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E-grāmata: Making the Cut at Pixar: The Art of Editing Animation [Taylor & Francis e-book]

  • Formāts: 232 pages, 4 Line drawings, color; 2 Line drawings, black and white; 115 Halftones, color; 21 Halftones, black and white; 119 Illustrations, color; 23 Illustrations, black and white
  • Izdošanas datums: 31-May-2022
  • Izdevniecība: Routledge
  • ISBN-13: 9781003167945
Citas grāmatas par šo tēmu:
  • Taylor & Francis e-book
  • Cena: 160,08 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 228,69 €
  • Ietaupiet 30%
  • Formāts: 232 pages, 4 Line drawings, color; 2 Line drawings, black and white; 115 Halftones, color; 21 Halftones, black and white; 119 Illustrations, color; 23 Illustrations, black and white
  • Izdošanas datums: 31-May-2022
  • Izdevniecība: Routledge
  • ISBN-13: 9781003167945
Citas grāmatas par šo tēmu:
Making the Cut at Pixar is an interactive book written by industry insiders Bill Kinder and Bobbie O'Steen about the central role the Pixar editor plays in some of the most critically acclaimed and successful movies of all time. The 90 minutes of Video Material in the companion website show every stage of production on Pixar's animated films, from storyboards to virtual cameras and final animation, accompanied by exclusive interviews with Pixar editors.

In addition to exploring method and craft, this book provides important context for the editor in film history, the evolution of technology, and Pixars uniquely collaborative studio culture. A must-read for students of digital filmmaking methods, filmmakers in all aspects of production, and fans of Pixar movies, this uniquely educational, historical, and entertaining book sheds light on how beloved stories are crafted from the perspective of crucial members of the filmmaking team.
Acknowledgments x
A Note on the Text xi
Introduction: Reframing the Editor 1(3)
1 The Hub of the Wheel: The Setup
4(26)
How did the editor move to the center of production?
Video 1.1 First Cuts (3:30)
20(6)
Video 1.2 Stages of Production (3:40)
26(2)
Video 1.3 "What Exactly Do You Do?" (3:05)
28(2)
2 "Story, Story, Story...": Edi-storial
30(36)
How does a film editor help write a story? The essential exchange between editor and story artists
Video 2.1 Timeline Years Long (1:05)
37(3)
Video 2.2 Editors in the Story Room...and Story Artists in Editorial (4:10)
40(1)
Video 2.3 Story and the Editor--Making Rough Boards Play (1:50)
41(2)
Video 2.4 Moving Stills (:04)
43(16)
Video 2.5 Story and the Editor--Case Study: "Carl and Ellie Meet" (2:05)
59(1)
Video 2.6 Story and the Editor--Case Study: "Married Life" (3:55)
59(3)
Video 2.7 Story and the Editor--Case Study: "End of the Line" (2:55)
62(2)
Video 2.8 Story and the Editor--Case Study: "Opening" (6:00)
64(2)
3 Conducting a Concerto: Sound
66(49)
How does an animation editor "build" a performance in sound?
Video 3.1 Sound and the Editor--Track Tour (: 45)
72(1)
Video 3.2 Perfect Performance--It's All About Dialogue (1:10)
73(8)
Video 3.3 Deconstructing Dialogue--Case Study: Woody (2:40)
81(3)
Video 3.4 Deconstructing Dialogue--Case Study: Russell (1:35)
84(1)
Video 3.5 Deconstructing Dialogue--Case Study: Linguini (2:38)
85(1)
Audio 3.6 Vocalizations: Grunts, Cries, and Whispers (1:05)
86(2)
Audio 3.7 Arranging a Composition with Voices (:30)
88(2)
Video 3.8 Enhanced Performance--An Approach to Dialogue (14:30)
90(3)
Video 3.9 Dialogue--One Line at a Time (:40)
93(4)
Video 3.10 Building Character--Case Study: Relatable Robots (3:20)
97(1)
Video 3.11 Building Character--Case Study: Un-Relatable Robots (1:15)
97(1)
Video 3.12 Building Character--Case Study: Subhuman Speech (1:20)
98(2)
Video 3.13 Building Character--Case Study: Bear Talk (:45)
100(1)
Video 3.14 Barking, with Feeling--Case Study: Dante Speaks (:20)
101(1)
Video 3.15 Sonic Underscore--Penny Drops and Rainfall (1:00)
102(13)
4 Edit First, Shoot Later: Layout
115(30)
Where is the editor when the set is virtual? The editor's role in layout and camera
Video 4.1 Sets, Not Cels--Animating in Space (:35)
117(8)
Video 4.2 Driving the Camera--Case Study: "Customers!" (2:35)
125(2)
Video 4.3 Layout and the Editor--Case Study: "The Cleaner" (1:40)
127(6)
Video 4.4 Layout and the Editor--Case Study: "Castle Hunt" (4:15)
133(1)
Video 4.5 Using 2D Cameras in 3D Scene Planning (2:00)
134(1)
Video 4.6 Moving Storyboards--Case Study: "100 Mile Dash" (4:15)
135(3)
Video 4.7 Cooking with Layout--Case Study: "Kitchen Tour" (1:50)
138(2)
Video 4.8 Laser Layout--Case Study: "Space Ranger" (2:25)
140(5)
5 Cutting Jell-O: Workplace Challenges
145(26)
What are the human challenges in the course of a production marathon? How did editors come to be known as a tribe of "Warrior-People?"
Video 5.1 Made in Point Richmond--"You've Stepped into a Different World" (2:55)
147(1)
Video 5.2 Tales from Frontier--Building a Studio Culture (3:10)
148(4)
Video 5.3 Sequencitis--Case Study: "Yeti's Cave" (4:40)
152(1)
Video 5.4 "Is This Still Funny?" Case Study: "Initiation" (4:15)
153(15)
Video 5.5 Preview Progression--Brave (1:35)
168(3)
6 Out of the Galapagos: Editors and Technology Adapt
171(42)
What is progress? Perspective on the role of technology in the editor's creative process
Video 6.1 Born Digital in an Analog World (5:05)
202(2)
Video 6.2 Fluid Pixels--Beyond Pan and Scan (2:00)
204(9)
7 Afterword: Why Does It Matter?
213(8)
Sources and Resources 221(17)
Index 238
Co-authors Bill Kinder and Bobbie OSteen are experts in the field. Kinder was the founding Director of Editorial and Post Production at Pixar from 19962014. OSteen is a teacher and film historian, specializing in editing, and author of The Invisible Cut and Cut to the Chase.