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E-grāmata: Make Your Own Scratch Games!

4.00/5 (17 ratings by Goodreads)
  • Formāts: EPUB+DRM
  • Izdošanas datums: 02-Jul-2019
  • Izdevniecība: No Starch Press,US
  • Valoda: eng
  • ISBN-13: 9781593279370
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 02-Jul-2019
  • Izdevniecība: No Starch Press,US
  • Valoda: eng
  • ISBN-13: 9781593279370
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This entertaining, kid-friendly introduction to game development using Scratch to make and share animated games online walks readers through the game development process from start to finish. Original.

Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends.

Learn how to:

•Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall!
•Create objects for your player to collect and obstacles to avoid
•Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games
•Share your games online and use player feedback to improve your games

Isn’t it time to Make Your Own Scratch Games? The world is waiting!

Covers Scratch 3.0

Recenzijas

Recommended, for anyone wanting to get properly to grips with Scratch Alun Williams, Electronics Weekly 

"This is a great book for STEM oriented kids" Greg Laden's Blog

Papildus informācija

A playful, kid-friendly introduction to game development using Scratch, a visual programming language for making interactive games and animations. Author is a well-known professional game designer.
Acknowledgments xvi
Everyone Makes Games xvii
What You'll Need xviii
A Brief History of Games xviii
Who Makes Video Games? xix
Why Make a Video Game? xx
What Should My Game Be About? xxi
About Scratch xxi
How Much Does Scratch Cost? xxii
Do I Need to Know How to Program? xii
What If I Already Love Programming? xxii
Alternative Tools xxii
1 Leaf Me Alone!: Scratch Basics
1(36)
Getting Started with Scratch
2(3)
Leaf Me Alone (While I Eat This Leaf)
5(25)
Creating Your Own Sprites
6(1)
Drawing Weird Bugs
7(1)
Drawing a Backdrop
8(2)
Using Event Blocks
10(1)
Moving the Bug
11(3)
Steering the Bug
14(3)
Chewing Holes in the Leaf Using Pen Blocks
17(5)
Starting Fresh Each Game
22(3)
Checking for Contact Between the Bug and the Leaf
25(2)
Playing Sounds
27(3)
Organizing Your Code
30(2)
Challenge Level
32(1)
Sharing Your Game
33(3)
What You Learned
36(1)
2 Weird Bug Chowdown: Collecting Items and Avoiding Obstacles
37(40)
Copying a Project and Changing It
39(1)
Tidying Up Your Code
40(1)
Leaving a Rainbow Trail
41(3)
Making Bug Food
44(7)
Making a Sprite Clone Itself
45(1)
Using Negative Numbers
46(1)
Creating a Berry-Free Zone
47(1)
Telling a Cloned Berry What to Do
48(1)
Broadcasting Messages
49(2)
Adding Time Pressure
51(7)
Using Animation to Make Bad Berries
53(3)
Branching with if and else
56(1)
Recording the yuck Message
57(1)
Poop Obstacles
58(5)
Why Poop Obstacles Work
59(1)
Making Poop by Having Sprites Clone Other Sprites
59(1)
Coding the Poop Obstacles
60(3)
Raising the Stakes
63(4)
Creating Our Own Variables
63(2)
Changing Speed
65(2)
Ending the Game
67(5)
Choosing the Butterfly Costume
67(1)
Coding the Metamorphosis
68(4)
Changing the Butterfly's Behavior
72(1)
Adding a Starting Message
73(1)
Optional Things to Try
74(1)
What You Learned
75(2)
3 Hatlight: A Cave Exploring Platform Game
77(24)
About Hatlight
78(1)
Coding Platform Movement
79(5)
Creating a Hitbox Sprite
80(1)
Drawing a Test Area
81(1)
Organizing Our Code with Events
82(1)
Creating Variables
83(1)
Coding Player Movement
84(7)
Moving Left and Right
84(1)
Climbing Slopes and Steps
85(2)
Falling
87(1)
Jumping
88(1)
Creating Natural Movement with Variables
88(3)
Creating a World that's Fun to Explore
91(9)
Using a Variable to Create a Grid Map
91(1)
Moving from Screen to Screen
92(2)
Coding Screen Change
94(1)
Using Light and Darkness
95(2)
Coding the Flashlight
97(1)
Creating Objects to Collect
97(3)
What You Learned
100(1)
4 Designing Levels
101(24)
Let's Make Some Levels!
102(9)
Drawing Levels
103(1)
Drawing a Cave
104(1)
Saving Details for Later
105(2)
Things to Keep in Mind
107(2)
Adding Background Scenery
109(2)
Teaching the Player How to Play
111(5)
Showing Objects Players Can't Reach
113(1)
Creating Interesting Landmarks
114(2)
Creating Animation
116(8)
Animating the Player's Movements
117(3)
Or You Can Just Draw a Blob!
120(1)
Creating a Mirror Image of a Costume
121(1)
Coding the Animations
122(2)
Additional Challenges
124(1)
What You Learned
124(1)
5 Creating Sound Effects
125(32)
Sound Design Tools
126(1)
Recording and Editing Sounds with Audacity
127(10)
Recording a Deadly Plummet
128(2)
Sound Selections
130(2)
Using Effects Tools
132(2)
Exporting Sounds
134(2)
Using Sounds from the Internet
136(1)
Generating Sounds with sfxr
137(7)
Waveforms
138(2)
Changing Sounds Using Sliders
140(2)
Exporting Sounds
142(1)
The bfxr Tool
143(1)
Creating Music Loops with Drumcircle
144(11)
Making a Drum Loop
146(1)
Adding Some Drums
147(1)
Adding More Sounds
148(2)
Adding a Melody
150(1)
Saving and Exporting Loops
151(1)
Bosca Ceoil
152(1)
Adding a Music Loop to a Scratch Game
153(2)
Extra Challenges
155(1)
Compose a Score for a Game Using Only Mouth Sounds
155(1)
Use Music to Create a Contrasting Mood
155(1)
Create a Procedural Music Game
156(1)
What You Learned
156(1)
6 Where to Go from Here
157(4)
Asking Questions
158(1)
Record Your Game
158(1)
Share Your Game on itch.io
159(1)
Collaborate with Someone Else
160(1)
Make a Game for Multiple Players
160(1)
Make a Weird Controller
161(2)
Keep Exploring and Creating!
163(1)
Index 164
Anna Anthropy is a video game creator and game historian. She is the author of Rise of the Videogame Zinesters, a guide to game design that encourages aspiring developers from all backgrounds to create games and contribute their unique voice to the video game industry. Her most recent book, ZZT, explores a shareware game from the early '90s and its lasting impact on developers everywhere.