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E-grāmata: Kodu for Kids: The Official Guide to Creating Your Own Video Games

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  • Formāts: EPUB+DRM
  • Izdošanas datums: 24-Apr-2013
  • Izdevniecība: Que Corporation,U.S.
  • Valoda: eng
  • ISBN-13: 9780133381009
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 24-Apr-2013
  • Izdevniecība: Que Corporation,U.S.
  • Valoda: eng
  • ISBN-13: 9780133381009
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Presents easy-to-follow instructions for designing video games using Kodu, and includes tips on programming, story scripting, character creation, adding special effects, and sharing completed games with others.

DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD!
Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well.

Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world!

Don’t just read it! See it! New online videos show you what to do!

INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES:
  • 1-Player Shooter
  • 2-Player Competition
  • Mission Quest
  • Side-Scroller Experience
DO IT ALL—EVERY STEP!
  • Learn how games really work
  • Master Kodu’s easy tools, controls, and programming
  • Imagine your quest and plan your game
  • Script a great story
  • Create your characters and make them move and talk
  • Invent and build new worlds
  • Design weapons, targets, and objects
  • Build enemies and make them fight
  • Add amazing sound, music, and special effects
  • Set up multiple players, levels, and points
  • Discover expert tips and tricks for better games
  • Make everything work together
  • Share your games with players all over the world

Forewords xi
Acknowledgments xiii
Introduction xvii
1 Get Kodu: Download and Installation 1(10)
Downloading Kodu
1(3)
Installing Kodu
4(3)
Checking Whether Kodu Installed Properly
7(1)
Adding a Game Controller
8(2)
Moving On
10(1)
2 Explore Kodu Game Lab: Basic User Controls and Tools 11(22)
Opening the Kodu Game Lab
11(3)
Navigating a New World
14(8)
The Tools
15(7)
Objects,
22(9)
Placing Objects on the Terrain
22(3)
Changing an Object's Characteristics
25(4)
Rotating an Object
29(2)
Moving On
31(2)
3 Take a Test Drive: Controlling Objects and Terrain 33(24)
Programming an Object to Move and Jump
33(12)
Taking Rover for a Spin
45(2)
Adding More Terrain
47(7)
Changing the Terrain Color/Material
51(3)
Save Your Progress
54(1)
Moving On
55(2)
4 Missiles Locked and Loaded: Adding Targets and Firing Controls 57(22)
Adding Nonmoving Obstacles
58(2)
Making Objects Disappear
60(7)
Here Come the Missiles
67(3)
Changing a Game Setting
70(3)
Having Fun with Settings
73(2)
Save Your Progress
75(1)
Moving On
76(3)
5 Player 1 Versus Player 2: Adding Players and Awarding Points 79(24)
Basic Game Elements
79(1)
Keeping Score
80(9)
Configuring the Scorekeeping
81(4)
Awarding Points
85(3)
Testing the Scorekeeping
88(1)
Creating Different Point Awards
89(6)
Adding a Second Player
95(6)
Moving On
101(2)
6 Build Your Own World: Moving Mountains and Painting Terrain 103(22)
It's Not All About the Objects
103(2)
The Ground Brush
105(10)
Changing the Brush Shape
107(6)
The Magic Brush
113(2)
Mountains and Molehills
115(7)
Brush Shape Options
117(3)
Smoothing or Roughing Terrain
120(2)
Much More World Building to Come
122(1)
Moving On
122(3)
7 Difficult Targets to Hit: Increasing Game Difficulty and Path Following 125(26)
Increasing the Difficulty Level,
125(1)
Where Did That Target Go?
126(20)
Random Movement
130(3)
Path Following
133(9)
Run Away!
142(4)
Score Programming
146(4)
Moving On
150(1)
8 Dangerous Targets: Programming Enemies That Fire Back 151(24)
Targets That Fight Back
151(1)
Saucers Go Boom
152(9)
Game Over?
161(10)
Return Fire
171(2)
Moving On
173(2)
9 Grab That Power Up: Using Pages for More Complex Programs 175(22)
Changing the Game Conditions
175(2)
Game Changer 1: Put Time Back on Clock
177(2)
Turn the Page
179(2)
Game Changer 2: Decrease Smart Saucer Speed
181(10)
Game Changer 3: Heal with Health Trees
191(5)
Moving On
196(1)
10 The Cameras Are Rolling: Camera Controls for Solo and Multiplayer Games 197(24)
It's All About Your Point of View
197(1)
Strange World
198(2)
Camera Modes
200(13)
Fixed Position
200(6)
Fixed Offset
206(4)
Free
210(3)
In-Game Camera Changes
213(6)
Moving On
219(2)
11 Good Game Design, Part 1: Tips and Tricks for Better Game Programming 221(24)
World Design: Tips and Tricks
222(9)
Game Management: Tips and Tricks
231(4)
Object Programming: Tips and Tricks
235(9)
Moving On
244(1)
12 Adding Conversations and In-Game Instructions 245(26)
Add Fun Sounds to an Object
245(3)
Chit-Chat Between Objects
248(15)
Nontimed Conversations
263(3)
Adding In-Game Instructions
266(3)
Moving On
269(2)
13 World Design: Creating Environmental Special Effects 271(22)
Your World's Terrain and Sky Color Effects
271(6)
Do You Need a Breeze or a Hurricane?
277(3)
Lakes and Rivers
280(9)
Objects and Water
289(2)
Moving On
291(2)
14 Games Should Be Heard: Programming Music and Sound Effects 293(22)
Adding a Game Music Soundtrack
294(6)
Programming Background Noise for Your World
300(3)
Adding Sound Effects
303(6)
Using Sound Effects for Player Conditions
309(5)
Moving On
314(1)
15 Good Game Design, Part 2: More Tips and Tricks for Great Games 315(22)
Better Game Programming
315(1)
More World Design Tips and Tricks
316(1)
The Maze
316(6)
The Stadium
320(2)
More Game Management Tips and Tricks
322(5)
More Object Programming Tips and Tricks
327(7)
Moving On,
334(3)
16 The Role of the Storyteller: Scripting Cut-Scenes Between Game Action 337(24)
Scripting a Cut-Scene
338(1)
Adding a Camera
339(5)
Scripted Conversation
344(4)
Scripted Movement
348(4)
The Second Conversation
352(4)
Game Cleanup
356(2)
Hiding Scoreboards
356(1)
Making Sticks Invisible
357(1)
Moving On
358(3)
17 The Big Bag of Tricks 361(20)
Programming Features You Might Not Have Discovered,
361(1)
Modifying Terrain Edit Speed
362(1)
Controlling Score Visibility
363(2)
The Great and Powerful Rock
365(1)
Using Description to Hold Comments
366(4)
Using Say Tiles to Hold Comments
370(2)
Using the Inline Tile to Save Time
372(2)
Using Multiple Game Controllers
374(4)
Configuring Missile Control
378(2)
Moving On
380(1)
18 Join the Community: Online Help and Sharing Games 381(22)
The Kodu Game Lab Website
381(8)
Home
382(1)
Worlds
383(2)
About
385(3)
Discussion
388(1)
The Kodu Community Forum
389(8)
Creating a LiveID Account
390(1)
Posting Comments, Questions, and Answers
391(6)
Sharing Your Games
397(4)
Moving On
401(2)
19 Good Game Design, Part 3: Giving Players a Great Experience 403(14)
Giving Players a Great Experience
404(1)
Game Design
404(2)
Game World Planning
406(3)
Game Rules and Objectives
409(5)
Balancing Fun and Difficulty
414(2)
Moving On
416(1)
20 Sample Game 1: A One-Player Shooter 417(16)
Game 1 Overview
417(1)
Creating The Amazing Maze Chase
418(5)
Programming the Game
423(8)
Programming Cycle
423(4)
Adding a Trap
427(2)
Adding an Enemy
429(1)
Ending the Game
429(2)
Improving the Game
431(1)
Time Limit
431(1)
Enemy Chasers
431(1)
Keys/Quest Items
431(1)
Scoring
431(1)
A Cheat Button
431(1)
Two Players
432(1)
Devious Maze
432(1)
The Invisible Hunter
432(1)
Moving On
432(1)
21 Sample Game 2: Two-Player Competition 433(16)
Game 2 Overview
433(1)
Creating Blip Barn Boom
434(3)
Programming the Game
437(9)
Programming the Rovers and Coin Creatable
437(1)
Programming the Saucers
438(2)
Programming the Kodus
440(6)
Improving the Game
446(2)
Enlarging the Game World
446(1)
Imposing a Time Limit
446(1)
Adding a Super Recharger
447(1)
Using Power-Ups
447(1)
Encouraging Duels
447(1)
Providing Missiles
447(1)
Deploying Decoys
447(1)
A Game of Chase
448(1)
Moving On
448(1)
22 Sample Game 3: On a Mission 449(16)
Game 3 Overview
449(1)
Creating The Dune Treasure
450(6)
Programming the Game
456(5)
How Power-Ups Work
456(2)
Program a Power-Up
458(3)
Improving the Game
461(2)
Including a Wandering Boss
461(1)
Adding Healing Water
461(1)
Defeating an Unfriendly Saucer
462(1)
Using Mystery Power-Ups
462(1)
Creating Boss Minions
462(1)
Introducing a Super Boss
462(1)
Changing Terrain
462(1)
Adding Scoring
462(1)
Moving On
463(2)
23 Sample Game 4: The Side-Scroller Experience 465(18)
Sample Game 4 Overview
465(2)
Creating Octo's Aquarium
467(4)
Programming the Game
471(9)
Programming Octo
473(4)
Programming the Creatables
477(1)
Programming the Fans
478(2)
Improving the Game
480(2)
Including Underwater Weapons
480(1)
Enabling Ink Clouds
480(1)
Introducing Healing Starfish
480(1)
Don't Forget Music,
481(1)
Getting There and Back
481(1)
You Sank My Ship!
481(1)
Creating an Invisible Maze
481(1)
Using Depth Charges
481(1)
Moving On
482(1)
24 Closing Thoughts and Challenges 483(6)
Consider All You've Learned
483(1)
Where to Go from Here
484(2)
A Challenge for You
486(1)
Moving On,
486(3)
A The Kodu Developers 489(6)
Stephen Coy
489(1)
Matt MacLaurin
490(2)
Mark Finch
492(1)
Michael Miller
493(2)
Index 495
James Floyd Kelly is a technology writer with degrees in English and Industrial Engineering. James has written on a wide variety of topics, including LEGO robotics, open-source software, and building 3D printers. James is a DIYera tinkerer and a maker who enjoys learning new skills whenever possible. He lives in Atlanta, Georgia, with his wife and two young boys.