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Markets, Games, & Strategic Behavior [Hardback]

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  • Formāts: Hardback, 560 pages, height x width x depth: 240x196x33 mm, weight: 1080 g
  • Izdošanas datums: 15-Sep-2006
  • Izdevniecība: Pearson
  • ISBN-10: 0321419316
  • ISBN-13: 9780321419316
Citas grāmatas par šo tēmu:
  • Formāts: Hardback, 560 pages, height x width x depth: 240x196x33 mm, weight: 1080 g
  • Izdošanas datums: 15-Sep-2006
  • Izdevniecība: Pearson
  • ISBN-10: 0321419316
  • ISBN-13: 9780321419316
Citas grāmatas par šo tēmu:
Students become fluent in economics when they can apply the concepts in a real, decision-making and strategic environment. For this reason, an increasing number of professors are incorporating experiments into their undergraduate courses.

 

In his new text, Charles Holt begins each chapter with a lead-off experiment designed as an organizing device to introduce economic concepts such as the Winner's Curse, Asset Market Bubbles, and Rent Seeking. These experiments are easy to facilitate in the classroom, and may be run by hand or online via an internet browser.

 

The early chapters in Part I of the text cover the basics, providing examples that feature markets with buyers and sellers, simple two-person games, and individual lottery choice decision. Professors can choose the order in which they cover later chapter topics, including markets, bargaining, public choice, auctions, individual decisions, games, and asymmetric information.
Part I. Basic Concepts: Decisions, Game Theory, and Market Equilibrium
Chapter
1. Introduction
Chapter
2. A Pit Market
Chapter
3. Some Simple Games: Competition, Coordination, and Guessing
Chapter
4. Risk and Decision Making
Chapter
5. Randomized Strategies
Part II. Market Experiments
Chapter
6. Monopoly and Cournot Markets
Chapter
7. Vertical Market Relationships
Chapter
8. Market Institutions and Power
Chapter
9. Collusion and Price Competition
Chapter
10. Market Failure Due to Unraveling: Lemons and Matching Markets
Chapter
11. Asset Markets and Price Bubbles
Part III. Bargaining and Behavioral Labor Economics
Chapter
12. Ultimatum Bargaining
Chapter
13. Trust, Reciprocity, and Principal-Agent Games
Part IV. Public Choice
Chapter
14. Voluntary Contributions
Chapter
15. The Volunteer's Dilemma
Chapter
16. Externalities, Congestion, and Common Pool Resources
Chapter
17. Rent Seeking
Chapter
18. Voting and Politics Experiments
Part V. Auctions
Chapter
19. Private Value Auctions
Chapter
20. The Takeover Game
Chapter
21. Common-Value Auctions and the Winner's Curse
Chapter
22. Multi-Unit and Combinatorial Auctions
Part VI. Behavioral Game Theory: Treasures and Intuitive Contradictions
Chapter
23. Multi-Stage Games
Chapter
24. Generalized Matching Pennies
Chapter
25. The Traveler's Dilemma
Chapter
26. Coordination Games
Part VII. Individual Decision Experiments
Chapter
27. Probability Matching
Chapter
28. Lottery Choice Anomalies
Chapter
29. ISO (in Search of )
Part VIII. Information, Learning, and Signaling
Chapter
30. Bayes' Rule
Chapter
31. Information Cascades
Chapter
32. Statistical Discrimination
Chapter
33. Signaling Games
Chapter
34. Prediction Markets
References
Index
Class Experiments