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E-grāmata: Magic of Computer Graphics

2.60/5 (10 ratings by Goodreads)
  • Formāts: 448 pages
  • Izdošanas datums: 01-Jun-2011
  • Izdevniecība: A K Peters
  • Valoda: eng
  • ISBN-13: 9781439873571
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  • Formāts: 448 pages
  • Izdošanas datums: 01-Jun-2011
  • Izdevniecība: A K Peters
  • Valoda: eng
  • ISBN-13: 9781439873571
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Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics.

Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

Recenzijas

" ... mathematical ideas are conveyed clearly, with both formulas and intuitive discussions. Algorithms are presented in understandable prose (not code or pseudo code). The book covers not just the most compelling rendering methods of the 1990s and 2000s but also background on the physical lighting models that underlie the standard Kajiya rendering equation. Many illustrations help convey the material. Includes 12 pages of color plates. ... Recommended" S. L. Tanimoto, University of Washington in CHOICE Magazine "Ms. Kurachis text is one wed warmly recommend to those familiar with the field, who want to have a nicely put together cross-section on hand." Alex Voicu, Beyond3D, October 2011

" providing students and computer graphics users with specifics on image-based rendering and offering chapters packed with discussions of environmental maps, BRF synthesis, BSSRDF models, and much more. Technical college-level collections strong in computer graphics models will find this a popular reference." Midwest Book Review, October 2011

" if you are interested in computer graphics, then it has to be on your bookshelf If you can cope with the math and you want to explore some topics in computer graphics which are the subject of current research, then this is a really good book." Mike James, IProgrammer, August 2011

"The book you hold today tells the story of this new era of computer graphics. Working closely with researchers who helped lead this revolution, Noriko Kurachi describes these key innovations and brings them together as a coherent body of knowledge. Please read this book, practice the techniques, and figure out if they will allow you to create the visions you have in your mind." Paul Debevec, pioneer in HDR imaging and image-based modeling

"The 406-page book is rich in discussion, tutorial, and tricks. This book will find an important place in the library of all those who have a geek-love of pixels." Jon Peddie's Tech Watch, September 2010 Ms. Kurachis text is one wed warmly recommend to those familiar with the field, who want to have a nicely put together cross-section on hand. Alex Voicu, Beyond3D, October 2011

" ... mathematical ideas are conveyed clearly, with both formulas and intuitive discussions. Algorithms are presented in understandable prose (not code or pseudo code). The book covers not just the most compelling rendering methods of the 1990s and 2000s but also background on the physical lighting models that underlie the standard Kajiya rendering equation. Many illustrations help convey the material. Includes 12 pages of color plates. ... Recommended" S. L. Tanimoto, University of Washington in CHOICE Magazine" providing students and computer graphics users with specifics on image-based rendering and offering chapters packed with discussions of environmental maps, BRF synthesis, BSSRDF models, and much more. Technical college-level collections strong in computer graphics models will find this a popular reference." Midwest Book Review, October 2011

" if you are interested in computer graphics, then it has to be on your bookshelf If you can cope with the math and you want to explore some topics in computer graphics which are the subject of current research, then this is a really good book." Mike James, IProgrammer, August 2011

"The book you hold today tells the story of this new era of computer graphics. Working closely with researchers who helped lead this revolution, Noriko Kurachi describes these key innovations and brings them together as a coherent body of knowledge. Please read this book, practice the techniques, and figure out if they will allow you to create the visions you have in your mind." Paul Debevec, pioneer in HDR imaging and image-based modeling

"The 406-page book is rich in discussion, tutorial, and tricks. This book will find an important place in the library of all those who have a geek-love of pixels." Jon Peddie's Tech Watch, September 2010

Foreword vii
Preface ix
I Geometry-Based Approaches 1(122)
1 Introduction to Photorealistic Rendering
3(20)
1.1 Physical Quantities of Light
3(5)
1.2 Modeling the Behavior of Light
8(8)
1.3 Structure of Rendering
16(7)
2 Global Illumination
23(30)
2.1 The Rendering Equation and Its Solutions
23(2)
2.2 The Radiosity Method
25(2)
2.3 Monte Carlo Ray and Path Tracing
27(11)
2.4 Photon Mapping
38(5)
2.5 Programmable Graphics Hardware and GI
43(10)
3 Volume Rendering and Participating Media
53(30)
3.1 Volume Visualization Techniques
53(2)
3.2 Volume Rendering
55(7)
3.3 Participating Media
62(21)
4 Subsurface Scattering
83(40)
4.1 Subsurface Scattering
83(4)
4.2 Modeling Subsurface Scattering
87(5)
4.3 BSSRDF Models
92(27)
4.4 Recent Progress in Subsurface Scattering
119(4)
II Image-Based Approaches 123(88)
5 Image-Based Rendering
125(40)
5.1 Stereo
125(12)
5.2 Image Warping
137(1)
5.3 Image-Based Modeling and Rendering
138(9)
5.4 The Light Field
147(18)
6 High Dynamic Range Imaging
165(22)
6.1 Response Curves and HDR Imaging
165(8)
6.2 HDR File Formats
173(6)
6.3 HDR Video
179(8)
7 Image-Based Lighting
187(24)
7.1 The Basics of Image-Based Lighting
187(3)
7.2 Environment Maps and IBL
190(21)
III Coalescence of Geometry-Based and Image-Based Approaches 211(176)
8 Reconstruction of Reflectance
213(92)
8.1 BRDF Models
213(27)
8.2 The Reflectance Field
240(18)
8.3 Separation of Direct and Global Illumination
258(16)
8.4 Reflectance of Hair
274(8)
8.5 Multiple Scattering in Hair
282(9)
8.6 Recovering Details of Hair
291(14)
9 Bidirectional Texture Function
305(34)
9.1 Origin of BTFs
306(3)
9.2 BTF Synthesis
309(8)
9.3 BTF Models
317(22)
10 Radiance Transfer
339(48)
10.1 PRT Fundamentals
340(11)
10.2 Advancing Radiance Transfer
351(21)
10.3 PRT and Dynamic Simulation
372(9)
10.4 Precomputed Acoustic Transfer
381(2)
10.5 Precomputed Radiance Transfer in Movies
383(4)
Bibliography 387(18)
Index 405
Noriko Kurachi is a prominent Japanese journalist. She has written extensively for Computer Graphics World in Japan and is extremely well-connected in the international computer graphics arena.