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Technology-Enhanced Learning |
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An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations |
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3 | (11) |
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Audio Cues: Can Sound Be Worth a Hundred Words? |
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14 | (10) |
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Using Augmented Reality Technology in Assisting English Learning for Primary School Students |
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24 | (9) |
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G-NETS -- Gesture-Based Nursing Educational Training Support System |
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33 | (10) |
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Dual-Coding Strategy for the Chinese Characters Learners: Chinese PCS Editor |
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43 | (7) |
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Exploring Student Interactions: Learning Analytics Tools for Student Tracking |
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50 | (12) |
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Francisco J. Garcia-Penalvo |
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Maria Luisa Sein-Echaluce |
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Assessments of User Centered Design Framework for M-learning Application Development |
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62 | (13) |
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Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD) |
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75 | (12) |
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Prediction of Learner Native Language by Writing Error Pattern |
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87 | (10) |
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An Exploration of Mobile Collaborative Writing Interface Design |
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97 | (9) |
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A Tablet-Based Lego Mindstorms Programming Environment for Children |
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106 | (9) |
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Voice-Based Computer Mediated Communication for Individual Practice to Increase Speaking Proficiency: Construction and Pilot Study |
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115 | (9) |
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Supporting the Development of Computational Thinking: A Robotic Platform Controlled by Smartphone |
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124 | (12) |
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Henrique Reinaldo Sarmento |
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The Use of Augmented Reality Interfaces for On-site Crisis Preparedness |
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136 | (12) |
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Design and Implementation of Novel Word Learning System "Uberall" |
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148 | (12) |
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Design Solutions for Interactive Multi-video Multimedia Learning Objects |
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160 | (15) |
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Adaptive and Personalised Learning and Assessment |
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Automatic Pronunciation Error Detection and Feedback Generation for CALL Applications |
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175 | (12) |
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Feedback in Computer-Based Concept Mapping Tools: A Short Review |
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187 | (12) |
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Francisco J. Alvarez-Montero |
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Model for Detecting Student Difficulties in Solving Formative Assessments |
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199 | (9) |
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Enhancing the Learner's Performance Analysis Using SMEUS Semantic E-learning System and Business Intelligence Technologies |
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208 | (10) |
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Creation of Meaningful-Learning and Continuous Evaluation Education System |
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218 | (9) |
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A Computational Model to Determine Desirability of Events Based on Personality for Performance Motivational Orientation Learners |
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227 | (11) |
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Recommendation Engine for an Online Drill Svstem |
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238 | (11) |
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Usability of Educational Technology APIs: Findings and Guidelines |
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249 | (12) |
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Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning |
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261 | (10) |
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The Potential Use of the Flexilevel Test in Providing Personalised Mobile E-Assessments |
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271 | (8) |
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Supporting Golf Coaching and Swing Instruction with Computer-Based Training Systems |
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279 | (12) |
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A Student-Centered Hybrid Recommender System to Provide Relevant Learning Objects from Repositories |
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291 | (10) |
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Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices |
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301 | (12) |
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Math and Motion: A (Coursera) MOOC to Rethink Math Assessment |
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313 | (12) |
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A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach |
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325 | (12) |
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Generating Quizzes for History Learning Based on Wikipedia Articles |
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337 | (12) |
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Virtual Worlds and Virtual Agents for Learning |
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Construction of Educative Micro-Worlds to Build Students' Creativity in Terms of Their Own Self-Learning |
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349 | (12) |
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Abdullah AL-Malaise AL-Ghamdi |
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The Effect of Metaphoric Gestures on Schematic Understanding of Instruction Performed by a Pedagogical Conversational Agent |
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361 | (11) |
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Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters |
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372 | (12) |
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Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum |
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384 | (10) |
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Luis Antonio Hernandez Ibanez |
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Enhancing the Learning Success of Engineering Students by Virtual Experiments |
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394 | (12) |
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The Learning Effect of Augmented Reality Training in a Computer-Based Simulation Environment |
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406 | (9) |
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Virtual Music Teacher for New Music Learners with Optical Music Recognition |
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415 | (12) |
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The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach) |
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427 | (11) |
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Theresa Wicklin Gillespie |
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CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers |
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438 | (11) |
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Collaboration and Learning |
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What Do My Colleagues Know? Dealing with Cognitive Complexity in Organizations through Visualizations |
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449 | (11) |
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From Formal to Informal 3D Learning. Assesment of Users in the Education |
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460 | (10) |
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Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course |
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470 | (12) |
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Francisco J. Garcia-Penalvo |
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CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students |
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482 | (10) |
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A Study to Activate Communication by Using SNS on Mobile Phone: An Essay Lesson at the Elementary School |
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492 | (11) |
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Collaborative Tablet PC the System for Self-Active Awareness in a Dormitory Environment |
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503 | (7) |
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A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques |
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510 | (10) |
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Maria Luisa Sein-Echaluce |
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Francisco J. Garcia-Penalvo |
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Let's Play, Video Streams, and the Evolution of New Digital Literacy |
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520 | (8) |
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Human-Human Interaction Modeling of Trainer |
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528 | (9) |
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A Platform for Supporting the Development of Mixed Reality Environments for Educational Games |
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537 | (12) |
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Can Games Motivate Urban Youth for Civic Engagement? |
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549 | (12) |
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H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site |
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561 | (12) |
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Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute |
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573 | (10) |
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Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness |
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583 | (12) |
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Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System |
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595 | (13) |
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Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage |
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608 | (12) |
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Inspecting Quality of Games Designed for Learning Programming |
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620 | (12) |
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E-Learning and Serious Games: New Trends in Architectural and Urban Design Education |
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632 | (12) |
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Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games |
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644 | (13) |
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Just-in-Case or Just-in-Time Training? -- Excerpts from a Doctoral Research Study |
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657 | (11) |
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Users and Technologies in Education: A Pending Course |
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668 | (8) |
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Cristobal Fernandez Robin |
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Free Software User Interfaces: Usability and Aesthetics |
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676 | (11) |
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Impacting the Digital Divide on a Global Scale - Six Case Studies from Three Continents |
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687 | (10) |
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Differentiation of Student Perceptions for Online Courses, Over Time |
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697 | (7) |
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The Future of Electronic Textbooks from a User Perspective |
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704 | (10) |
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Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students |
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714 | (10) |
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Understanding Nomophobia: A Modern Age Phobia Among College Students |
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724 | (13) |
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Author Index |
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737 | |