|
|
|
Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-Making |
|
|
3 | (10) |
|
|
|
|
|
|
Interactive Artist -- Affective Painting in Multimedia Sensor Space |
|
|
13 | (9) |
|
|
|
22 | (11) |
|
|
|
Walking on 2 Legs: 3D-Structured Method Alignment in Project Management |
|
|
33 | (10) |
|
|
Designing a Lighting Installation Through Virtual Reality Technology -- The Brighter Brunnshog Case Study |
|
|
43 | (11) |
|
|
|
|
|
|
|
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application |
|
|
54 | (10) |
|
|
|
|
|
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces |
|
|
64 | (10) |
|
|
|
|
|
Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces |
|
|
74 | (11) |
|
|
|
Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEM |
|
|
85 | (10) |
|
|
|
|
|
Real Time Evaluation of Education Methods via Smart Mobile Technology |
|
|
95 | (10) |
|
|
|
|
|
|
|
|
In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer |
|
|
105 | (11) |
|
|
|
|
Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration |
|
|
116 | (11) |
|
|
|
|
|
|
The Impact of Virtual Reality Training on Patient-Therapist Interaction |
|
|
127 | (12) |
|
|
|
The Influence of Biofeedback on Exercise Correctness and Muscle Activity |
|
|
139 | (12) |
|
|
|
|
BubbleFeed: Visualizing RSS Information in Public Spaces |
|
|
151 | (11) |
|
|
|
|
|
Expressive Human Pose Deformation Based on the Rules of Attractive Poses |
|
|
162 | (10) |
|
|
|
|
Reconsidering Registration: New Perspectives on Augmented Reality |
|
|
172 | (12) |
|
|
|
The Engagement Effect of Players' Agency over their Characters' Motivation |
|
|
184 | (10) |
|
|
|
|
Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces |
|
|
194 | (10) |
|
|
|
|
|
The Post-virtual Reality: From the Interactive Experience to the Connective Experience |
|
|
204 | (9) |
|
|
|
Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences |
|
|
213 | (14) |
|
|
|
|
|
|
|
|
|
IGDA Game Accessibility SIG - Research and Development |
|
|
|
User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces |
|
|
227 | (11) |
|
|
|
Design of a Game Community Based Support System for Cognitive Game Accessibility |
|
|
238 | (13) |
|
|
|
|
|
|
|
|
Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities |
|
|
251 | (11) |
|
Elsebeth Korsgaard Sorensen |
|
|
|
Promoting Inclusion and Global Democratic Citizenship Through Digital Dialogic Collaborative Learning: Diversity Matters! |
|
|
262 | (11) |
|
Elsebeth Korsgaard Sorensen |
|
|
GLOBE -- Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab |
|
|
273 | (9) |
|
|
|
Analysis of Motivation in Virtual Reality Stroke Rehabilitation |
|
|
282 | (12) |
|
|
|
A Review on Individual Assessment of Strength Training Using Smartphone Applications |
|
|
294 | (10) |
|
|
|
|
304 | (10) |
|
Annika Olofsdotter Bergstrom |
|
|
|
Designing User Centred Intelligent Classroom Lighting |
|
|
314 | (10) |
|
|
Kathrine Marie Schledermann |
|
|
Stine Maria Louring Nielsen |
|
|
|
On the Design of Digital Game-Based Learning Environments for Education of the General Public on Focused Scientific Topics with an Application to Underwater Acoustics |
|
|
324 | (13) |
|
|
|
i-Prolog: A Web-Based Intelligent Tutoring System for Learning Prolog |
|
|
337 | (10) |
|
|
|
|
|
Training the Mind: The GARDINER Platform |
|
|
347 | (10) |
|
|
|
|
|
|
|
Facilitating Learning in Isolated Places Through an Autonomous LMS |
|
|
357 | (9) |
|
|
|
Michail Angelos Lasithiotakis |
|
|
|
|
Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom |
|
|
366 | (10) |
|
|
|
Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University |
|
|
376 | (10) |
|
|
|
|
|
Detecting Depression Using Voice Signal Extracted by Chatbots: A Feasibility Study |
|
|
386 | (7) |
|
|
|
Implementing an Adaptive Learning System with the Use of Experience API |
|
|
393 | (10) |
|
|
|
|
|
Note Recognizer: Web Application that Assists Music Learning by Detecting and Processing Musical Characteristics from Audio Files or Microphone in Real-Time |
|
|
403 | (10) |
|
|
|
|
Blocks as Symbolic Tools for Children's Playful Collaboration |
|
|
413 | (11) |
|
|
|
|
Change of Learning Environment Using Game Production -- Theory, Methods and Practice |
|
|
424 | (11) |
|
|
|
|
Mapping Situations in Implementing Learning Platforms |
|
|
435 | (10) |
|
Andreas Lindenskov Tamborg |
|
|
|
BioSpil: Bringing Interactivity and Gaming into a Cinema-Context |
|
|
445 | (13) |
|
|
|
|
|
Computer Coding at School and Game Creation |
|
|
458 | (11) |
|
|
|
|
|
|
|
|
|
|
|
|
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals |
|
|
469 | (10) |
|
|
|
|
|
|
|
The Impact of Dynamic Lighting in Classrooms. A Review on Methods |
|
|
479 | (11) |
|
|
Stine Maria Louring Nielsen |
|
|
|
Kathrine Marie Schledermann |
|
|
Design Fiction as Norm-Critical Practice |
|
|
490 | (10) |
|
|
New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to Education |
|
|
500 | (10) |
|
|
|
Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion |
|
|
510 | (10) |
|
|
|
|
|
|
|
A Collaborative Video Sketching Model in the Making |
|
|
520 | (11) |
|
|
|
|
Author Index |
|
531 | |