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E-grāmata: Mathematical Foundations of Computer Science 2012: 37th International Symposium, MFCS 2012, Bratislava, Slovakia, August 27-31, 2012, Proceedings

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  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 7464
  • Izdošanas datums: 01-Aug-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Valoda: eng
  • ISBN-13: 9783642325892
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  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 7464
  • Izdošanas datums: 01-Aug-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Valoda: eng
  • ISBN-13: 9783642325892

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This volume constitutes the refereed proceedings of the 37th International Symposium on Mathematical Foundations of Computer Science, MFCS 2012, held in Bratislava, Slovakia, in August 2012. The 63 revised full papers presented together with 8 invited talks were carefully reviewed and selected from 162 submissions. Topics covered include algorithmic game theory, algorithmic learning theory, algorithms and data structures, automata, formal languages, bioinformatics, complexity, computational geometry, computer-assisted reasoning, concurrency theory, databases and knowledge-based systems, foundations of computing, logic in computer science, models of computation, semantics and verification of programs, and theoretical issues in artificial intelligence.
On the Complexity of Ontological Reasoning under Disjunctive.-
Existential Rules.- New Races in Parameterized Algorithmics.- Scott Is Always
Simple.- Simple Models for Recursive Schemes.- Unordered Constraint
Satisfaction Games.- A Polynomial-Time Algorithm for Computing the Maximum
Common.- Subgraph of Outerplanar Graphs of Bounded Degree.- Reductions to the
Set of Random Strings: The Resource-Bounded Case.- Approximate Graph
Isomorphism.- Near-Optimal Expanding Generator Sets for Solvable Permutation
Groups.- Generating Functions of Timed Languages.- The Robust Set Problem:
Parameterized Complexity and Approximation.- Mortality for 2 × 2 Matrices Is
NP-Hard.- Solving Counter Parity Games.- Drawing Planar Graphs on Points
Inside a Polygon.- Smoothed Complexity Theory.- Abelian Pattern Avoidance in
Partial Words.- The Complexity of Rerouting Shortest Paths.- Computing with
Large Populations Using Interactions.- Pancake Flipping Is Hard.- In-place
Heap Construction with Optimized Comparisons, Moves, and Cache.- A Dichotomy
Theorem for Homomorphism.- On the Impact of Fair Best Response Dynamics.-
When Trees Grow Low: Shrubs and Fast MSO1.- Obtaining Planarity by
Contracting Few  Kernels for Edge Dominating Set.- Quasi-recognizable vs MSO
Definable Languages of One-Dimensional.- Reversal Hierarchies for Small.- The
Lower Reaches of Circuit

Weakly-Synchronized Ground Tree Rewriting.- Identity Testing, Multilinearity
Testing, and Monomials in Read-Once/Twice Formulas and Branching Programs.-
Asymmetric Swap-Equilibrium: A Unifying Equilibrium Concept for Network
Creation Games.- Maximum Cliques in Graphs with Small Intersection Number and
Random Intersection.- Regularity Problems for Weak Pushdown -Automata and
Games.- Computational Aspects of Cellular Automata on Countable Sofic
Shifts.- On Two Stronger Versions of Dejeans Conjecture.- A Quadratic Vertex
Kernel for Feedback Arc Set in Bipartite Tournaments.