A playful, kid-friendly introduction to game development using Twine, a free online scripting tool for creative storytelling. Author is a well-known professional game designer.
Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as examples. Anthropy walks readers through game development process from start to finish, covering everything from mapping out a game's structure and story to debugging the end product. Readers will understand what makes designing video games challenging and fun, and will feel ready to bring their own game ideas to life.
Recenzijas
"Make Your Own Twine Games! is a fantastic book for game designers looking to take their ideas to the next level. " BioGamer Girl
Papildus informācija
A playful, kid-friendly introduction to game development using Twine, a free online scripting tool for creative storytelling. Author is a well-known professional game designer.
Acknowledgments |
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xiv | |
Everyone Makes Games |
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xv | |
What You'll Need |
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xvi | |
A Brief History of Games |
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xvi | |
Who Makes Video Games? |
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xvii | |
Why Make a Video Game? |
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xviii | |
What Should My Game Be About? |
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xix | |
About Twine |
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xx | |
How Twine Works |
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xx | |
Do I Need to Know How to Program? |
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xx | |
What If I Don't Like to Write? |
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xx | |
How Much Does It Cost? |
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xxi | |
Alternative Tools |
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xxi | |
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1 Interview with a Cat: Twine Basics |
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1 | (18) |
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Getting Started with Twine |
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2 | (3) |
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5 | (5) |
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10 | (2) |
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12 | (1) |
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13 | (2) |
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Setting the Start Passage |
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15 | (1) |
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15 | (2) |
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Uploading Your Game Online |
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17 | (1) |
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18 | (1) |
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2 Spider Milk: Weaving a Story with Links |
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19 | (16) |
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20 | (4) |
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21 | (1) |
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22 | (2) |
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24 | (5) |
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Sample Layout of a Twine Game |
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25 | (1) |
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Determining the Shape and Size of Your Game |
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26 | (3) |
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29 | (1) |
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29 | (1) |
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30 | (1) |
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30 | (1) |
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30 | (3) |
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33 | (2) |
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3 Ghost Burgers: Adding Special Effects with Scripting |
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35 | (26) |
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36 | (2) |
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Planning Events and Controlling Play |
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38 | (1) |
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Adding Text Effects Using Hooks |
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39 | (7) |
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40 | (1) |
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Displaying Random Text with either |
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41 | (2) |
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43 | (1) |
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Using display to Avoid Retyping Text |
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44 | (2) |
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Using Variables to Store Information |
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46 | (7) |
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48 | (1) |
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Using if to Check a Variable's Value |
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49 | (2) |
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51 | (2) |
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Editing Your Story's Stylesheet |
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53 | (4) |
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Changing the Background Color |
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55 | (1) |
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56 | (1) |
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56 | (1) |
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Opening Ghost Burgers' Source Files |
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57 | (2) |
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59 | (2) |
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4 Pebble Economy: Using Variables to Count Items |
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61 | (8) |
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62 | (6) |
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Using elseif to Check Integer Values |
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64 | (1) |
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The Order of Things Is Important! |
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64 | (2) |
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66 | (2) |
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68 | (1) |
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69 | (10) |
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70 | (1) |
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71 | (2) |
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Candy Ant Princess by Whisperbat |
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71 | (1) |
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The Message by Jeremy Lonien and Dominik Johann |
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72 | (1) |
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A Bucket Filled with Sand by A. C. Godliman |
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72 | (1) |
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73 | (4) |
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Write a Story to Fit a Cool Shape |
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73 | (1) |
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Tell a Story with Just Pictures |
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73 | (1) |
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Make Your Twine Story into a Booklet! |
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74 | (1) |
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74 | (1) |
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75 | (1) |
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76 | (1) |
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Keep Exploring and Creating! |
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77 | (2) |
Index |
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79 | |
Anna Anthropy is a video game creator and game historian. She is the author of Rise of the Videogame Zinesters, a guide to game design that encourages aspiring developers from all backgrounds to create games and contribute their unique voice to the video game industry. Her most recent book, ZZT, explores a shareware game from the early '90s and its lasting impact on developers everywhere.