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Using Augmented Reality Interactive System to Support Digital Electronics Learning |
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3 | (9) |
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An AI System for Coaching Novice Programmers |
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12 | (10) |
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Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code |
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22 | (19) |
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Fairy Houses: A Creative Engineering Experience |
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|
41 | (9) |
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Make World, A Collaborative Platform to Develop Computational Thinking and STEAM |
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50 | (10) |
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Manipulation of Mathematical Expressions in Collaborative Environments |
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|
60 | (11) |
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Designing Tools that Allows Children in the Early Childhood to Program Robots |
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71 | (19) |
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Kryscia Ramirez-Benavides |
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Decision-Making for Interactive Systems: A Case Study for Teaching and Learning in Bioinformatics |
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|
90 | (20) |
|
Vanessa Stangherlin Machado |
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Walter Ritzel Paixao-Cortes |
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Preschool Learning with a Fingertip: Concept of a Tablet-Based Training Program to Support Emergent Literacy and Mathematical Skills |
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110 | (13) |
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Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children |
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|
123 | (11) |
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|
|
Leandro Florez Aristizabal |
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Girls in Robot Class_Smart Textiles Interactive Tool-Kits to Enhance the Participatory of Women in Technology |
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|
134 | (14) |
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|
A Model for Collaboration in Virtual Worlds Bringing Together Cultures in Conflict |
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|
148 | (10) |
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|
Different Students - Different Ways: Challenges of Integrating Non-traditional Students in Higher Education and How Electronic Learning Can Support Inclusion |
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|
158 | (12) |
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|
"Beyond EFL Writing Anxiety": Tapping into the Individual Emotionality of Proficient EFL Writers Through Semi-structured Analysis and Wearable Sensing Technology |
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|
170 | (12) |
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Training Socially Responsible Engineers by Developing Accessible Video Games |
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|
182 | (20) |
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The Use of a New Visual Language as a Supporting Resource for People with Intellectual Disabilities |
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|
202 | (13) |
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Francisco Rodriguez-Sedano |
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`Thinking in Pictures?" Performance of Chinese Children with Autism on Math Learning Through Eye-Tracking Technology |
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|
215 | (14) |
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Dashboard for Actionable Feedback on Learning Skills: Scalability and Usefulness |
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229 | (13) |
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Can We Apply Learning Analytics Tools in Challenge Based Learning Contexts? |
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|
242 | (15) |
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|
Francisco J. Garcia-Penalvo |
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Maria Luisa Sein-Echaluce |
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|
Learning Analytics and Spelling Acquisition in German - Proof of Concept |
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|
257 | (12) |
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Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach |
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|
269 | (12) |
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Learning Analytics and Its Paternalistic Influences |
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|
281 | (12) |
|
|
Development of a Dashboard for Learning Analytics in Higher Education |
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293 | (9) |
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|
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Mixing and Matching Learning Design and Learning Analytics |
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|
302 | (17) |
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|
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|
Improving the Learning and Collaboration Experience |
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|
|
Attitudes Towards Mobile Devices in Estonian Basic Education: Using the Framework of the UTAUT Model |
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|
319 | (11) |
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|
A Guidance and Evaluation Approach for mHealth Education Applications |
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|
330 | (11) |
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|
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Collaborative Hybrid Agent Provision of Learner Needs Using Ontology Based Semantic Technology |
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|
341 | (11) |
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|
|
Improving Success/Completion Ratio in Large Surveys: A Proposal Based on Usability and Engagement |
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|
352 | (19) |
|
|
|
Francisco J. Garcia-Penalvo |
|
|
Jose Carlos Sanchez-Prieto |
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|
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|
|
Interaction Design Principles in WYRED Platform |
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|
371 | (11) |
|
Francisco J. Garcia-Penalvo |
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|
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Personal and Shared Perspectives on Knowledge Maps in Learning Environments |
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|
382 | (19) |
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|
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|
Designing a Peer Feedback Mobile Application as a Professional Development Tool |
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|
401 | (18) |
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|
The Influence of Trust on User Interactions in e-Transaction Platforms: The Context of a Developing Country |
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|
419 | (16) |
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|
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|
Integration of Estonian Higher Education Information Technology Students and Its Effect on Graduation-Related Self-efficacy |
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|
435 | (14) |
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|
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Discuss: Embedding Dialog-Based Discussions into Websites |
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|
449 | (12) |
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|
|
|
Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing |
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|
461 | (12) |
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|
|
|
|
The Evaluation on the Usability of Digital Storytelling Teaching System in Teaching |
|
|
473 | (15) |
|
|
|
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|
Nellodee 2.0: A Quantified Self Reading App for Tracking Reading Goals |
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|
488 | (9) |
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|
|
Author Index |
|
497 | |