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E-grāmata: Interface Development for Learning Environments: Establishing Connections Between Users and Learning

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This brief will examine and explore some tools and techniques that can be used to develop interfaces for learning environments. Interface design has been a topic in software engineering for many years. The advent of graphical user interfaces has created many remedies and challenges for the software engineer. In recent years with an increased emphasis in educational technology, instructional designers are also included in this arena. The interface can be a driver in terms of a learning environment’s ability to engage a student. It can also provide a point of information exchange and therefore learning between the student and the environment’s software. Thus, the issue of an interface is vital to the success of a learning environment. This brief will produce a variety of interfaces for various environments to allow the designer to contrast and compare them based upon the required purpose. The designer will have a toolkit filled with tools and techniques which will allow for interfaces that will engage the student and facilitate their learning. The primary audiences are K-12 and post-secondary educators who desire to create digital media based educational materials.

1 Interface Basics
1(12)
An Illustrative Example
1(1)
User Interface Design
1(3)
Hypertext
4(2)
Animation
6(2)
Assessment
8(2)
Understand the Audience
8(1)
Define the Inputs
9(1)
Define What Processing Occurs
9(1)
Define the Outputs
10(1)
Example Application
10(1)
Inputs
10(1)
Processing
10(1)
Outputs
11(1)
References
11(2)
2 Theory and Practice
13(14)
Cognitive Underpinnings
13(5)
Dual Coding
15(1)
Dissonance Theory
16(2)
Learning Taxonomies
18(6)
Cognitive Learning Taxonomy
18(2)
Affective Learning Taxonomy
20(1)
Psychomotor Learning Taxonomy
20(3)
Combining Taxonomies
23(1)
Example Application
24(1)
References
24(3)
3 Development
27(10)
Elaboration Theory
27(2)
Learning Hierarchies
29(1)
Prototyping
30(1)
Storyboarding
31(3)
Example Application
34(1)
References
35(2)
4 Structures and Graphics
37(20)
Random Design
37(1)
Structured Designs
37(5)
Linear Design
38(1)
Hierarchical Design
38(4)
Hierarchical with Association Design
42(1)
Selecting an Appropriate Design
42(1)
Multimedia: Its Implementation and Usage
43(1)
Images
44(1)
Image File Compression
45(1)
Raster Formats
45(6)
Interlacing
46(1)
GIF
46(2)
JPEG
48(1)
TIFF
49(1)
RAW
50(1)
PNG
50(1)
BMP
51(1)
PPM, PGM, PBM, and PNM
51(1)
Vector Formats
51(2)
CGM
52(1)
SVG
52(1)
Example Application
53(2)
References
55(2)
5 Motion and Sound
57(8)
Video/Animation
57(2)
Sound Files
59(3)
Uncompressed Format
59(1)
Compressed Formats
59(3)
Example Application
62(1)
References
62(3)
6 Words
65(20)
Message Design
65(5)
Combining Sources of Information
67(3)
Modality Principle
70(12)
Redundancy Principle
72(6)
Other Principles
78(4)
Example Application
82(1)
References
82(3)
Summary/Conclusion 85(2)
Index 87
Joseph J. Frantiska Jr. is a contributing faculty member at Walden University. He has undergraduate degrees in mathematics, business, software engineering and artificial intelligence along with graduate degrees in computer science and business administration. He possesses a doctorate in education from the University of Massachusetts at Amherst. Prior to entering the field of instructional technology, he spent over 25 years in industry as a systems and software engineer with experience in all aspects of the software and system development lifecycles generating more than 20 technical publications. He has taught at the college level for over twenty five years in both educational technology and computer science in both online and face-to-face environments.