Preface |
|
xi | |
Our purpose |
|
xi | |
Will this book be useful for you? |
|
xi | |
Your reflections |
|
xiv | |
Contents of the book |
|
xiv | |
|
|
1 | (11) |
|
1.1 Language, games, play, and learning |
|
|
1 | (3) |
|
|
1 | (1) |
|
|
2 | (1) |
|
|
2 | (1) |
|
1.1.4 How is gameplay related to learning? |
|
|
3 | (1) |
|
|
4 | (1) |
|
1.2 Game-enhanced and game-based L2TL |
|
|
4 | (5) |
|
Table 1.1 Summary of game-based environments for L2TL |
|
|
7 | (2) |
|
|
9 | (1) |
|
1.3 Digital, game-mediated L2TL: What has been done? |
|
|
9 | (2) |
|
Table 1.2 Potential benefits of MMOGs |
|
|
10 | (1) |
|
|
11 | (1) |
|
|
11 | (1) |
|
Chapter 2 Goals: Learning tasks and goal-orientation |
|
|
12 | (20) |
|
2.1 A scenario: The thief in the museum |
|
|
12 | (1) |
|
|
13 | (1) |
|
|
13 | (3) |
|
2.2.1 TBLT and defining L2 learning tasks |
|
|
14 | (2) |
|
|
16 | (1) |
|
2.3 Criticisms of tasks in L2TL |
|
|
16 | (3) |
|
2.3.1 Same task, different activities |
|
|
16 | (1) |
|
2.3.2 Authentic tasks are not always authenticated |
|
|
17 | (1) |
|
2.3.3 Privileging instruction-driven over learner-driven design |
|
|
18 | (1) |
|
|
19 | (1) |
|
2.4 Game playing as goal-orienting behavior |
|
|
19 | (5) |
|
2.4.1 How is game playing goal oriented? |
|
|
20 | (2) |
|
2.4.2 How are game tasks designed? |
|
|
22 | (1) |
|
Table 2.1 Objectives and task types |
|
|
23 | (1) |
|
|
24 | (1) |
|
2.5 Summary and implications |
|
|
24 | (1) |
|
2.6 A game-enhanced scenario: The museum game |
|
|
25 | (2) |
|
|
26 | (1) |
|
2.7 Game-mediated applications |
|
|
27 | (5) |
|
2.7.1 A game-enhanced L2 writing activity: Game journaling |
|
|
27 | (1) |
|
2.7.2 Designing a game-based L2TL environment: Focus on goals |
|
|
28 | (1) |
|
Activity 2A Learning the tutorial |
|
|
28 | (1) |
|
|
29 | (1) |
|
Chapter 2 Game design activity |
|
|
30 | (1) |
|
2.7.3 Your game-informed reflections |
|
|
30 | (2) |
|
Chapter 3 Interaction: With, through, and about digital games |
|
|
32 | (18) |
|
3.1 A scenario: Games are for loners ... or are they? |
|
|
32 | (2) |
|
|
33 | (1) |
|
|
34 | (2) |
|
3.2.1 Interaction in L2 learning |
|
|
34 | (2) |
|
|
36 | (1) |
|
3.3 Game-mediated-L2 interactions' |
|
|
36 | (5) |
|
3.3.1 Ideational interactions with games |
|
|
36 | (1) |
|
3.3.2 Interpersonal interactions through and around games |
|
|
37 | (2) |
|
3.3.3 Textual interactions-about games |
|
|
39 | (1) |
|
|
40 | (1) |
|
3.4 Interaction from a game design perspective |
|
|
41 | (2) |
|
3.4.1 Implications for L2TL |
|
|
42 | (1) |
|
|
43 | (1) |
|
3.5 Summary and implications |
|
|
43 | (1) |
|
3.6 A game-enhanced scenario: Social interactions around social networking games |
|
|
44 | (1) |
|
|
45 | (1) |
|
3.7 Game-mediated applications |
|
|
45 | (5) |
|
3.7.1 Game-enhanced L2-speaking/listening activities: Game-mediated interactions |
|
|
45 | (1) |
|
Activity 3A Interacting with games in the L2 |
|
|
46 | (1) |
|
Activity 3B Interacting through/around games |
|
|
47 | (1) |
|
Activity 3C Interacting about games |
|
|
47 | (1) |
|
3.7.2 Designing a game-based L2TL environment: Focus on interaction |
|
|
47 | (1) |
|
Chapter 3 Game design activity |
|
|
48 | (1) |
|
3.7.3 Your game-informed reflections |
|
|
49 | (1) |
|
Chapter 4 Feedback: Real-time, individualized, and instructional |
|
|
50 | (21) |
|
4.1 A scenario: The feedback challenge |
|
|
50 | (1) |
|
|
51 | (1) |
|
|
51 | (4) |
|
4.2.1 Impact on L2 learning: Feedback as instruction |
|
|
52 | (3) |
|
|
55 | (1) |
|
4.3 Challenges for feedback in L2TL |
|
|
55 | (2) |
|
|
55 | (1) |
|
|
56 | (1) |
|
|
56 | (1) |
|
4.3.4 Low consequence and internalization |
|
|
56 | (1) |
|
|
57 | (1) |
|
4.4 Feedback in digital games |
|
|
57 | (6) |
|
4.4.1 How do digital games utilize fail states as opportunities for feedback? |
|
|
57 | (2) |
|
4.4.2 How do digital games give individualized, just-in-time feedback? |
|
|
59 | (1) |
|
4.4.3 How is feedback in digital games designed? |
|
|
60 | (1) |
|
Table 4.1 Feedback mechanisms in digital games |
|
|
61 | (1) |
|
4.4.4 How is feedback given in player interactions? |
|
|
62 | (1) |
|
|
63 | (1) |
|
4.5 Summary and implications |
|
|
63 | (1) |
|
4.6 A game-informed scenario: The golden treasure |
|
|
64 | (2) |
|
|
65 | (1) |
|
4.7 Game-mediated applications |
|
|
66 | (5) |
|
4.7.1 A game-enhanced activity focusing on feedback |
|
|
66 | (2) |
|
Activity 4A In-game feedback |
|
|
68 | (1) |
|
Activity 4B Feedback in player interactions: An analysis task |
|
|
68 | (1) |
|
4.7.2 Designing a game-based L2TL environment: Focus on feedback |
|
|
68 | (1) |
|
Chapter 4 Game design activity |
|
|
69 | (1) |
|
4.7.3 Your game-informed reflections |
|
|
70 | (1) |
|
Chapter 5 Context: The role of narrative |
|
|
71 | (19) |
|
5.1 A scenario: The promise of narratives |
|
|
71 | (2) |
|
|
72 | (1) |
|
5.2 Context and narrative |
|
|
73 | (5) |
|
5.2.1 Context in linguistics and L2TL |
|
|
74 | (2) |
|
5.2.2 Narratives and learning |
|
|
76 | (1) |
|
|
77 | (1) |
|
|
78 | (2) |
|
|
80 | (1) |
|
5.4 Context In game-informed L2TL |
|
|
80 | (2) |
|
|
82 | (1) |
|
5.5 Summary and implications |
|
|
82 | (1) |
|
5.6 A game-enhanced scenario: Designing game narratives |
|
|
83 | (1) |
|
|
83 | (1) |
|
5.7 Game-mediated applications |
|
|
84 | (6) |
|
5.7.1 A game-enhanced L2 activity: Designing narratives |
|
|
84 | (1) |
|
Activity 5A Designing narratives---Character descriptions |
|
|
85 | (1) |
|
Activity 5B Designing narratives---Setting descriptions |
|
|
86 | (1) |
|
Activity 5C Designing narratives---Plot descriptions |
|
|
86 | (1) |
|
Activity 5D Designing narratives---Follow-up project |
|
|
87 | (1) |
|
5.7.2 Designing a game-based L2TL environment: Focus on context |
|
|
87 | (1) |
|
Chapter 5 Game design activity |
|
|
88 | (1) |
|
5.7.3 Your game-informed reflections |
|
|
88 | (2) |
|
Chapter 6 Motivation: Engagement and flow |
|
|
90 | (16) |
|
6.1 A scenario: Keeping students interested |
|
|
90 | (1) |
|
|
91 | (1) |
|
|
91 | (4) |
|
6.2.1 Motivation models in L2TL |
|
|
92 | (2) |
|
|
94 | (1) |
|
6.3 Motivation: The player and the game |
|
|
95 | (3) |
|
6.3.1 Engagement and digital games |
|
|
95 | (1) |
|
Figure 6.1 Elements of games that engage us |
|
|
96 | (1) |
|
6.3.2 Flow and digital games |
|
|
97 | (1) |
|
|
98 | (1) |
|
6.4 Summary and implications |
|
|
98 | (1) |
|
6.5 A game-enhanced scenario: Getting motivated to learn French |
|
|
99 | (1) |
|
|
100 | (1) |
|
6.6 Game-mediated applications |
|
|
100 | (6) |
|
6.6.1 A game-enhanced activity: Thinking about motivation |
|
|
101 | (1) |
|
Activity 6A Thinking about flow in games and learning |
|
|
101 | (1) |
|
Activity 6B Thinking about engagement in games and learning |
|
|
102 | (1) |
|
6.6.2 Designing a game-based L2TL environment: Focus on motivation |
|
|
103 | (1) |
|
Chapter 6 Game design activity |
|
|
104 | (1) |
|
6.6.3 Your game-informed reflections |
|
|
105 | (1) |
|
Chapter 7 Endgame: The future of digital games and L2TL |
|
|
106 | (17) |
|
7.1 From parallels to connections |
|
|
106 | (4) |
|
7.1.1 Goals: Learning tasks and goal orientation |
|
|
106 | (1) |
|
7.1.2 Interaction: With, through, and about digital games |
|
|
107 | (1) |
|
7.1.3 Feedback: Real time, individualized, and instructional |
|
|
108 | (1) |
|
7.1.4 Context: The role of narrative |
|
|
109 | (1) |
|
7.1.5 Motivation: Engagement and flow |
|
|
109 | (1) |
|
|
110 | (1) |
|
7.2 Critical considerations |
|
|
110 | (3) |
|
|
110 | (1) |
|
Table 7.1 Balance types in game design |
|
|
111 | (1) |
|
7.2.2 Player and learner agency |
|
|
112 | (1) |
|
7.2.3 Playing to learn vs. learning to play |
|
|
112 | (1) |
|
|
113 | (1) |
|
7.3 The future of digital game-mediated L2TL |
|
|
113 | (3) |
|
7.4 Game-mediated applications |
|
|
116 | (3) |
|
7.4.1 Game-enhanced summary activities |
|
|
116 | (1) |
|
Activity 7A A reflective portfolio |
|
|
117 | (1) |
|
Activity 7B A "game" plan |
|
|
117 | (1) |
|
7.4.2 A game-based L2TL environment: Presenting your design |
|
|
118 | (1) |
|
Activity 7C Game design proposal |
|
|
118 | (1) |
|
|
119 | (4) |
|
|
119 | (2) |
|
|
121 | (2) |
References |
|
123 | (10) |
List of Games |
|
133 | (2) |
Appendix 1 Glossary |
|
135 | (8) |
Appendix 2 Guide to Game Types and Genres |
|
143 | (9) |
Appendix 3 Digital Game Evaluation Guide for L2TL |
|
152 | (3) |
Index |
|
155 | |