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Internet Spaceships Are Serious Business: An EVE Online Reader [Mīkstie vāki]

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  • Formāts: Paperback / softback, 296 pages, height x width x depth: 254x178x38 mm, 29
  • Izdošanas datums: 23-Mar-2016
  • Izdevniecība: University of Minnesota Press
  • ISBN-10: 0816699089
  • ISBN-13: 9780816699087
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  • Cena: 24,80 €
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  • Formāts: Paperback / softback, 296 pages, height x width x depth: 254x178x38 mm, 29
  • Izdošanas datums: 23-Mar-2016
  • Izdevniecība: University of Minnesota Press
  • ISBN-10: 0816699089
  • ISBN-13: 9780816699087
Citas grāmatas par šo tēmu:

EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world ofEVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it.

Internet Spaceships Are Serious Business features contributions from outstandingEVE Online players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and howEVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy.

Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game.

Contributors: William Sims Bainbridge, National Science Foundation; Chribba (Christopher Enberg); Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.


Recenzijas

"Internet Spaceships Are Serious Business is one of the most comprehensive collections of works on EVE Online ever produced, but written in language that is accessible to the uninitiated reader. It captures a side of EVE that is often lost in academic writings, and each chapter stands as a snapshot in time of one of the worlds most unique and well-studied massively multiplayer online games."-Brendan Drain, MMO expert

"A book as unique as EVE itself-it will make you think, help you understand a game you may never play, and afford a glimpse onto a less traveled byway of the gaming universe. The roster of authors is delightfully varied, with contributions from archivists, developers, players, PhD students, and researchers, broadening inquiry into a thoughtful, engaging treatment of a cherished game."-Bonnie Nardi, author of My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft*\

"By addressing everything from collaboration to conflict, from economics to embodiment, the authors of Internet Spaceships Are Serious Business use the specific case study of EVE Online to investigate how emerging digital technologies reshape selfhood and society."-Tom Boellstorff, author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human

"This work serves as an excellent consideration of the world of EVE Online for any researcher."-American Journal of Play

Glossary of EVE Online Jargon ix
Introduction xi
Marcus Carter
Kelly Bergstrom
Darryl Woodford
1 EVE Online for the Uninitiated
1(16)
Kelly Bergstrom
Marcus Carter
5 EVE Online Is Hard and It Matters
17(14)
Christopher Paul
3 Virtual Interstellar Travel
31(17)
William Sims Bainbridge
4 Universes, Metaverses, and Multiverses
48(7)
Kjartan Pierre Emilsson
5 The Digital Grind: Time and Labor as Resources of War in EVE Online
55(22)
Oskar Milik
5 The Russians Are Coming! Stereotypes and Perceptions of "Russianness" in EVE Online
77(16)
Catherine Goodfellow
7 The Art of Selling Trust
93(6)
Chribba
Christer Enberg
8 We Play Something Awful: Goon Projects and Pervasive Practice on Online Games
99(16)
Richard Page
9 The Accidental Spymaster
115(7)
Endie
Keith Harrison
10 The Evolution of Player Organizations: A Goonswarm Perspective
122(7)
Alexander Gianturco
11 RIP Vile Rat: Makeshift Memorials in EVE Online
129(19)
Martin R. Gibbs
Marcus Carter
Joji Mori
12 Imagined Capsuleers: Reframing Discussions about Gender and EVE Online
148(16)
Kelly Bergstrom
13 The Social System in EVE Online
164(3)
Zhang Yuzhou
14 Do EVE Online Players Dream of Icelandic Spaceships? The Role and Mechanisms of Co-creation in CCP's Success
167(22)
Jedrzej Czarnota
15 EVE Online as History
189(21)
Nick Webber
16 On the EVE of Preservation: Conserving a Complex Universe
210(11)
Kristin Macdonough
Rebecca Fraimow
Dan Erdman
Kathryn Gronsbell
Erica Titkemeyer
Contributors 221(2)
Index 223
Marcus Carter is a research fellow in the Microsoft Research Centre for Social Natural User Interfaces at the University of Melbourne.

Kelly Bergstrom is a postdoctoral researcher at York University.

Darryl Woodford is is a visiting fellow with the Digital Media Research Centre and the Creative Industries Faculty at Queensland University of Technology.