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E-grāmata: Luck, Logic, and White Lies: The Mathematics of Games 2nd edition [Taylor & Francis e-book]

  • Formāts: 568 pages, 67 Tables, black and white; 80 Line drawings, black and white; 80 Illustrations, black and white
  • Sērija : AK Peters/CRC Recreational Mathematics Series
  • Izdošanas datums: 28-Apr-2021
  • Izdevniecība: CRC Press
  • ISBN-13: 9781003092872
  • Taylor & Francis e-book
  • Cena: 186,77 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 266,81 €
  • Ietaupiet 30%
  • Formāts: 568 pages, 67 Tables, black and white; 80 Line drawings, black and white; 80 Illustrations, black and white
  • Sērija : AK Peters/CRC Recreational Mathematics Series
  • Izdošanas datums: 28-Apr-2021
  • Izdevniecība: CRC Press
  • ISBN-13: 9781003092872
Praise for the First Edition

"Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve ones skills." Midwest Book Review

"The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." Alfred Wallace, Musings, Ramblings, and Things Left Unsaid

"The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." Peter Fillmore, CMS Notes

Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problemgenerally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games.

This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition.

Features











Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level.

Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals.

Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.

*Here is the list of Errata for the second edition of Luck, Logic, and White Lies: The Mathematics of Games: http://bewersdorff-online.de/LLWL-errata.pdf
Foreword ix
Preface xi
Part I Games of Chance
1(142)
1 Dice and Probability
3(6)
2 Waiting for a Double 6
9(4)
3 Tips on Playing the Lottery: More Equal than Equal?
13(10)
4 A Fair Division: But How?
23(4)
5 The Red and the Black: the Law of Large Numbers
27(6)
6 Asymmetric Dice: Are They Worth Anything?
33(4)
7 Probability and Geometry
37(4)
8 Chance and Mathematical Certainty: Are They Reconcilable?
41(10)
9 In Quest of the Equiprobable
51(6)
10 Winning the Game: Probability and Value
57(10)
11 Which Die is Best?
67(4)
12 A Die is Tested
71(6)
13 The Normal Distribution: A Race to the Finish!
77(12)
14 And Not Only at Roulette: the Poisson Distribution
89(4)
15 When Formulas Become Too Complex: the Monte Carlo Method
93(12)
16 Markov Chains and the Game Monopoly
105(16)
17 Blackjack: A Las Vegas Fairy Tale
121(22)
Part II Combinatorial Games
143(212)
18 Which Move is Best?
145(12)
19 Chances of Winning and Symmetry
157(14)
20 A Game for Three
171(6)
21 Nim: the Easy Winner!
177(6)
22 Lasker Nim: Winning along a Secret Path
183(10)
23 Black-and-White Nim: To Each His (or Her) Own
193(16)
24 A Game with Dominoes: Have We Run Out of Space Yet?
209(16)
25 Go: A Classical Game with a Modern Theory
225(28)
26 Misere Games: Loser Wins!
253(14)
27 The Computer as Game Partner
267(26)
28 Can Winning Prospects Always Be Determined?
293(14)
29 Games and Complexity: When Calculations Take Too Long
307(16)
30 A Good Memory and Luck: And Nothing Else?
323(8)
31 Backgammon: To Double or Not to Double?
331(16)
32 Mastermind: Playing It Safe
347(8)
Part III Strategic Games
355(140)
33 Rock-Paper-Scissors: the Enemy's Unknown Plan
357(10)
34 Minimax versus Psychology: Even in Poker?
367(8)
35 Bluffing in Poker: Can It Be Done without Psychology?
375(6)
36 Symmetric Games: Disadvantages Are Avoidable, but How?
381(16)
37 Minimax and Linear Optimization: As Simple as Can Be
397(8)
38 Play It Again, Sam: Does Experience Make Us Wiser?
405(8)
39 Le Her: Should I Exchange?
413(8)
40 Deciding at Random: But How?
421(10)
41 Optimal Play: Planning Efficiently
431(16)
42 Baccarat: Draw from a Five?
447(4)
43 Three-Person Poker: is It a Matter of Trust?
451(14)
44 QUAAK! Child's Play?
465(10)
45 Mastermind: Color Codes and Minimax
475(6)
46 A Car, Two Goats---and a Quizmaster
481(14)
Part IV Epilogue: Chance, Skill, and Symmetry
495(48)
47 A Player's Influence and Its Limits
497(4)
48 Games of Chance and Games of Skill
501(14)
49 In Quest of a Measure
515(8)
50 Measuring the Proportion of Skill
523(10)
51 Poker: the Hotly Debated Issue
533(10)
Index 543
Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager at the subsidiaries of the Gauslmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines and coin operated internet terminals.

Jörg Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics and object-orientated programming with JavaScript.