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E-grāmata: Make Your Own PuzzleScript Games!

4.44/5 (17 ratings by Goodreads)
  • Formāts: EPUB+DRM
  • Izdošanas datums: 12-Nov-2019
  • Izdevniecība: No Starch Press,US
  • Valoda: eng
  • ISBN-13: 9781593279455
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 12-Nov-2019
  • Izdevniecība: No Starch Press,US
  • Valoda: eng
  • ISBN-13: 9781593279455
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Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games.

Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting language. Anthropy walks readers through game development process, covering everything from problem-solving and level design to making winning and losing fun. Readers will understand what makes designing video games challenging and fun, and they'll be ready to bring their own game ideas to life.

Recenzijas

I highly recommend picking up a copy of Make Your Own PuzzleScript Games for yourself or someone special that is interested in learning the basics of coding or is interested in PuzzleScript Geek Girl Authority

Papildus informācija

Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games.
Acknowledgments xvi
Everyone Makes Games xvii
What You'll Need xviii
A Brief History of Games xviii
Who Makes Video Games? xix
Why Make a Video Game? xxi
What Should My Game Be About? xxi
About PuzzleScript xxii
Do I Need to Know How to Program? xxii
How Much Does It Cost? xxii
Do I Have to Make Puzzle Games? xxii
Alternative Tools xxiii
1 PuzzleScript Basics
1(16)
Getting Started with PuzzleScript
3(2)
Parts of PuzzleScript
5(10)
Adding Basic Information
5(1)
Creating Objects
6(2)
Denning Objects in the Legend
8(1)
Adding Sounds
9(1)
Setting Collision Layers
9(1)
Writing Rules
10(2)
Setting Win Conditions
12(1)
Making Levels
13(2)
What You Learned
15(2)
2 Herding Cats: Your First PuzzleScript Game
17(28)
Opening a Blank Project
18(3)
Creating Objects
21(8)
Drawing the Background
22(1)
Drawing Walls
23(1)
Adding the Background and Wall to the Legend
24(1)
Creating the Collision Layers
24(1)
Creating a Sample Level
25(1)
Drawing the Player
26(1)
Drawing Cats
27(2)
Using Your Objects
29(7)
Adding More Collision Layers
30(1)
Creating a Test Level
31(1)
Creating Rules for Cats
32(2)
Making Cats Follow the Player
34(2)
Defining Properties of Objects
36(2)
Allowing Cats to Wake Up Other Cats
36(1)
Keeping Cats Together
37(1)
Winning the Game
38(2)
Adding Sounds
40(3)
What You Learned
43(2)
3 Herding Cats: Using Level Design to Tell Stories
45(18)
Using the Level Editor
46(5)
Playing a Level
47(1)
Editing a Level
47(1)
Enlarging a Level
48(1)
Saving and Printing Your Level
49(1)
Adding Your New Level to Your Game
50(1)
Testing Your Levels
50(1)
Levels Tell a Story
51(2)
Levels Teach the Player the Rules
53(2)
Troubleshooting
54(1)
Running Rules at the Start of a Level
54(1)
Levels Challenge Players to Use What They Know
55(2)
Learning from Mistakes
57(1)
Design Your Own Levels!
57(2)
Sharing Your Game
59(1)
Bonus Challenges
60(2)
Levels with Different Shapes
60(1)
Four Types of Cats
61(1)
What You Learned
62(1)
4 Robot Heist: Creating Rules and Obstacles
63(38)
How Robot Heist Works
64(1)
Brainstorming Objects and Interactions
65(1)
Getting Started
66(4)
Creating Objects
67(2)
Creating the Legend
69(1)
Player Swapping
70(5)
Updating the Legend
72(1)
Updating the Collision Layers
73(1)
Writing Rules to Switch Characters
74(1)
Building a Test Level
75(2)
Adding Pushing Rules
77(2)
Making Groups of Pushable Objects
77(1)
Allowing Characters to Push Multiple Objects
78(1)
Creating Win Conditions
79(5)
Adding Exit to a Collision Layer
81(1)
Creating the Buddy Group for the Win Condition
82(2)
Making Gates That Open and Close
84(7)
Creating the Gate Objects
85(1)
Adding the Gates to the Legend and the Collision Layers
86(1)
Writing Rules for Gates
87(2)
Testing the Gates
89(2)
Adding the Security Lasers
91(9)
Creating the Laser Objects
91(1)
Adding Lasers to the Legend
92(1)
Adding Lasers to the Collision Layers
93(1)
Writing Laser Rules
93(1)
Testing the Lasers
94(2)
Fixing the Laser Bug
96(4)
Bonus Challenges
100(1)
What You Learned
100(1)
5 Robot Heist: Creating Consequences for Losing
101(24)
Getting Caught
103(6)
Adding Sound Effects
105(1)
Adding Caught Robots to the Collision Layers
105(1)
Writing the Rules for Getting Caught
106(2)
Updating the Win Conditions
108(1)
Adding Robot Guards
109(11)
Creating Guard Objects
111(1)
Adding Guards to the Legend and the Collision Layers
112(1)
Writing Rules to Move Guards Forward
113(2)
Writing Rules for Turning Right
115(2)
Catching the Intruders
117(1)
Testing the Guards
118(2)
Realtime Mode
120(3)
Making Objects Move in Realtime
120(2)
Checking for a Stationary Player
122(1)
Extra Challenges: Make It Look Good
123(1)
What You Learned
124(1)
6 Robot Heist: Refining Your Level Design
125(1)
Brainstorming the Story
126(1)
Exploring the Palette
127(1)
Creating Your First Level
128(4)
Introducting New Objects
129(1)
Adding a Second Concept
130(1)
Creating Bumpy Floors
130(2)
Refining Your First Level
132(3)
Giving Structure to a Level
133(1)
Creating Sections Within a Level
134(1)
Designing Levels for Both Robots
135(3)
Basic Teamwork
136(1)
Using a Crate
136(1)
Splitting Up the Robots
137(1)
Putting It All Together
138(1)
What You Learned
139(2)
7 Where to Go from Here
141(2)
Asking Questions
142(1)
More PuzzleScript Games to Try
142(2)
Cake Monsters
143(1)
Flying Kick
143(1)
Cute Train
143(1)
Game Challenges
144(4)
Make an Animated GIF of Your Game
144(1)
Post Your Game on itch.io
145(1)
Make a Two-Player Game
145(1)
Tell a Story with No Words
146(1)
Collaborate with Friends
147(1)
Make Games with Bitsy
148(1)
Keep Exploring and Creating!
148(3)
Index 151
Anna Anthropy is a game designer, author, and educator. She currently teaches game design as DePaul University's Game Designer in Residence. Anthropy is the author of many games about cats, and she lives in Chicago with a little black cat named Encyclopedia Frown.