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A Game-Theoretic Analysis of a Competitive Diffusion Process over Social Networks |
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1 | (14) |
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Agent Failures in Totally Balanced Games and Convex Games |
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15 | (15) |
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An Economic Analysis of User-Privacy Options in Ad-Supported Services |
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30 | (14) |
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Auctions with Heterogeneous Items and Budget Limits |
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44 | (14) |
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Bayesian Mechanism Design with Efficiency, Privacy, and Approximate Truthfulness |
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58 | (14) |
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Bounded-Distance Network Creation Games |
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72 | (14) |
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Budget Optimization for Online Campaigns with Positive Carryover Effects |
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86 | (14) |
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Choosing Products in Social Networks |
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100 | (14) |
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Efficiently Learning from Revealed Preference |
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114 | (14) |
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Funding Games: The Truth but Not the Whole Truth |
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128 | (14) |
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Greedy Selfish Network Creation |
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142 | (14) |
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Group Activity Selection Problem |
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156 | (14) |
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Incentive Compatible Two Player Cake Cutting |
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170 | (14) |
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LP-Based Covering Games with Low Price of Anarchy |
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184 | (14) |
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Mechanism Design for a Risk Averse Seller |
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198 | (14) |
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Mechanism Design for Time Critical and Cost Critical Task Execution via Crowdsourcing |
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212 | (15) |
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Non-redistributive Second Welfare Theorems |
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227 | (17) |
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On Budget-Balanced Group-Strategyproof Cost-Sharing Mechanisms |
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244 | (12) |
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On Coalitions and Stable Winners in Plurality |
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256 | (14) |
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On the Efficiency of Influence-and-Exploit Strategies for Revenue Maximization under Positive Externalities |
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270 | (14) |
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On the Efficiency of the Simplest Pricing Mechanisms in Two-Sided Markets |
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284 | (14) |
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298 | (11) |
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Privacy Auctions for Recommender Systems |
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309 | (14) |
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Redistribution of VCG Payments in Public Project Problems |
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323 | (14) |
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Simultaneous Single-Item Auctions |
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337 | (13) |
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Smooth Inequalities and Equilibrium Inefficiency in Scheduling Games |
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350 | (14) |
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Social Context in Potential Games |
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364 | (14) |
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Take It or Leave It: Running a Survey When Privacy Comes at a Cost |
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378 | (14) |
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The Max-Distance Network Creation Game on General Host Graphs |
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392 | (14) |
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The Power of Local Information in Social Networks |
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406 | (14) |
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The Price of Anarchy for Selfish Ring Routing Is Two |
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420 | (14) |
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Triadic Consensus: A Randomized Algorithm for Voting in a Crowd |
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434 | (14) |
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Truthful Mechanism Design for Multidimensional Covering Problems |
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448 | (14) |
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What I Tell You Three Times Is True: Bootstrap Percolation in Small Worlds |
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462 | (13) |
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Ad Allocation for Browse Sessions |
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475 | (7) |
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Computing a Profit-Maximizing Sequence of Offers to Agents in a Social Network |
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482 | (7) |
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Convergence Analysis for Weighted Joint Strategy Fictitious Play in Generalized Second Price Auction |
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489 | (7) |
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Convergence of Best-Response Dynamics in Games with Conflicting Congestion Effects |
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496 | (8) |
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Forming Networks of Strategic Agents with Desired Topologies |
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504 | (8) |
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Homophily in Online Social Networks |
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512 | (7) |
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Limited Supply Online Auctions for Revenue Maximization |
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519 | (7) |
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Lower Bounds on Revenue of Approximately Optimal Auctions |
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526 | (6) |
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On Fixed-Price Marketing for Goods with Positive Network Externalities |
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532 | (7) |
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The Competitive Facility Location Problem in a Duopoly: Connections to the 1-Median Problem |
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539 | (7) |
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The Ring Design Game with Fair Cost Allocation [ Extended Abstract] |
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546 | (7) |
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Tight Lower Bounds on Envy-Free Makespan Approximation |
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553 | (6) |
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Biased Assimilation, Homophily, and the Dynamics of Polarization (Working Paper) |
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559 | (1) |
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Generalized Weighted Model Counting: An Efficient Monte-Carlo Meta-algorithm (Working paper) |
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560 | (1) |
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The AND-OR Game: Equilibrium Characterization (working paper) |
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561 | (2) |
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Author Index |
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563 | |