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Learning and Collaboration Technologies: Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings 2015 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 739 pages, height x width: 235x155 mm, 267 Illustrations, black and white; XIX, 739 p. 267 illus., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 9192
  • Izdošanas datums: 01-Jul-2015
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319206087
  • ISBN-13: 9783319206080
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 739 pages, height x width: 235x155 mm, 267 Illustrations, black and white; XIX, 739 p. 267 illus., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 9192
  • Izdošanas datums: 01-Jul-2015
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319206087
  • ISBN-13: 9783319206080
The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games, and ICT in education.
Technology-Enhanced Learning
An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations
3(11)
Tugba Altan
Kursat Cagiltay
Audio Cues: Can Sound Be Worth a Hundred Words?
14(10)
Jatin Bajaj
Akash Harlalka
Ankit Kumar
Ravi Mokashi Punekar
Keyur Sorathia
Om Deshmukh
Kuldeep Yadav
Using Augmented Reality Technology in Assisting English Learning for Primary School Students
24(9)
Salin Boonbrahm
Charlee Kaewrat
Poonpong Boonbrahm
G-NETS -- Gesture-Based Nursing Educational Training Support System
33(10)
Jen-Wei Chang
Chang-Fang Huang
Robert L. Good
Chun-Chia Lee
Dual-Coding Strategy for the Chinese Characters Learners: Chinese PCS Editor
43(7)
Chi Nung Chu
Exploring Student Interactions: Learning Analytics Tools for Student Tracking
50(12)
Miguel Angel Conde
Angel Hernandez-Garcia
Francisco J. Garcia-Penalvo
Maria Luisa Sein-Echaluce
Assessments of User Centered Design Framework for M-learning Application Development
62(13)
Amir Dirin
Marko Nieminen
Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD)
75(12)
Xiao Du
Ali Arya
Prediction of Learner Native Language by Writing Error Pattern
87(10)
Brendan Flanagan
Chengjiu Yin
Takahiko Suzuki
Sachio Hirokawa
An Exploration of Mobile Collaborative Writing Interface Design
97(9)
Menghui Li
Young Mi Choi
A Tablet-Based Lego Mindstorms Programming Environment for Children
106(9)
Stephanie Ludi
Voice-Based Computer Mediated Communication for Individual Practice to Increase Speaking Proficiency: Construction and Pilot Study
115(9)
Yuichi Ono
Akio Onishi
Manabu Ishihara
Mitsuo Yamashiro
Supporting the Development of Computational Thinking: A Robotic Platform Controlled by Smartphone
124(12)
Henrique Reinaldo Sarmento
Cibele A.S. Reis
Vinicius Zaramella
Leonelo D.A. Almeida
Cesar A. Tacla
The Use of Augmented Reality Interfaces for On-site Crisis Preparedness
136(12)
Monica Sebillo
Genoveffa Tortora
Giuliana Vitiello
Luca Paolino
Athula Ginige
Design and Implementation of Novel Word Learning System "Uberall"
148(12)
Reina Shimizu
Katsuhiko Ogawa
Design Solutions for Interactive Multi-video Multimedia Learning Objects
160(15)
Caio C. Viel
Kamila R.H. Rodrigues
Cesar A.C. Teixeira
Maria G.C. Pimentel
Adaptive and Personalised Learning and Assessment
Automatic Pronunciation Error Detection and Feedback Generation for CALL Applications
175(12)
Renlong Ai
Feedback in Computer-Based Concept Mapping Tools: A Short Review
187(12)
Francisco J. Alvarez-Montero
Hector Jacobo-Garcia
Eneyda Rocha-Ruiz
Model for Detecting Student Difficulties in Solving Formative Assessments
199(9)
Camilo Castillo
Nestor D. Duque
Andres Salazar
Valentino Tabares
Demetrio A. Ovalle
Enhancing the Learner's Performance Analysis Using SMEUS Semantic E-learning System and Business Intelligence Technologies
208(10)
Fisnik Dalipi
Sule Yildirim Yayilgan
Zenun Kastrati
Creation of Meaningful-Learning and Continuous Evaluation Education System
218(9)
Habib M. Fardoun
Abdullah Albarakati
Antonio Paules Cipres
A Computational Model to Determine Desirability of Events Based on Personality for Performance Motivational Orientation Learners
227(11)
Somayeh Fatahi
Hadi Moradi
Ali Nouri Zonoz
Recommendation Engine for an Online Drill Svstem
238(11)
Toshikazu Iitaka
Usability of Educational Technology APIs: Findings and Guidelines
249(12)
Evangelos Kapros
Neil Peirce
Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning
261(10)
Niki Lambropoulos
Iosif Mporas
Habib M. Fardoun
Iyad Katib
The Potential Use of the Flexilevel Test in Providing Personalised Mobile E-Assessments
271(8)
Andrew Pyper
Mariana Lilley
Paul Wernick
Amanda Jefferies
Supporting Golf Coaching and Swing Instruction with Computer-Based Training Systems
279(12)
Maria Riveiro
Anders Dahlbom
Rikard Konig
Ulf Johansson
Peter Brattberg
A Student-Centered Hybrid Recommender System to Provide Relevant Learning Objects from Repositories
291(10)
Paula A. Rodriguez
Demetrio A. Ovalle
Nestor D. Duque
Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices
301(12)
Oscar M. Salazar
Demetrio A. Ovalle
Nestor D. Duque
Math and Motion: A (Coursera) MOOC to Rethink Math Assessment
313(12)
Patricia Salinas
Eliud Quintero
Xavier Sanchez
A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach
325(12)
Kittisak Sirisaengtaksin
Lorne Olfman
Nimer Alrushiedat
Generating Quizzes for History Learning Based on Wikipedia Articles
337(12)
Yoshihiro Tamura
Yutaka Takase
Yuki Hayashi
Yukiko I. Nakano
Virtual Worlds and Virtual Agents for Learning
Construction of Educative Micro-Worlds to Build Students' Creativity in Terms of Their Own Self-Learning
349(12)
Habib M. Fardoun
Abdullah AL-Malaise AL-Ghamdi
Antonio Paules Cipres
The Effect of Metaphoric Gestures on Schematic Understanding of Instruction Performed by a Pedagogical Conversational Agent
361(11)
Dai Hasegawa
Shinichi Shirakawa
Naoya Shioiri
Toshiki Hanawa
Hiroshi Sakuta
Kouzou Ohara
Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters
372(12)
Yugo Hayashi
Daniel Moritz Marutschke
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum
384(10)
Luis Antonio Hernandez Ibanez
Viviana Barneche Naya
Enhancing the Learning Success of Engineering Students by Virtual Experiments
394(12)
Max Hoffmann
Lana Plumanns
Laura Lenz
Katharina Schuster
Tobias Meisen
Sabina Jeschke
The Learning Effect of Augmented Reality Training in a Computer-Based Simulation Environment
406(9)
Jung Hyup Kim
Tiffany Chan
Wei Du
Virtual Music Teacher for New Music Learners with Optical Music Recognition
415(12)
Viet-Khoi Pham
Hai-Dang Nguyen
Minh-Triet Tran
The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach)
427(11)
Scott Robertson
Rob Solomon
Mark Riedl
Theresa Wicklin Gillespie
Toni Chociemski
Viraj Master
Arun Mohan
CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers
438(11)
Arash Soleimani
Keith Evan Green
Danielle C. Herro
Ian D. Walker
Christina Gardner-McCune
Collaboration and Learning
What Do My Colleagues Know? Dealing with Cognitive Complexity in Organizations through Visualizations
449(11)
Andre Calero Valdez
Simon Bruns
Christoph Greven
Ulrik Schroeder
Martina Ziefle
From Formal to Informal 3D Learning. Assesment of Users in the Education
460(10)
David Fonseca
Ernest Redondo
Francesc Valls
Oswaldo Daviel Gutierrez
Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
470(12)
Francisco J. Garcia-Penalvo
Juan Cruz-Benito
Oriol Borras-Gene
Angel Fidalgo Blanco
CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students
482(10)
Vikas Goel
Utkarsh Mishra
Soumya Tiwari
Ravi Mokashi Punekar
Keyur Sorathia
Kuldeep Yadav
Om Deshmukh
A Study to Activate Communication by Using SNS on Mobile Phone: An Essay Lesson at the Elementary School
492(11)
Yuko Hiramatsu
Atsushi Ito
Koutaro Inagaki
Fumie Shimada
Fumihiro Sato
Collaborative Tablet PC the System for Self-Active Awareness in a Dormitory Environment
503(7)
Hironobu Satoh
Shigenori Akamatsu
Masanobu Yoshida
Takumi Yamaguchi
Fuyuko Eguchi
Yuriko Higashioka
A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques
510(10)
Maria Luisa Sein-Echaluce
Angel Fidalgo Blanco
Francisco J. Garcia-Penalvo
Miguel Angel Conde
Let's Play, Video Streams, and the Evolution of New Digital Literacy
520(8)
Peter A. Smith
Alicia D. Sanchez
Human-Human Interaction Modeling of Trainer
528(9)
Hongjun Xue
Wendi Zhang
Xiaoyan Zhang
Serious Games
A Platform for Supporting the Development of Mixed Reality Environments for Educational Games
537(12)
Luis Arenas
Telmo Zarraonandia
Paloma Diaz
Ignacio Aedo
Can Games Motivate Urban Youth for Civic Engagement?
549(12)
Alma L. Culen
Sumit Pandey
Swati Srivastava
Katie Coughlin
H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site
561(12)
Hayun Kim
Sungeun An
Sangeun Keum
Wontack Woo
Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute
573(10)
Hyung Sook Kim
Su Hak Oh
Yong Hyun Park
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness
583(12)
Roland Klemke
Shalini Kurapati
Heide Lukosch
Marcus Specht
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System
595(13)
Ana Carolina Tome Klock
Lucas Felipe da Cunha
Mayco Farias de Carvalho
Brayan Eduardo Rosa
Andressa Jaqueline Anton
Isabela Gasparini
Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage
608(12)
Kevin Koban
Benny Liebold
Peter Ohler
Inspecting Quality of Games Designed for Learning Programming
620(12)
Tihomir Orehovacki
Snjezana Babic
E-Learning and Serious Games: New Trends in Architectural and Urban Design Education
632(12)
Francesc Valls
Ernest Redondo
David Fonseca
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games
644(13)
Zarwina Yusoff
Amirrudin Kamsin
ICT in Education
Just-in-Case or Just-in-Time Training? -- Excerpts from a Doctoral Research Study
657(11)
Devshikha Bose
Users and Technologies in Education: A Pending Course
668(8)
Cristobal Fernandez Robin
Scott McCoy
Diego Yanez Martinez
Free Software User Interfaces: Usability and Aesthetics
676(11)
Edmund Laugasson
Mati Mottus
Impacting the Digital Divide on a Global Scale - Six Case Studies from Three Continents
687(10)
Birgy Lorenz
Savilla Irene Banister
Kaido Kikkas
Differentiation of Student Perceptions for Online Courses, Over Time
697(7)
Maria Mama-Timotheou
The Future of Electronic Textbooks from a User Perspective
704(10)
Kimberly Anne Sheen
Yan Luximon
Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students
714(10)
Evangelia Triantafyllou
Olga Timcenko
Understanding Nomophobia: A Modern Age Phobia Among College Students
724(13)
Caglar Yildirim
Ana-Paula Correia
Author Index 737