Preface |
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1 A Brief Analysis of the Functions and Principles of Chinese Contemporary Art Criticism |
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1 | (2) |
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2 Case Study of Indigenous Restaurant Culture on the Creation and Protection of Traditional Wisdom of Taiwan Indigenous Peoples |
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3 | (8) |
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3 A Comparative Study on the Parental Music Literacy of Preschool Children-Taking Taiwan and Southern India as Examples |
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11 | (4) |
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4 A Preliminary Study on the Obstacles of Dementia Examination for Retired Elderly Based on Service Experience Survey - Mainly on MMSE |
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15 | (4) |
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5 A Public Problem-Based Case Study on the Practical Methodology of Social Design |
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19 | (6) |
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6 A Study of Applying Bauhaus Design Idea into the "Body Workshop of Bauhaus" |
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25 | (4) |
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7 A Study of the Development of Animal Conservation Multimedia Aids in an Industry-University Cooperative Course |
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29 | (4) |
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8 A Study on Belief of Dragon-Eye Water and Temple Design in Biyun Temple in Liuqiu Township, Pingtung |
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33 | (4) |
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9 A Study on the Activities and Strategies of Citizen Participation during the Creation Process of the Hua-Zhai Cultural Cluster in Wangan Township |
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37 | (4) |
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10 A Study on the Adaptability of Art Majors in Guangdong Undergraduate Colleges under the Background of the Planning and Development of the Guangdong-Hong Kong-Macao Greater Bay Area |
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41 | (4) |
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11 A Study on the Analysis Method of Graphics |
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45 | (4) |
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12 A Study on the Application of Computer-Aided Design for Space Lighting |
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49 | (4) |
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13 A Study on the Detection of Semantic Discontinuity between Product Expression and Consumer Perception of Apparel Products |
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53 | (4) |
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14 Action Research on Teaching of Design Appreciation of Postmodern-A Case Study of the Post-Pop Design Appreciation Activity of Elementary Students in Taiwan |
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57 | (4) |
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15 An Empirical Study on Activating Small-scale Multifunctional Community Care Facility Space Based on Service Design |
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61 | (4) |
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16 Application of Actor-Network Theory to Explore the Transmission and Innovation of Local Cultural Industry of Rush-Weaving Craftsmanship in Yuanli |
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65 | (6) |
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17 Application of Configuration Design with Model of Design-Creating-Thinking on Cultural and Creative Product Design |
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71 | (6) |
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18 Application of Service-Dominant Logic and Value Co-Creation into Flower Store Service to Produce Positive Interactive and Esthetic Experiences |
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77 | (4) |
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19 Applying Board Games on Curriculum Design for Elementary School - A Case of Integrative Activities Curriculum |
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81 | (4) |
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20 Augmented Reality to Enhance Interactive Graphic Card Design and Students' Learning Perspective |
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85 | (4) |
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21 Background and Prospect of the Application of Artificial Intelligence in Design |
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89 | (4) |
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22 Characteristics of Taiwanese Food Banks and Their Potential to Reduce Food Waste and Achieve Sustainability Goals |
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93 | (4) |
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23 Condensation and Dissipation on the Visual Processing of Fear Elements in Animation |
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97 | (4) |
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24 Creative Thinking to Resist the Challenges of Pandemic-Research on Colorant as Example |
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101 | (4) |
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25 Design and Development of Augmented Reality Technology Applied to Teaching Tool in Campus Environmental Education for Primary School Students |
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105 | (4) |
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26 Design and Research of Interactive Storytelling in Children's Digital Picture Books |
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109 | (4) |
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27 Design Method of the Form of Fantasy Game Characters |
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113 | (4) |
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28 Discourse Research on the Spread of Animation on We-Media |
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117 | (4) |
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29 Establishing a Tea Industry Brand from the Camellia Formosensis of Kaohsiung |
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121 | (4) |
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30 Discussion on Conversion of Voice into Taste |
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125 | (4) |
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31 Discussion on Promoting the Sustainable Development of Human Dignity among School Children through Design Education |
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129 | (4) |
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32 Discussion on the Teaching Mode of Cooperative Learning from the Perspective of Design Department Students |
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133 | (4) |
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33 Empirical Study of the Bridal Hair Style Design Factors Assessment Model |
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137 | (6) |
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34 Establish Artistic Anatomy Knowledge in Digital Sculpture Courses |
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143 | (6) |
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35 Exploration of Novice Designers' Modes of Thinking from the Perspective of Graphic Simplification |
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149 | (4) |
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36 Exploratory Visual Field to Support Agent Analysis |
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153 | (4) |
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37 Exploring and Studying the Attractive Experience Attributes of Cultural Tourism Project - Beijing South Luogu Lane as Example |
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157 | (4) |
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38 Exploring the Attractive Attributes of Psychological Healing of Keeping Pets |
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161 | (4) |
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39 Exploring the Difference in Horror Movie Execution Modes |
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165 | (4) |
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40 Features and Issues in 3D Facial Animation |
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169 | (4) |
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41 Health Measurement Record Tendency Chart Interface with Different Interactive Methods and Information Design |
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173 | (4) |
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42 How to Use Camera View Changing and Morphing Technology to Embody the Visual Representation of Metaphor in Augmented Reality |
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177 | (6) |
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43 Human Factor and Spatial Information Model of Rescuing |
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183 | (6) |
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44 Indicators for Evaluating the Form of Stress-relief Image: Architecture Buildings as Examples |
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189 | (4) |
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45 Influence of City Image and Electronic Word of Mouth: A Case Study of Kaohsiung and Chiayi |
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193 | (4) |
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46 Influence of Visual Field Design on Sense of Pleasure in Dota-Like Games |
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197 | (4) |
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47 Inheriting the Intangible Cultural Heritage Handicraft "Huangling Flour Decor" with AR Technology |
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201 | (6) |
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48 Empirical Analysis of Macao's Traditional Local Brand Souvenirs Innovation Design |
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207 | (4) |
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49 Innovative Design of Dog Care Equipment Based on Quality Function Deployment |
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211 | (6) |
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50 Innovative Way of Puppet Show Exhibition |
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217 | (4) |
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51 Localization of Catholicism through the Study of Religious Images - A Case Study of the Our Lady Queen of China Cathedral Tainan Diocese, Taiwan |
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221 | (6) |
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52 Morphological System Study of Tank-Type Character in MOBA Games |
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227 | (4) |
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53 Music Genre and Association of Product Form Style |
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231 | (4) |
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54 Learning from Performing Voluntary Work or Placement at International Food Bank Organizations: The Student Perspective |
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235 | (4) |
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55 Promotion of Aging-friendly Communities through Green Restorative Environments |
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239 | (4) |
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56 PuzzleArt: Interactive Projection System Development to Promote Social Interaction for the Elderly through Painting Activities |
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243 | (4) |
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57 Research on Environmental Planning and Space Facilities of Multiple Purpose Complex for Elderly |
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247 | (4) |
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58 Research on "Intelligence+" Innovation of Product and Industry Based on the Application of Artificial Intelligence Technology |
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251 | (6) |
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59 Research on Advertising Visual Design in Style Language |
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257 | (4) |
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60 Research on Design of Ceramic Cultural and Creative Products in Macao Case Study of Macau University of Science and Technology Ceramic Art Laboratory |
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261 | (6) |
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61 Research on Developing Healthy Self-Management Game to Improve College Students' Sub-Health |
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267 | (4) |
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62 Research on Key Value Factors of Sustainable Development of Taiwan Ceramic Craft |
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271 | (4) |
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63 Research on Service Innovation Courses of Music Culture Industry |
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275 | (4) |
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64 Research on the Application of New Media Technology in Traditional Folk Art Teaching - Dongyang Bamboo Weaving Technology as Example |
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279 | (4) |
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65 Research on the Design of Juicy Feedback in Educational Applications for Children |
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283 | (6) |
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66 Research on the Development Trend of Digital Intelligent Advertising |
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289 | (4) |
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67 Research on the Relationship between Form and Function in Information Graphic Design - Example of Haze Information Visualization Case |
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293 | (4) |
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68 Research on Visual Image Symbols in Dynamic Context |
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297 | (4) |
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69 Rural Community Interaction Behavior and Environmental Sustainability Based on Happiness Index |
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301 | (4) |
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70 Sociocultural Perspectives of a Blended Learning Model to Reading Instruction |
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305 | (4) |
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71 Study of the Influence of Spatial Elements on Tourist Behavior in Macau Historic District |
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309 | (4) |
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72 Study on the Evolution of Main External Styles of Mazu Temple - A Case Study of Fujian, Guangdong and Macau |
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313 | (4) |
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73 Sustainability and Value-Add of Culture-Constructing Religious Brand Design Strategy Model from Service Design Perspective |
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317 | (4) |
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74 Technology and the Change of Hip Hop Creative Culture in Taiwan |
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321 | (4) |
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75 The Amis Innovation Products Design of Hammered Leaf and Flower Prints |
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325 | (6) |
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76 Analysis of Crucial Abilities of Different Design Majors in Taiwan |
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331 | (4) |
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77 The Characteristics of Cartoon IP Images in the New Media Context |
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335 | (4) |
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78 The Cognition of Local Cultural Heritage under the Background of Landscape Narrative Analysis: A Case Study of Qing-yan Yuan in China |
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339 | (6) |
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79 The Construction of Traditional Non-Heritage Culture in Art Design Education - A Case Study of Fujian-Zhejiang Wooden Arch Gallery Bridge |
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345 | (4) |
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80 The Effect of Sustainability on Firms' Performance in the Fujian Garment Industry |
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349 | (4) |
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81 The Effects of Digital Board Game on the Social Sciences Learning Outcomes of Indigenous Fifth and Sixth Grade Students in Taiwan |
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353 | (6) |
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82 The Expressions of Design Inquiry |
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359 | (6) |
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83 The Ideals and Predicaments of Promoting Regional Revitalization Through Temple Cultural And Creative Industry - Case Study of the Sihu Haicing Temple |
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365 | (4) |
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84 The Impact of Virtual Reality, Augmented Reality and Mixed Reality on the Marketing of Film and Television Creation Industry |
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369 | (4) |
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85 Research on the Aestheticization of Digital Culture in Modern Life from the Popularity of Hatsune Miku |
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373 | (4) |
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86 The Study on Eye Movement and Induced Movement of Discontinuous Line Graphic in Motion Forms |
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377 | (4) |
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87 Tangible Interactive Space Design to Relieve Children's Preoperative Stress by Storytelling |
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381 | (4) |
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88 Research and Practice on the Transmission of Chinese Traditional Culture in the Digital Age: Taking the Artistic Digital Communication from "Book of Songs" as Example |
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385 | (4) |
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89 Thinking of the Development of Design Education to the Future Space Design |
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389 | (4) |
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90 To Believe or Not to Believe: The Impact of Dual-Route Factors on Individuals' Perception of False News on Social Media |
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393 | (4) |
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91 Traceability Design Based on Folk Custom and Folk Art Culture: Example of Sanshui Longevity Cultural Image Design |
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397 | (4) |
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92 Use of Cartoon Characters in City Public Commercial Space |
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401 | (4) |
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93 Using Service Design to Enrich the Visiting Experience in Kinmen Houpu District for Youths |
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405 | (4) |
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94 Visual Design and Transmission of "The Book of Songs" |
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409 | (4) |
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95 Why Do Homeless People in Taiwan Not Use Social Services Provided by the Government? |
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