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E-grāmata: Make Your Own Twine Games!

4.23/5 (52 ratings by Goodreads)
  • Formāts: EPUB+DRM
  • Izdošanas datums: 26-Mar-2019
  • Izdevniecība: No Starch Press,US
  • Valoda: eng
  • ISBN-13: 9781593279394
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 26-Mar-2019
  • Izdevniecība: No Starch Press,US
  • Valoda: eng
  • ISBN-13: 9781593279394
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A playful, kid-friendly introduction to game development using Twine, a free online scripting tool for creative storytelling. Author is a well-known professional game designer.

Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as examples. Anthropy walks readers through game development process from start to finish, covering everything from mapping out a game's structure and story to debugging the end product. Readers will understand what makes designing video games challenging and fun, and will feel ready to bring their own game ideas to life.

Recenzijas

"Make Your Own Twine Games! is a fantastic book for game designers looking to take their ideas to the next level. " BioGamer Girl

Papildus informācija

A playful, kid-friendly introduction to game development using Twine, a free online scripting tool for creative storytelling. Author is a well-known professional game designer.
Acknowledgments xiv
Everyone Makes Games xv
What You'll Need xvi
A Brief History of Games xvi
Who Makes Video Games? xvii
Why Make a Video Game? xviii
What Should My Game Be About? xix
About Twine xx
How Twine Works xx
Do I Need to Know How to Program? xx
What If I Don't Like to Write? xx
How Much Does It Cost? xxi
Alternative Tools xxi
1 Interview with a Cat: Twine Basics
1(18)
Getting Started with Twine
2(3)
Editing Passages
5(5)
Creating Multiple Paths
10(2)
Deleting Passages
12(1)
Testing Your Game
13(2)
Setting the Start Passage
15(1)
Sharing Your Twine Game
15(2)
Uploading Your Game Online
17(1)
What You Learned
18(1)
2 Spider Milk: Weaving a Story with Links
19(16)
Using Links
20(4)
Making a Choice
21(1)
Exploring a Space
22(2)
Arranging Your Passages
24(5)
Sample Layout of a Twine Game
25(1)
Determining the Shape and Size of Your Game
26(3)
Emphasizing Text
29(1)
Italicizing
29(1)
Bolding
30(1)
Underlining
30(1)
Adding Pictures
30(3)
What You Learned
33(2)
3 Ghost Burgers: Adding Special Effects with Scripting
35(26)
Mapping Out a Space
36(2)
Planning Events and Controlling Play
38(1)
Adding Text Effects Using Hooks
39(7)
Ghostly Text Style
40(1)
Displaying Random Text with either
41(2)
Nesting Hooks
43(1)
Using display to Avoid Retyping Text
44(2)
Using Variables to Store Information
46(7)
Boolean Variables
48(1)
Using if to Check a Variable's Value
49(2)
Integer Variables
51(2)
Editing Your Story's Stylesheet
53(4)
Changing the Background Color
55(1)
Stylizing Your Text
56(1)
Adding Fancy Touches
56(1)
Opening Ghost Burgers' Source Files
57(2)
What You Learned
59(2)
4 Pebble Economy: Using Variables to Count Items
61(8)
Counting Fairy Pebbles
62(6)
Using elseif to Check Integer Values
64(1)
The Order of Things Is Important!
64(2)
String Variables
66(2)
What You Learned
68(1)
5 Where to Go from Here
69(10)
Asking Questions
70(1)
More Twine Games to Try
71(2)
Candy Ant Princess by Whisperbat
71(1)
The Message by Jeremy Lonien and Dominik Johann
72(1)
A Bucket Filled with Sand by A. C. Godliman
72(1)
Game Challenges
73(4)
Write a Story to Fit a Cool Shape
73(1)
Tell a Story with Just Pictures
73(1)
Make Your Twine Story into a Booklet!
74(1)
Collaborate with Friends
74(1)
Make a Journal Game
75(1)
Make Games with Bitsy
76(1)
Keep Exploring and Creating!
77(2)
Index 79
Anna Anthropy is a video game creator and game historian. She is the author of Rise of the Videogame Zinesters, a guide to game design that encourages aspiring developers from all backgrounds to create games and contribute their unique voice to the video game industry. Her most recent book, ZZT, explores a shareware game from the early '90s and its lasting impact on developers everywhere.