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E-grāmata: Interaction Techniques and Technologies in Human-Computer Interaction

Edited by (Purdue University, West Lafayette, Indiana, USA and Tsinghua University, Beijing, P. R. China), Edited by
  • Formāts: 464 pages
  • Izdošanas datums: 30-Aug-2024
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9781040088951
  • Formāts - PDF+DRM
  • Cena: 62,60 €*
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This book offers a thorough exploration of interaction design, by examining various technologies, interaction techniques, styles, and devices. It:

  • Provides a deep understanding of the diverse ways humans interact with computer technologies, and guides readers in selecting the most suitable approach for various interactive scenarios.
  • Introduces cutting-edge interaction techniques, including multimodal and gesture-based interaction, wearables, haptic, speech and sound-based interaction, embodied interaction, and more.
  • Presents advances beyond traditional interfaces to large and multi-screen interactions, proxemics, brain-computer interfaces, affective computing and Extended Reality.

Individuals interested in human-computer interaction research and applications will discover new ideas and practical solutions in this title.



The text presents an in-depth analysis of the issues, trade-offs, and design challenges for every interaction style, with an emphasis on the context of use. It will serve as an ideal text for students, professionals, and researchers in the fields of ergonomics, human factors, human-computer interaction, and computer engineering.

1. Interaction Styles.
2. Multimodal Interaction.
3. Input, Output, and Interaction Devices.
4. Large and Multi-screen Displays, Proxemics, and Interaction in Public Spaces.
5. Haptics and Tactile Interaction.
6. Gesture-based Interaction.
7. Speech Interaction.
8. Sound-based Interaction.
9. Motion, and Animation in UX Design.
10. Interaction with Wearable Technologies. 11.Tangible User Interfaces and Interaction with Physical Objects.
12. Emotion Recognition and Affective Computing.
13. Interaction Design for Augmented, Virtual and Extended Reality Environments.
14. Brain-Computer Interfaces.
Constantine Stephanidis is Professor at the Department of Computer Science of the University of Crete, past Director of the Institute of Computer Science of FORTH and Founding Head of its Human-Computer Interaction (HCI) Laboratory and its Ambient Intelligence Program. He has been the Principal Investigator for over 180 European Commission, National and Industry funded projects. He is the founding editor of the International Journal Universal Access in the Information Society, co-editor of the International Journal of Human-Computer Interaction and General Chair of the HCI International Conference. He is the President of the Council for Research and Innovation of the Region of Crete and the President of the Hellenic National Accessibility Authority.

Gavriel Salvendy is University Distinguished Professor at the College of Engineering and Computer Science at the University of Central Florida and Founding President of the Academy of Science, Engineering, and Medicine of Florida. He is Professor Emeritus of Industrial Engineering at Purdue University and Chair Professor Emeritus and Founding Head of the Department of Industrial Engineering at Tsinghua University, Beijing, P.R. China. He is a member of the National Academy of Engineering and the recipient of the John Fritz Medal, which is frequently referred to as the Nobel Prize in Engineering. He is the Founding Editor of the International Journal of Human-Computer Interaction and the Founder of the International Conference on Human-Computer Interaction now in its 40th year.