93 | (14) |
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Perceiving Visual Emotions with Speech |
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107 | (14) |
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Embodied Conversational Agents |
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Dealing with Out of Domain Questions in Virtual Characters |
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121 | (11) |
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MIKI: A Speech Enabled Intelligent Kiosk |
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132 | (13) |
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Architecture of a Framework for Generic Assisting Conversational Agents |
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145 | (12) |
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A Comprehensive Context Model for Multi-party Interactions with Virtual Characters |
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157 | (12) |
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``What Would You Like to Talk About?'' An Evaluation of Social Conversations with a Virtual Receptionist |
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169 | (12) |
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Characteristics of Nonverbal Behavior |
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Gesture Expressivity Modulations in an ECA Application |
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181 | (12) |
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Visual Attention and Eye Gaze During Multiparty Conversations with Distractions |
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193 | (12) |
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Behavior Representation Languages |
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Towards a Common Framework for Multimodal Generation: The Behavior Markup Language |
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205 | (13) |
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MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language |
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218 | (12) |
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Generation of Nonverbal Behavior with Speech |
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Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning |
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230 | (13) |
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Nonverbal Behavior Generator for Embodied Conversational Agents |
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243 | (13) |
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[ Huge]: Universal Architecture for Statistically Based Human GEsturing |
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256 | (14) |
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A Story About Gesticulation Expression |
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270 | (12) |
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Introducing EVG: An Emotion Evoking Game |
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282 | (10) |
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Towards a Reactive Virtual Trainer |
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292 | (12) |
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Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes |
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304 | (12) |
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A Neurobiologically Inspired Model of Personality in an Intelligent Agent |
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316 | (13) |
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Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents |
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329 | (14) |
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Are Computer-Generated Emotions and Moods Plausible to Humans? |
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343 | (14) |
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Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors |
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357 | (12) |
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Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework |
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369 | (14) |
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Autobiographic Knowledge for Believable Virtual Characters |
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383 | (12) |
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Teachable Characters: User Studies, Design Principles, and Learning Performance |
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395 | (12) |
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FearNot's Appearance: Reflecting Children's Expectations and Perspectives |
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407 | (13) |
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Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans |
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420 | (14) |
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Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit |
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434 | (11) |
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Rule Systems and Video Games |
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445 | (1) |
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Facade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama |
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446 | (3) |
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Social Effects of Emotion: Two Modes of Relation Alignment |
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449 | (1) |
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Computer Model of Emotional Agents |
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450 | (1) |
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Affective Robots as Mediators in Smart Environments |
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451 | (1) |
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Expression of Emotion in Body and Face |
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452 | (1) |
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Towards Primate-Like Synthetic Sociability |
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453 | (1) |
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Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures |
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454 | (1) |
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Virtual Pedagogical Agents: Naturalism vs. Stylization |
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455 | (1) |
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The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy |
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456 | (1) |
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Countering Adversarial Strategies in Multi-agent Virtual Scenarios |
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457 | (1) |
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Avatar's Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System |
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458 | (1) |
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The Role of Discourse Structure and Response Time in Multimodal Communication |
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459 | (2) |
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The PAC Cognitive Architecture |
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461 | (1) |
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Control of Avatar's Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System |
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462 | (1) |
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Modeling Cognition with a Human Memory Inspired Advanced Neural Controller |
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463 | (1) |
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Storytelling -- The Difference Between Fantasy and Reality |
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464 | (1) |
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A Plug-and-Play Framework for Theories of Social Group Dynamics |
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465 | (2) |
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Learning Classifier Systems and Behavioural Animation of Virtual Characters |
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467 | (1) |
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Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training |
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468 | (1) |
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Mind the Body: Filling the Gap Between Minds and Bodies in Synthetic Characters |
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469 | (1) |
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CAB: A Tool for Interoperation Among Cognitive Architectures |
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470 | (1) |
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Author Index |
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471 | |