Atjaunināt sīkdatņu piekrišanu

E-grāmata: Into the Wild: Beyond the Design Research Lab

Edited by , Edited by
  • Formāts - PDF+DRM
  • Cena: 165,96 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This edited collection opens up new intellectual territories and articulates the ways in which academics are theorising and practicing new forms of research in ‘wild’ contexts. Many researchers are choosing to leave the familiarity of their laboratory-based settings in order to pursue in-situ studies ‘in the wild’ that can help them to better understand the implications of their work in real-world settings. This has naturally led to ethical, philosophical and practical reappraisals with regard to the taken for granted lab-based modus operandi of scientific, cultural and design-based ways of working. This evolving movement has led to a series of critical debates opening up around the nature of research in the wild, but up until now these debates have not been drawn together in a coherent way that could be useful in an academic context. The book brings together applied, methodological and theoretical perspectives relating to this subject area, and provides a platform and a source of reference material for researchers, students and academics to base their work on. Cutting across multiple disciplines relating to philosophy, sociology, ethnography, design, human–computer interaction, science, history and critical theory, this timely collection appeals to a broad range of academics in varying fields of research. 

In the Wild - An Introduction.- Step by Step Research.- Research in
the Wild: Approaches to Understanding the Unremarkable as a Resource for
Design.- Deeper into the Wild: technology co-creation across corporate
boundaries.- HCI in the wild mźlée of office life explorations in breaching
the PC data store.- Supporting Shared Sense of History within a Rural Village
Community.- Community-University Research: A Warts and All Account.- Ethics
and Consent in the (sociotechnical) Wild.- Practical Ethics.- Orienting to
the Wild.
Alan Chamberlain is a Senior Research Fellow in the Mixed Reality Laboratory at the University of Nottingham. He has published numerous papers on varied aspects of human computer interaction. He has a longstanding interest in the development of computational systems in real world settings (research in the wild). His research interests relate to real-world problems as articulated by various communities of practice and relate to human computer interaction, ethnography, action research, participatory design, rural aspects of computing, and user engagement in order to develop networks of people that are able to involve themselves in the practices of innovation and design.





Andy Crabtree is Professor in the School of Computer Science at The University of Nottingham. His research focuses on the relationship between computing systems and social interaction. He has made substantive contributions to models of innovation and systems development, design and evaluation methodology, distributed systems, network infrastructure, and e-Science. His work has informed systems development across a range of application domains, including library services, customer services, interactive exhibitions, mixed reality games, home networks and applications, e-social science, tourism and leisure, culture and heritage.