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Macromedia Authorware 6: Training from the Source [Multiple-component retail product]

  • Formāts: Multiple-component retail product, 568 pages, height x width x depth: 254x205x29 mm, weight: 1102 g, Contains 1 Paperback / softback and 1 CD-ROM
  • Izdošanas datums: 04-Jan-2002
  • Izdevniecība: Macromedia
  • ISBN-10: 0201774267
  • ISBN-13: 9780201774269
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  • Multiple-component retail product
  • Cena: 58,19 €*
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  • Formāts: Multiple-component retail product, 568 pages, height x width x depth: 254x205x29 mm, weight: 1102 g, Contains 1 Paperback / softback and 1 CD-ROM
  • Izdošanas datums: 04-Jan-2002
  • Izdevniecība: Macromedia
  • ISBN-10: 0201774267
  • ISBN-13: 9780201774269
Citas grāmatas par šo tēmu:
Macromedia Authorware's accessible, icon-based development environmentmakes it a favorite of developers who create sophisticated interactiveprojects, from multimedia presentations to computer-based trainingprograms. Whether you're new to Authorware or upgrading from a previousversion, Macromedia Authorware 6: Training from the Source providesexactly what the title promises: project-based lessons modeled onMacromedia's own training courses.

With Macromedia Authorware 6: Training from the Source, you learnthe basics of Authorware by doing. The hands-on tutorials that form thecore of this workbook and CD-ROM package take you step-by-step throughreal-world interactive projects. Each lesson covers a specific topic, suchas adding motion and sound to your project, working with templates andknowledge objects, and incorporating Flash and XML into your projects. Thisedition of the book covers what's new in Authorware 6, including the "onebutton publishing" feature. The CD-ROM holds all the files you need to workthrough the lessons, plus a full-featured, time-limited version ofAuthorware 6.

Papildus informācija

Macromedia Authorware is an accessible, icon-based multimedia development environment that enables users to develop sophisticated interactive multimedia and computer-based training projects. In contrast to Macromedia Director, with its score-based and script-based interface, Authorware uses an object-oriented, building-block approach, enabling users to drag and drop icons onto a flowline, de-emphasizing scripts and complex code. Authorware's built-in interactivity, logic, and extensive templating capabilities make it especially suited for creating interactive content for classrooms, education, and corporate training. The lessons in Macromedia Authorware 6: Training from the Source take readers step-by-step through real-world interactive projects and the CD-ROM holds all the files needed to work through the lessons plus a full-feature, time-limited version of Authorware 6. Readers will learn the basics of Authorware by working on sample projects throughout the book. Topics covered include: adding motion and sound to your project, working with templates and knowledge objects, incorporating Flash and XML into Authorware, using the new "one button publishing" feature, and much more.
Introduction 1(5)
Authorware Basics
6(14)
Getting Acquainted with Authorware
Getting Acquainted with the Design and Presentation Windows
Following Flowline Logic
Getting Acquainted with the Toolbox
Multimedia Development Tips
Knowledge Objects
20(20)
Types of Knowledge Objects
Using the Wizard
Setting Login Options
Setting Up the Framework
Setting Objectives
Testing Your Piece
On Your Own
Creating a Simple Piece
40(24)
Setting File Properties
Importing a Graphic
Creating Text
Setting Text Properties
Creating a Second Line of Text
Using the RTF Objects Editor
Importing RTF Text
Setting Screen Transitions
Adding Motion and Sound
64(18)
Using a Motion Icon
Importing an Audio File
Synchronizing Media
Adding a Pause
Erasing Images with a Screen Transition
On Your Own
Introducing Interactions
82(40)
Getting Acquainted with Interactions
Preparing the Flowline
Preparing the Interaction Screen
Defining a Text Style
Defining a Second Text Style
Preparing an Interaction
Viewing the Contents of Multiple Icons
Applying Text Styles
Creating a Graphic with the Toolbox
Creating a Keypress Response
Creating Additional Keypress Responses
Creating Text for Feedback
Creating Additional Feedback
Hot Spot Interactions
122(26)
Using Map Icons to Organize the Flowline
Storing Content Off the Flowline with a Decision Icon
Setting Up a Hot Spot Interaction
Creating a Hot Spot
Creating Feedback
Adding Another Hot Spot
Adding a Hot Spot for the Correct Choice
Adding a Catch-all Hot Spot
Text Entry Interactions
148(22)
Storing Content Off the Main Flowline
Preparing a Text Entry Interaction
Creating a Graphic with the Toolbox
Creating a Text Entry Response
Creating Feedback for the Correct Response
Creating a Catch-all Text Entry Response
Accepting Multiple Text Entry Responses
Adding a Tries Limit Response
Enhancing Interactions
170(22)
Preparing the Flowline
Converting One Icon into a Group
Setting Up Random Branching
Working with Libraries
Creating the Branching Structure
Adding a Time Limit Response
Adding a Rollover
Adding a Catch-all Rollover
On Your Own
Hot Object Interactions
192(22)
Introducing External Media
Starting a New File and a Library
Using External Media with a Library
Using Matted Mode
Using the External Media Browser
Preparing a Hot Object Interaction
Adding Content for Each Hot Object
Target Area Interactions
214(28)
Storing Content Off the Flowline
Preparing for a Target Area Interaction
Creating Text for the Interaction
Creating a Target Area Response
Creating Additional Target Area Responses
Adding a Catch-all Target Area
Limiting the Drag Area
On Your Own
Perpetual Pull-Down Menus
242(20)
Setting Up a Pull-Down Menu
Adding Content for a Menu Item
Adding Two More Menu Items
Adding a Separator Bar
Adding Optional Shortcut Keys
Creating a Perpetual Interaction
Creating Additional Perpetual Responses
On Your Own
Distributing a Piece
262(22)
Packaging a Piece
Preparing a Piece for Web Packaging
Obtaining Authorware Web Player and the Browser Software
Preparing a Piece with Web Packager
Embedding a Streaming Authorware Piece in a Web Page
Using One-Button Publishing
What You Learned
Introducing Variables
284(14)
Setting Up a Text Entry Interaction
Creating Text in the Response Icon
Using the Variables Window
Embedding a Variable in a Display Icon
On Your Own
Using Variables for Branching
298(26)
Starting a New Project
Loading a Custom Palette
Creating a Hot Spot Interaction
Creating Additional Hot Spots
Aligning Hot Spots
Embedding Variables
Using Variables to Activate Hot Spots
Adding Two Feedback Sounds
Debugging Tips
Introducing Custom Variables and Arrays
324(22)
Using the Calculation Icon
Using Custom Variables and Arrays
Providing Feedback
Enhancing the Interaction
Integrating Digital Movies
346(30)
Setting Up for This Lesson
Importing a Movie
Aligning the Movie and Background Graphic
Erasing the Movie and Adding Another Image
Sequencing Images and Sounds
Completing the Sequence of Images and Sounds
Inserting a Flash movie
Introducing Frameworks
376(16)
Starting a New File
Creating Content for Pages
Navigating Among Pages in a Framework
Exploring Navigation Options
Building Framework Pages
392(26)
Setting Up a Framework
Creating Another Page
Adding Transitions
Creating Custom Buttons
Creating a Second Custom Button
Aligning Custom Buttons with the Background Artwork
Navigating With Hypertext
418(36)
Preparing to Create a Glossary
Creating a Custom Button
Setting Up a Framework
Importing RTF Text
Creating a Custom Button
Importing an RTF File to Create Framework Pages
Creating Hypertext
Creating Hypertext Links
Adding an Empty Page
Enhancing Frameworks
454(22)
Using a Variable to Make a Navigation Button Inactive
Making Another Navigation Button Inactive
Making a Perpetual Interaction Inactive
Using an Embedded Variable to Display the Current Page
Adding a Splash Screen
ActiveX and XML in Authorware
476(32)
Introducing ActiveX
Using the Calculation Icon to Store User Selections
Using XML
Parsing an XML File
Displaying the Data Stored in a Parsed XML File
Creating Knowledge Objects
508(27)
Creating the Wizard File
Adding and Configuring the Knowledge Object Icon
Configuring the Flowline
Providing Feedback
Testing Your Knowledge Object
On Your Own
Appendix A Data Tracking 535(4)
Appendix B Files to Distribute 539(2)
Appendix C Shortcuts 541(4)
Index 545
Macromedia, Inc. is the leading provider of cross-platform software tools for Web publishing, multimedia and graphics.